
Anyone who knows me realizes that I am a sports game fanatic. I am one of those people that buy Madden every single year regardless. I simply need my fix. Well recently on the EASports InsideBlog they published an article with the first details of Madden NFL 2010. They have some interesting tidbits in there that could definitely improve the gaming experience.
It is known as “Procedural Awareness”. Essentially it is head tracking just like the article states. There have been many times in the Madden’s or other EA Sports titles where a player would receive the ball and just catch it without even looking at it. This takes a lot of the realism out of the game. Hopefully “Procedural Awareness” will fix this issue in the EA Sports titles. The full article along with videos after the jump.
Well Madden (and NFL) fans, as promised, we’re bringing you a sneak peek at Madden NFL 10 by releasing a feature that you’ll see in this year’s game! Remember, it’s only a mere 6½ months away!
We have a big goal as a team this year – to relay out as much information as possible. Hopefully in the process we can make the development of this game extremely transparent so you all, the fans, can get an inside look at how the game gets made. In doing so, we’ll often be discussing new features with you as they are finalized and polished, meaning that each and every one of you out there can give suggestions directly to us to try and shape the game towards your preferred direction. Madden NFL as a Franchise has one overarching goal it has to reach every year, and that is to be the best sports game in history. I’m going to leave the discussion to you all on whether we’ve reached that goal in year’s past, but I do know that now we all get to be a part of making it happen this year. You are no longer posting to forums in vain!
So as we sat down as a team and tried to decide what information we wanted to release first, it really made the most sense to focus more on the technical details for the first part of the year. This is for a couple of reasons – one, the majority of the people looking into Madden info right now are most likely going to be the more hardcore fans (who appreciate the details), and two, we obviously want to save more of the big name feature stuff for later in the year closer to launch time. You should see this theme continue throughout the first few months of our updates. Another reason we really like this approach is that some updates (this post included) are purely about new technology that actually hasn’t been fully fleshed out in the game yet. So the hope is that we can take feedback from the community in regards to maybe new ideas they’d like to see us implement with the new technology. This is one of the most exciting aspects for us as a team in regards to our interaction with the community throughout the development cycle for Madden NFL 10.
Enough talk – on to the new stuff!
Let me tell you a story of playing Madden NFL. It’s 3rd and 10, and I’m down 14-7 against my buddy over Xbox LIVE. He’s a pretty conservative player, so I know he’ll sit his safeties back a bit and stay with man coverage on my outside receivers. I’m going to try and send my slot WR on a deep fly to clear the safety out, and hit my #1 WR on a Deep In. I saw Kurt Warner and the Rams with their greatest show on turf make this look easy week after week in the late 90’s! So I take the snap and analyze the situation quickly – no blitz, and the safeties are dropping out…money. I wish I was better at going through progressions, but I’m not – I’m pretty much watching my #1 WR all the way. He’s just coming out of his break on the deep in, and he’s got at least 2 steps on the defender trailing him in man coverage. I fire it in there, a perfect bullet pass where I think only he can catch it. Right before the ball gets to him the DB turns around and in one quick motion steps in front, picks it off, and is headed back the other way. HUH? THE DB NEVER EVEN SAW THE BALL!
Ever happened to you? Did your controller survive to tell the tale?
It is my pleasure to introduce Madden’s newest piece of technology, one that is also shared within many of the EA SPORTS games, called Procedural Awareness. What is it? We’ll you’ve likely heard of “head tracking” with IK. If you haven’t, it’s a way to turn the players head around to face a target dynamically, without the need for canned animations. Well, think of Procedural Awareness (PA for short) as the “next-gen” version of head tracking. Since it is so early in the year, unfortunately I can’t show you any videos of it running in the game, but I can show some “tech demos” of sorts:
This is definitely pretty cool stuff…we can tune how fast the player switches between different targets, and then also how he behaves when he locks on and follows a target. You can already envision this being used by DB’s and WR’s when the ball is thrown, QB’s as they go through progressions, safeties as they drop in zone, and obviously many more cases. In terms of visual fidelity, PA is also a major step up from any other normal IK head tracking solution. We’re in the middle of some changes so I would rather not show you our player model’s face in the tool (his jaw is missing…it isn’t pretty ), but I can show a video of PA running in the tool with an NBA Live player model – Dwayne Wade. This shows off how the eyes track along with the head, the ability to dynamically “blink”, some really smooth blending between different targets, and even how the spine and shoulders can be “pulled” to follow the eyes/head as well:
There’s one last cool feature within PA, and that is a concept of “procedural attitudes”. An attitude is basically a collection of a bunch of different variables that alter the way a player “looks” while he is head tracking. So for the above videos, you basically saw just one attitude – “alert”. But PA allows you to not only just tweak how quickly he reacts and the amount of time it takes him to switch targets and such, but you can also toy with a big collection of variables for players to actually express emotion with their head and eye movement. A big problem in many sports games is making characters feel “alive” – and it applies to Madden often times as soon as the play is over. You don’t want to see a bunch of zombies walking around, but you also don’t want to spend months writing code and adding animations to make players act a little more lifelike (especially when there are so many features we need to attack to more realistically emulate football gameplay). Here’s where PA helps tremendously…it allows artists to create subtle emotional attitudes for players without the need of an engineer. Again there is ZERO canned animation at work here…it’s all totally dynamic and can be created by an animator adjusting a few sliders in the tool. Below is an example video of a few attitudes:
Alright, so what’s Procedural Awareness in a nutshell? “The ability to procedurally manipulate the spine, neck, head, and eyes on a player in the game; and also add layers of emotion/attitudes on top of those manipulations”.
So the videos really just showcase the technology…not how we implement that technology in our game to actually change the way the game is played. My story above about getting picked off by a DB that can’t see the ball? Well now we can make a DB track the ball realistically and we’ll make sure that he has a true line of sight before he can make a play on the ball. And if/when he gets burned, he can dynamically look down and shake his head with zero new animations or engineering support.
A very exciting thing for our team while posting this is that we are not using PA’s full functionality in the game right now. We have the standard “alert” attitude hooked up for 1) DB’s and WR’s to track the ball, 2) defenders to track the ballcarrier, and 3) the ballcarrier to track threats. Post away…where else would you like to see PA active? Also, we have created a few other attitudes – confident, nervous, intense, etc, but they aren’t being used in the game yet. Are there any new attitudes would you like to see? Do you have any suggestions on the best area you think we should actually use the attitudes that we’ve created?
We will follow up in a few months (once we’re actually showing videos of the game) and show what all we changed/added thanks to community feedback. I personally can’t wait!
Enjoy the rest of the Super Bowl!
-Ian Cummings
Lead Designer, Madden NFL 10
EA in general has been stepping their game up with the quality of their titles. Madden 2007 on the PS3 was a huge disappointment in my opinion, and 2008 wasn’t much better.
Many Madden fans complained constantly that EA was just “cashing in”. Eventually EA wised up realized that they could end up losing potential buyers with these sub-par releases. As soon as I saw the first video for Madden 2009 I knew that it would be a quality title. Hopefully 2010 follows suit. Judging from these first videos it could be.
[...] first collected Added 06 Feb 09 from playstationlifestyle.net Flag as inappropriate or [...]
Ive been as loyal to Madden as anyone, (bought every game since 94), but if there arent some big improvements this year I will seriously consider not buying it. The franchise mode has been unchanged for several years now and really needs to be redone. As for the gameplay itself, it is slowly improving. But I hardly have played Madden 09 since I got it at launch.
One gripe I have – it’s DEFINITELY going to be called “Madden NFL 10″
I think that’s shtupid.
Apparently, EA Sports has decided that all of their games this year will be labeled “10″ instead of 2010. I feel like 09 was clear that “oh nine” was not the ninth game in the series. I just think this is going to be annoying.
What is Backbreaker and is it in Madden or a separate game technology?
[...] while back I wrote a story about the first look at Madden 10. It can be found HERE. Well it seems the first info of this year’s NCAA Football has surfaced. The source is once [...]
just buy espn 2k5 and update the rosters i just foun out about it…………….look on youtube its there and shows how to do it……plust the game is like five bucks shots out to nba 2k9 mlb 2k9 and 2k9 sports….lol
WELL, i think madden is a great game. BUT!!!! I would like to be able to play more than 2 or 3 seasons without the game freezing up and having to start over. i enjoy playing college football and have fun watching players leave and head to the nfl. but, if i have to start the madden franchise over five different times, it just gets a little frustrating. if i cant play more than 3 to 5 seasons, this will be my last go for the madden series. the game is fine, just make it playable for multiple seasons, like the old madden. add coach contracts just like ncaa football. they should also bring back the ability to hire and fire coachs at the end of each season. u should’nt have to stay with the team u pick at the begining of the franchise. i like rebuilding the different teams and i would like to be able to take over a different club after i win a couple of super bowls with the same team. i would also like to be able to add a coach in the middle or at the begining of the offseason, kind of like ncaa football. if i have a friend who decides to join the franchise experience mid season he’s just out of luck. with the contracts and sofourth. they should also bring back the different team helments in the probowl. after i work hard all year to get over 100 tackles with channing crowder, i want him to represent when he gets to hawaii. i dont mean, just for the afc, i mean for my team. it makes the probowl game a whole lot better. like i said before, the game is good, but it would be better if it worked!
I think the people engineering madden are doing a GREAT job. the only concern i have with the game is with the franchise mode. like people have said it hasnt been changed very much in the last couple of years, i love how they are making the gameplay very realistic, but why not make the out of gameplay more realistic as well. i enjoy doing all the offseason additions and things, another thing. teams in the franchise mode release all their good players too often, that is soo unrealistic. and it’s really easy to sign a player. why not when you sign a player in the offseason. look at the free agency pool of players, click on the man you want and work him out to see his abilities and how he likes your system. thats how it’s done in real life.