Killzone 2 Patch 1.20 Reporting for Duty
All you Killzone 2 fans out there will be happy to hear that the 1.20 patch will be out today first in EU and then later on in the US. Most of the changes although minor,will help with the overall stability of the game. The full list of changes are below:
- Stability issue regarding randomly named games resolved.
- Stability fix when rapidly tapping (X) can cause crash on spawn-select.
- Stability issue regarding Saboteur’s disguise ability resolved.
- Stability fix on ‘Creating game’ with a blank name.
- Stability fix for repeatedly entering exiting game.
- The Ignore list functionality corrected.
- Unlock of “Frontrunner” Medal now functioning correctly.
- Fix for incorrect award of win to clan not showing for game resolved.
- Battle Replay for Corinth Crossing not appearing correctly on www.killzone.com.
- Issue with not being able to defuse the Search and Destroy objective resolved.
- HUD issue correction during Assassination mode when playing as a Medic.
- Controller input tweaks and modifications.
- Fix for auto-lock on of shotgun exploit.
- Fix for D-Charge issues in Campaign mode
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March 6th, 2009 at 11:01 AM
I am interested to see what the controller tweaks and modifications are.
March 6th, 2009 at 11:02 AM
this is such an epic game. Any fixes just make it that much better
March 6th, 2009 at 11:09 AM
Any word on wether the online errors have been fixed?
March 6th, 2009 at 11:15 AM
If you have twitter ..add killzonedotcom. They posted about the patch on twitter first.
March 6th, 2009 at 11:20 AM
Cool, let see how things looks. I don’t have any problems with the controllers, I don’t know why the people are complaining about the control.
March 6th, 2009 at 11:25 AM
Yeah the controls seem fine to me.I just want the website stats working
March 6th, 2009 at 11:27 AM
ya I do not have an issue with the controls either. Maybe jumping from shooter to shooter these one’s could be rough, but I am not sure.
March 6th, 2009 at 11:32 AM
what homework this is no time for homework we got some Killzone to play
March 6th, 2009 at 11:32 AM
If you are getting spammed in a hallway with a group of Helghast..Rush em and do a suicide nade drop..They tend to stop after that..Got 22 kills last night with that little griefer.
March 6th, 2009 at 11:34 AM
@enew lol never thought of that will need to try that tonight
March 6th, 2009 at 11:38 AM
@Wolfe
Yeah, in a stairway(can’t remember the map) They kept tossing grenades till I kept rushing their spot everytime and suicide bombing them.
March 6th, 2009 at 11:46 AM
I don’t have a problem with the controls, just want to see what the tweaks actually are.
March 6th, 2009 at 12:52 PM
Nice to see a patch already. But does this fix the controller issues? Can anyone confirm?
March 6th, 2009 at 1:02 PM
lol they fixed shotgun auto-lock…time to see alot of people missing with the shotgun now
March 6th, 2009 at 1:44 PM
@Crotin – I can’t hit s*** with the shotgun before, lol… I can just imagine now. I’ll stick to my medic class lol.
March 6th, 2009 at 1:59 PM
My copy arrived today, so that’s good timing. Shotgun autolocks here I come
March 6th, 2009 at 3:10 PM
@solid – they fixed the shotgun autolock, lol not added it
March 6th, 2009 at 3:15 PM
No I liked the auto aim on the shotty, probably cause I need it but whatev.
Glad to see such a quick response from Guerilla.
March 6th, 2009 at 6:03 PM
love the multi, im not the best at it, but its the first fps where i dont mind dying. XD
March 7th, 2009 at 2:55 PM
I played last night and my aim is better now on the shotty lol
, I love it…and the controller responds faster when turning left and right. The controls before felt more realistic since if you really turn your hips there’s a slight delay and this time it feels more robotic but…at least the whining should stop now.
March 8th, 2009 at 12:21 AM
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