PAIN Earns Some Sore Spots

04/18/2009 Written by JohnDraisey

The team over at Idol Minds is releasing yet another round of content for their PSN title, PAIN, called Sore Spots. This is the list of things that the Sore Spots update will bring to this wacky game next week:

  • Two new environments.
  • A new Sony Character from another franchise.
  • An additional FREE character.
  • Secret multiplayer mode being added.

The first gameplay environment takes place at Morningwood High School, where the PAIN class of 2007 is having a reunion. It will include two different layouts, as well as a new twist called Fun with Explosives.

The second gameplay environment is a top secret alien research facility that’s located between Area 68 and Area 70. There are actual aliens in this place, as well as an alien spacecraft and some crazy technology that no one’s ever seen. Fun With Explosives also makes an appearance.

The Ded Baron will be added to the character roster, as well as a secret freebie who originates from a different Sony franchise. Just who this character is will remain a mystery until closer to the release date.

On the Multiplayer side, we’ll be seeing FWE, HORSE, Trauma, and another secret mode. This particular mode has been requested by the PAIN community, and the developers are proud to be able to deliver it just for you guys. So congratulations. We’ll keep you updated as this update draws closer to release. Until then, stay tuned!

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6 Responses to “PAIN Earns Some Sore Spots”

  1. I’m not the biggest fan of this game (I do have it), but I think the support they’ve thrown behind it is pretty damn impressive.

  2. shadowjin says:

    i haven’t bought it because it looks dumb.. throw a character and hit targets..idk maybe i need feedback no one on my friends list has it.

  3. it gets really boring, even after buying the expansions, just because its so…….repetitive.

  4. haskell420 says:

    It’s gonna be sweet. Yes I agree it is kind of repetitive form each mode that comes out. But De Ano said it right, and I have been a HUGE part of that web site since it’s inception in Nov of 2007.
    I have played games all my life, and I’m 36. I don’t know how many I have played, but it’s got to be over a thousand. Once the internet kicked in, we had new access. Out of ALL the games I have played, and all the websites that come with those games, NOT ONE, NOT A SINGLE GAME BE IT PS2, PS3, XBLOW, NINTENDO ETC, has MORE GIVE AND TAKE, with their fan and customer base then the guys who created PAIN, Travis Williams, and Jason Coker, along with Ted Litchford and Dave Walsh.

    I have NEVER, EVER seens a give and take talking with the creators, or designers of the game YOU play, where you can takk to them EACH AND EVERY DAY, where you can submit ideas, talk them over, ask our opions and on and on, then the PAIN web site.
    This is one game, that I actually feel a part of because of the idea’s I have submitted, where some have been taken ind implemented. They talk to us, that ask us for ideas, characters,what we want, what we like, what we need, what we don’t need what we don;t like.. AND THEY LISTEN TO US! It is truly a awesome thing to be in contact and pitch ideas etc, that get implemented into the game.
    It’s awesome and I am PROUD to be a apart of it

  5. @haskell420

    That’s great and all but they still charge you out the ass for simple environments. Original game is $10 and each environment costs between $6 and $8 and each add-on character is $1…give me a break. If you buy everything for this game it is around $30 and that is ridiculous for so little gameplay.

  6. Haskel aint kidding, I’ve been lurking and occasionally posting at the pain blog and that boy posts 50% of the comments on the site. lol
    The greatest part of Pain is that they DO listen to the fans and support input. nearly everything that came out since its inception was user requested, including the multiplayer online modes which gave them great difficulty getting to work correctly.
    Beyond the shear greatness of those who actually work on the game is the game itself (and it should be noted that Coker and Travis are, hands down, some of the most awesome people you can ever talk with). Though it looks dull and repetitive at first, you get hooked right away with the off color humor and find yourself begging for more just to get on the leader board. The difficulty is a bit much, esp.when it comes to the trophies, and on occasion you can get a little bored of it. But being the type of game that it is (point biased rather than an end game), it is easy to come back to and enjoy again and again.

    The beauty of the game is the psychics engine that make it possible for you to rarely repeat results. Because of this, you can never say you have “done it all in pain” there is ALWAYS something new that can happen.
    Now, or at least next week, with 4 environments, several single and multiplayer modes per environment, your own jukebox, nearly a dozen characters, and an amazing online mode… I don’t think this game will ever get old. I actually dread the thought of Pain 2, because this one is already to awesome to eventually toss to the back burner for something new.

    @Matthew

    While you are correct about the pricing, the value is worth it. Not to mention all the freebees they have given along the way as well.
    At this point, to buy everything you WOULD spend about 30/35 bucks.
    BUT this is what you get…
    3 environments with one on the way
    a wide assortment of hilarious characters
    online mode
    weekly updates with beta modes to test
    more trophies than any other PSN game on the market
    in game jukebox
    video recording, editing, and youtube uploading
    replay value that hasn’t been matched since Pacman
    and more modes than you can shake a stick at … though I recommend you use the duel shock 3 rather than a stick, it works better for getting points.

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