
In a recent interview, the developers behind Dante’s Inferno talk about the production of the game, as well as the possible limitations that arise with multiplatform development.
In a recent interview, Dante’s Inferno producer Jonathan Knight talked about how Visceral is developing the game simultaneously for both the PS3 and Xbox 360 consoles.
“We’re developing for Xbox 360, PSP and PS3 simultaneously, and the two consoles versions should have parity with each other. We don’t have a lead platform, per se.”
Furthermore, he talks about the technology and the specific technical niches both consoles bring to the table, such as the PS3′s Blu-Ray drive.
“[Visceral's] in pretty good shape as regards to that. We’ve shipped a number of titles simultaneously on the major consoles platforms as well as handhelds and Wii and so forth, but just specifically talking about PS3 and Xbox, our tech is pretty well suited to shipping simultaneously.
Obviously, you’ve got differences with the [terms and conditions] and the different rules and menus and stuff that you have to follow… but generally every day I get a build of both versions and both work equally well every day. It’s not really a problem for us.”
Dante’s Inferno is scheduled for release next year, and will be available on PSP, PS3, and Xbox 360.
[Source]
I’ve heard a few people talking about this game within the last few weeks. I was wondering when I’d see an article about it here. Great info! 5/5.
It’s a nice strategy they have going. Rather than porting they’re making sure that both platforms are treated seperate but equal. It does have a negative of costing more (extra work since they are not porting) but is more effective since they build each game for the console specifically.
That’s if they are telling the truth.
Anyway this game should be fun.
all game dev’s need to start developing on the ps3 first just due to the sheer power and capacity, then port it over to the other console…..that’s just my opinion though.
hopefully more gameplay a E3
This game looks like a lot of fun, interesting take that dev’s are going with simultaneous engine builds. Seems more popular than ever to claim this.
@Sneeches
They would have to decrease some things if they were to do that, Audio, Texture Resolution, list goes on.
@Sneeches
i understand where you are coming from but im going to have to disagree. if they developed it solely on the ps3 they would have no idea what exactly the limitations for the others versions theyd have. at least if the lead platform is xbox they know their limitations and know they can add stuff for the ps3. just my thought.
@SolidCake_
Hopefully. This game looks..interesting.
This game was forgotten for a while, but its probably going to be good.