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> <channel><title>Comments on: Street Fighter IV Damage Scaling Demystified</title> <atom:link href="http://playstationlifestyle.net/2009/05/14/street-fighter-iv-damage-scaling-demystified/feed/" rel="self" type="application/rss+xml" /><link>http://playstationlifestyle.net/2009/05/14/street-fighter-iv-damage-scaling-demystified/</link> <description>PS3, PSN and Vita News, Trophies, Reviews, Guides, Cheats and More!</description> <lastBuildDate>Fri, 10 Feb 2012 15:25:09 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.1.3</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: GunaK</title><link>http://playstationlifestyle.net/2009/05/14/street-fighter-iv-damage-scaling-demystified/comment-page-1/#comment-25601</link> <dc:creator>GunaK</dc:creator> <pubDate>Sat, 16 May 2009 01:37:01 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=24407#comment-25601</guid> <description>This is going to make it much better.</description> <content:encoded><![CDATA[<p>This is going to make it much better.</p> ]]></content:encoded> </item> <item><title>By: DGR8Mc187</title><link>http://playstationlifestyle.net/2009/05/14/street-fighter-iv-damage-scaling-demystified/comment-page-1/#comment-25549</link> <dc:creator>DGR8Mc187</dc:creator> <pubDate>Fri, 15 May 2009 19:35:18 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=24407#comment-25549</guid> <description>Wow that&#039;s cool.</description> <content:encoded><![CDATA[<p>Wow that&#8217;s cool.</p> ]]></content:encoded> </item> <item><title>By: OldBloodAndGuts</title><link>http://playstationlifestyle.net/2009/05/14/street-fighter-iv-damage-scaling-demystified/comment-page-1/#comment-25524</link> <dc:creator>OldBloodAndGuts</dc:creator> <pubDate>Fri, 15 May 2009 17:34:30 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=24407#comment-25524</guid> <description>Wow. Nice read. I never thought the combo system was so detailed.
5/5</description> <content:encoded><![CDATA[<p>Wow. Nice read. I never thought the combo system was so detailed.<br
/> 5/5</p> ]]></content:encoded> </item> <item><title>By: Sneeches</title><link>http://playstationlifestyle.net/2009/05/14/street-fighter-iv-damage-scaling-demystified/comment-page-1/#comment-25482</link> <dc:creator>Sneeches</dc:creator> <pubDate>Fri, 15 May 2009 12:56:50 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=24407#comment-25482</guid> <description>yah SF is one of the best fighting games of all time.</description> <content:encoded><![CDATA[<p>yah SF is one of the best fighting games of all time.</p> ]]></content:encoded> </item> <item><title>By: shadowjin</title><link>http://playstationlifestyle.net/2009/05/14/street-fighter-iv-damage-scaling-demystified/comment-page-1/#comment-25457</link> <dc:creator>shadowjin</dc:creator> <pubDate>Fri, 15 May 2009 04:18:32 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=24407#comment-25457</guid> <description>yeah, i should send you my character combos. my friend made one with Sakura.
Capcom has a link system that locks a character in after a certain amount of jabs are thrown to prevent players from abusing jabs than linking to another jab than super than ultra. like in old Alpha series. but by slowing down your jabs it doesn&#039;t register as a 2nd jab and spacing the distance of the inputs you can by pass it. my friend exploited it with sakura hardcore being able to do..
jab, jab, medium, fierce, hurricane kick, Super.......... than ULTRA.  he speeds up on the ultra moves and super moves since they require longer presses. and it breaks the link wall they made on characters.. thats why most people do jab , medium, fierce , super or Ultra. it works better with characters that have moves that propel themselves at you the farther they get pushed back.
thats why cross overs are constantly used online because of there 100% damage ratio and it hits twice. when done, they try to cross you over again.
as for the slowing of the inputs.. do them with the mind frame of Tekken (buffing the move).. hopefuly you know what move buffing is since its a Tekken trademark.</description> <content:encoded><![CDATA[<p>yeah, i should send you my character combos. my friend made one with Sakura.</p><p>Capcom has a link system that locks a character in after a certain amount of jabs are thrown to prevent players from abusing jabs than linking to another jab than super than ultra. like in old Alpha series. but by slowing down your jabs it doesn&#8217;t register as a 2nd jab and spacing the distance of the inputs you can by pass it. my friend exploited it with sakura hardcore being able to do..</p><p>jab, jab, medium, fierce, hurricane kick, Super&#8230;&#8230;&#8230;. than ULTRA.  he speeds up on the ultra moves and super moves since they require longer presses. and it breaks the link wall they made on characters.. thats why most people do jab , medium, fierce , super or Ultra. it works better with characters that have moves that propel themselves at you the farther they get pushed back.</p><p>thats why cross overs are constantly used online because of there 100% damage ratio and it hits twice. when done, they try to cross you over again.</p><p>as for the slowing of the inputs.. do them with the mind frame of Tekken (buffing the move).. hopefuly you know what move buffing is since its a Tekken trademark.</p> ]]></content:encoded> </item> <item><title>By: John Draisey</title><link>http://playstationlifestyle.net/2009/05/14/street-fighter-iv-damage-scaling-demystified/comment-page-1/#comment-25450</link> <dc:creator>John Draisey</dc:creator> <pubDate>Fri, 15 May 2009 04:02:40 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=24407#comment-25450</guid> <description>Really, you can bypass the damage reduction by doing that? o_o I&#039;m gonna have to try that out. Thanks for the heads up, Shadowjin!</description> <content:encoded><![CDATA[<p>Really, you can bypass the damage reduction by doing that? o_o I&#8217;m gonna have to try that out. Thanks for the heads up, Shadowjin!</p> ]]></content:encoded> </item> <item><title>By: shadowjin</title><link>http://playstationlifestyle.net/2009/05/14/street-fighter-iv-damage-scaling-demystified/comment-page-1/#comment-25447</link> <dc:creator>shadowjin</dc:creator> <pubDate>Fri, 15 May 2009 03:23:23 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=24407#comment-25447</guid> <description>yeah thats exactly why 85% use cross overs nonstop in online matches.. its boring, especially with no counter system and a weak &quot;focus attack&quot; who tends to look the other way when cross ups are done. The game is awesome but lacks a counter edge. why go back to the roots if they allow cross ups yet no counters? its not something i can simply say in a comment unless shown how &#039;high level&#039; players exploit that written above. The damage system here is the same as SC4 more moves less damage. The linking system lock can be by passed by slow button tapping to allow people to exploit the link system and the &#039;damage reduction&#039;. by slowing your inputs in a combo you by pass the damage reduction.. ive done it and now people who found the loop hole in 2 days of its release day. You&#039;d be surprised to see how many good players only fight with cross ups. its like the fighting system was gimped with crossovers.
By slowing your inputs you can bypass the damage reduction...........
besides my findings.. the games fun but looses its sparkle after seeing clone style battles... not characters clone matches...fighting style matches..sorry to sound negative just a few things i saw in the game that still hasnt been fixed..even after the champion edition update..</description> <content:encoded><![CDATA[<p>yeah thats exactly why 85% use cross overs nonstop in online matches.. its boring, especially with no counter system and a weak &#8220;focus attack&#8221; who tends to look the other way when cross ups are done. The game is awesome but lacks a counter edge. why go back to the roots if they allow cross ups yet no counters? its not something i can simply say in a comment unless shown how &#8216;high level&#8217; players exploit that written above. The damage system here is the same as SC4 more moves less damage. The linking system lock can be by passed by slow button tapping to allow people to exploit the link system and the &#8216;damage reduction&#8217;. by slowing your inputs in a combo you by pass the damage reduction.. ive done it and now people who found the loop hole in 2 days of its release day. You&#8217;d be surprised to see how many good players only fight with cross ups. its like the fighting system was gimped with crossovers.</p><p>By slowing your inputs you can bypass the damage reduction&#8230;&#8230;&#8230;..</p><p>besides my findings.. the games fun but looses its sparkle after seeing clone style battles&#8230; not characters clone matches&#8230;fighting style matches..sorry to sound negative just a few things i saw in the game that still hasnt been fixed..even after the champion edition update..</p> ]]></content:encoded> </item> </channel> </rss>
