
Tekken 6 has been out in the Japanese arcades since November 26, 2007. It is currently making its way over (very slowly) to console owners in North America and Europe. Game Director/Producer Katsuhiro Harada had a few things to say about the technology behind this console port, with an emphasis on what motion blur does for this game.
Katsuhiro elaborated on how full motion blur is being used:
“With TEKKEN, we implemented full-time variable motion blur; the first time for a fighting game. This makes the game look smooth and dynamic in motion; something not noticeable in a screenshot. This isn’t artificial or partial motion blur as seen in past games, but motion blur applied to the full character model that varies in intensity depending on the speed and type of motion, and rendered in real-time. Not only is this applied to the attacking character, but also the character being attacked, as they are spinning through the air or the screen shaking. This adds to the overall visual impact.”
So while the game will look good in-motion, screenshots will actually have blurred-out models. Which do you prefer, motion blur or no added effects to your games?
[Source]
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May 25th, 2009 at 12:39 AM
great.
May 25th, 2009 at 1:04 AM
cool ,
this is a repeat video from the “destructible environment” trailer. i thought it might have been a new one. ill say it again:
thats some shitty construction.. lol
May 25th, 2009 at 1:18 AM
Please, the more eye candy you can throw in there without destroying the game’s FPS…I’m all for it
May 25th, 2009 at 2:47 AM
ooohhh…aaaahhh…
May 25th, 2009 at 3:47 AM
After seeing some gameplay, i say this is the worst Tekken of all Time, its not Next Gen-quality.
THX Namco for dumping it down really Thanks
May 25th, 2009 at 3:52 AM
@Kain81
honestly dude, your correct. theres something this games missing… it kinda looks like polished Tekken Dark Ressurection.
May 25th, 2009 at 4:41 AM
man look at all those destructible enviroments, boy lets grab the floor, divide it into shapes that make it look like it blew up and make them fall somewhere else, making all the stuff dissapear, so much time out into working int he game and they cant be a little more detailed, we’re not on the PS2 anymore.
May 25th, 2009 at 10:14 AM
@KnaveX
yeah, you’d thin that by now they could keep the floor destroyed.. at least for the duration of the round.
May 25th, 2009 at 10:22 AM
cool
But I dont like fighting games…and is this game dummied down cuz it’s multi plat?? I’d put my money on YES.
May 25th, 2009 at 10:30 AM
@Sneeches
I put my money on that too
May 25th, 2009 at 10:56 AM
so the game looks better while youre moving? not a bad thing since i wont ever be standing still muhahaha. couldnt be more pissed that this went multiplat.
May 25th, 2009 at 11:02 AM
cool video.
May 25th, 2009 at 1:20 PM
Nov 27th?!? Wow. Slow transition. That video looked really good. I’ll give it a rent, as I’m more of the Street Fighter and Mortal Kombat (older MK’s at least).
05/25/2009 at 5:29 PM
Slow is an understatement – that’s November 27th of 2007!
May 26th, 2009 at 2:58 AM
The destructible environements make me go even more “meh” over the game than before. *KoF FTW*
May 26th, 2009 at 3:34 PM
I know you guys won’t buy it cause you don’t want me to own you online and I understand , but I will be buying this I love me some Tekken.