NVIDIA Corporation today announced that it has signed a tools and middleware license agreement for PLAYSTATION®3 (PS3™) with Sony Computer Entertainment Inc (SCEI). As a result, the binary version of the NVIDIA® PhysX® technology software development kit (SDK) is now available to registered PS3 developers for free download and use on the SCEI Developer Network.
The NVIDIA PhysX technology software development kit SDK consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author and preview physics effects in real time. The continued adoption of NVIDIA PhysX technology by the world’s leading content developers is resulting in games that not only look as realistic as possible, but also provides gaming experiences where the world’s literally come to life: environments become highly interactive with effects such as persistent debris, including shattered glass and weapons ammunition, trees that bend in the wind, and water that flows with body and force.
“NVIDIA is proud to support PLAYSTATION 3 as an approved middleware provider,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “Games developed for the PLAYSTATION 3 using PhysX technology offer a more realistic and lifelike interaction between the games characters and other objects within the game. We look forward to the new games that will redefine reality for a new generation of gamers.”
The PhysX technology source code SDK for PS3 and all major gaming platforms are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: www.nvidia.com/physx.
Freakin sweet.
I am so all about persistent debris!
I am curious if any games currently in development happened to acquire this technology already.
This IMHO is the biggest news all week.
Wtf took so long? LOL I wonder how Killzone 2 could have benefited from this tech.
Thats what I was thinking this seems huge to me.
You should do an article on the future games that will utilize this tech Richard, I’d read it.
wow this is pretty epic. but what game?
I’m not a big “Engine” guy… So… i’d rather have some tech demos to watch to tell me why this is going to rock my world.
Also… 360 games are using this already right? I saw on the games list Gears of War uses it… I wasn’t impressed by Gears of War 1 and don’t live with someone that has an Xbox 360 anymore… so… I seem to be the only person who is both confused and nonchalant about it.