Brian Hayes Addresses Fight Night Demo Issues

05/16/2009 Written by Louis Edwards

Fight Night Round 4

Fight Night Round 4

Since the release of the Fight Night Round 4 demo several days ago, fight fans have had a few concerns as to the gameplay and overall mechanics. It’s nothing like Fight Night Round 3, and a few users have been unhappy with EA. Brian “Brizzo” Hayes, producer for Round 4, has addressed some of the issues that gamers have encountered at the EA Forums:

Update: 05-15-2009

Couple of quick things that I can speak about right away. First, for those interested in timelines, the demo was locked down about 7 weeks ago in early, early April. As you might imagine, the final weeks of development is when a lot of the fine tuning and polishing gets completed. For example, off the top off my head:

1. Stamina. Stamina loss is a little higher and stamina regeneration is a little slower.

2. Punch connections. Landed punch collisions are cleaner and hit reactions have more intensity.

3. Cuts and Swelling. The onset is very fast in the demo. In the final version, depending on your susceptibility to damage you find that you might have several fights without incurring any significant damage – but then when it does happen, it really affects the way your fight plays out between rounds.

4. Punch Animations. Tweaks on many punches occurred after the demo was out the door to address performance/technique issues.

5. Gameplay Audio. The mix in the demo is not great and we know that. Lots of audio work was done in the final 6-7 weeks and it sounds much better.

6. Counter Punch Window. The counter window is roughly the same length, maybe a little shorter in the final version. But we tuned how often you can open it up. They don’t happen as often overall.

7. AI Difficulty & Exploits. The final weeks were spent heavily invested in finding AI exploits like the hook spamming, body punch spamming, haymaker spamming, etc. It’s tightened up quite a bit. Difficulty on the demo is pretty low, but we did that on purpose so people wouldn’t get annihilated their first few fights.

8. Foot Speed & Locomotion. Little bit faster overall, but also behaves much better changing directions and maintaining distance to opponent when moving laterally.

9. HUD & Settings. There is an option to turn off HUD in final game. Options to change camera too. Gameplay sliders to adjust power, damage, speed and CPU behaviors.

10. Miscellaneous Hatton has his new tattoos. Shane Mosley’s name is spelled correctly. As mentioned previously, several of the boxers overall ratings have been updated/balanced.

Hope that helps. More info to come when its available.

- Brizzo

For those of you still waiting for the public demo, here’s a little beat down for you.
(Not for the faint of heart)

YouTube Preview Image

See you in the ring!

[Source]

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9 Responses to “Brian Hayes Addresses Fight Night Demo Issues”

  1. OldBloodAndGuts Says:

    Sweet update, but wtf is that video about?

  2. Louis Edwards Says:

    I made the video to show how the damage has changed since FNR3.

  3. MakaiOokami Says:

    Give me a PS3 Hajime No Ippo or give me death :P

  4. Lord_Zenaku Says:

    I hope they fix the clock too because its running fast in the demo

  5. GunaK Says:

    don’t have it so don’t care.

  6. DGR8Mc187 Says:

    Meh sauce but cool article though.

  7. Sneeches Says:

    a ton of issues and its only the demo….that’s bad news for the full game!!!! I won’t be buying this game at all.

  8. Fight Night 4 demo?!?!? - Hip Hop Universe Says:

    [...] have been updated/balanced. Hope that helps. More info to come when its available. – Brizzo PlayStation LifeStyle » Brian Hayes Addresses Fight Night Demo Issues NIP:Basically 2 and 4 worried me the most about the demo but hey, they said they addressed it so [...]

  9. wiporaphell Says:

    hi brian i cant reach you and i dont now if you will read this comment but i like the game physycs,the mov.,the shape of the boxers and i want to ask youif you follow boxing because the greatest rivaly in box is puertorico vs mejico you only put 2 puertoricans and you completele forgot about the dominants fighters like klichstko brothers,felix trinidad,juanma lopez,edwin valero,david haye ,kosta tszyu and j,cesar chavez the game name is fight night not classic boxing i aam so tierd of playing with the old creeps 5 years buying and playing fight night and still dont get what so many people want,my god you guys put eddie chambers whaaaaaaat is that a joke? thats one the most bouring guys ever step in the ring the majority hate that guy, what we want is play with the new dominants champs i am sure almost everybody agreed with me please if you read this think a little more about your fans and do something about …W

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