What if Demon Souls Truly is the Japanese Oblivion?
Oblivion is Bethesda’s baby. It is loved by some, hated by others. I do not hate Oblivion, but I can say that the leveling system does bring me to the point of throwing the controller. I attempted to discuss this frustration with a few Oblivion fans to no avail. They simply clung to the argument that the leveling system added a new level of strategy to the gameplay. That is fine and all, but…not for me. This is quickly getting off topic. Oblivion is a great title as a whole. There are legions of fans and deservingly so. So let’s think about what Demon Souls can be based on what we have seen from the likes of Oblivion.
Demon Souls has already shown us that it will have amazing visuals. You have seen the screenshots right? Please tell me that you have. If you have not seen them, you are insane. This game looks downright amazing. The character models and the scale of the game appear to be headed in the right direction. Based on the info that the game will be playable at TGS, you can assume that these screenshots are what you’ll be seeing once we finally get a chance to play it.
Back to the tangent on the leveling system, I could not leave the subject alone. I need the leveling system to not be like Oblivion’s. I would cry. I will leave this topic alone because we really do not have much information about this. Tomorrow could certainly change all of that.
The world of Oblivion is one of its greatest strengths. You can travel far and wide in an actual living world. The size of Demon Souls’ world is currently unknown, but…if the comparisons are correct, possibly there will be something of this type of scale. Not a bad thing. What could be a drawback is a ton of travel that is boring and drawn out. Like I said, no one really knows yet. (I did not find traveling in Oblivion boring or tedious, merely voicing complaints that are out there).
Is this title ambitious? It certainly could be. This is the first time that physics are being applied to an RPG. Size and weight of weapons will have an impact on the gameplay. Does not look like you will be able to carry around 100 potions in this bad boy either, sad I know. I may have to be wiser when it comes down to falling in love with a sword. Hopefully we will see how this works out sooner than later. All I have to say is that if this game is anything like Oblivion, we are in for a treat.
I’m really looking forward to the info we’ll be getting about it this week. It looks and sounds like it’ll be an amazing title.
Never heard of it O_o. Surprised really, but then again I stay away from RPG talk on forums because I’m tired of hearing people complain “360 has all the rpgs” Um… not in my book. In my book they have the ones that weren’t quite that interesting to me.
I like the leveling system in Oblivion. It’s a bit tedious but if you can’t get the hang of it, then you have a lot of gaming experience to gain. I suggest playing Pokemon. Learn about EV training. Basically Oblivion leveling is just like EV training in Pokemon. My complaint with the system is the possible net loss that can be gained.
All they would have to do is fix it to where if you have excess levels, they get stockpiled and you gain the experience when ever you level up the next time. That way if you end up leveling your sword mastery by 10, your mysticism by 10, and your sneak by 10 before you get a chance to level up… then you essentially lose like some 20 bonus points if I remember right (been 5 months since i played Oblivion and I started playing it about 6 1/2 months ago. I was learning how to master it but I don’t remember everything off the top of my head since I pretty much did a ton of stuff in a short amount of time)
I would like Oblivion to get trophies. Even if they just ripped them DIRECTLY from the Microsoft Achievements. I like Oblivion and all… but I just want to get to lvl 7 and if Oblivion isn’t going to help me do it, another game surely will. (looks at the GTA IV he never didn’t play the story mode on at ALL because he was waiting for GTA IV trophies to come out so he just sandboxed and blew up crap)
looks interesting. cant wait to see more of this game
@Makaiookami
I understood the leveling system, but it didn’t add to the experience for me. It was more a of a burden than an asset. That is just a matter of taste more than anything else. The game in of itself is great, but that element was not for me.
@Chris Rah Osiris. That’s fine. I see where you’re coming from. I wasn’t trying to direct it to you directly that’s why I didn’t call you out by name.
Like I said the one thing that really turned me off is the fact that you can lose bonus points and never EVER be able to gain them back. That was a HUGE miss in my book and… it’s something that is BROKEN.
There’s no reason to have a feature in a game with HIDDEN values, where you can potentially cripple your character.
Luckily the difficulty bar has such a wide margin in it, that you can go from getting your but kicked by rats and mice… to convincing your friend your character is 1 bad ass mofo in about 3 seconds by cranking the difficulty down when they aren’t looking and going to the toughest guys in the game and beating them down with your bare fists.
My room mate and I were wondering why my character was 2 levels lower, but much higher in all stats, as well as all my attacks, as well as all of my equipment, yet he would kill things in 1-2 hits and it would take me 5-10. Basically the short of it was, he had the difficulty all the way down, (claimed he never knew that) and mine was the default.
That setting right there kinda takes away a lot of the fun. I like the preset difficulties really. Or how Tales of the Abyss did it to where when ever you raise the difficulty you get more rewards when you win the fight. More experience, more gold, etc…
It’s more the non official sequel of King’s Field i think that’s nothing to do with Oblivion.
And it’s the same team (with Sony) for this game too.