Criterion Games, the developers of Burnout Paradise, took the liberty of speaking out against EA’s claims of maxing out the Xbox 360’s hardware.
Technical director of Criterion Games, Richard Farr, went out on a limb and stated that developers who claim to have pushed a console to the limit are obviously “not the best”.
“That’s proof that you’re not the best. It means you’re out of ideas.”
The senior editor, Alex Fry, also gave his two cents to the matter at hand by elaborating a bit more on the technical side of the claim:
“Whether it’s a sequel or whether it’s a new game, you learn to do things differently… better. The constraints go away because you learn. While it’s nice to say you’ve maxed something out, there’s not really any point.”
While Criterion does have one of the most popular racing titles of this generation backing them up, the Burnout series doesn’t exactly push a console to the limits like, say, a Metal Gear Solid or God of War title would. No doubt, Criterion’s claims do prove true for even the biggest titles.
[Source]
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June 14th, 2009 at 12:15 PM
I like great graphics as much as the next gamer, but I think control, and story come first.
I think drake will blow everyones graphics away with its final build btw.
June 14th, 2009 at 1:37 PM
I do think the 360 is maxed out, but that’s just me.
June 14th, 2009 at 4:10 PM
Coming from a company whom’s game isn’t very impressive(my opinion), and affiliated with EA that is not saying much in my opinion.
I don’t necessarrily believe the 360 is maxed out, but we’re starting to see it’s various limits.
I didn’t know until recently there was a 360 game with 4 discs so there is one XD
I’ve nothing against the 360(besides it’s lack of titles despite the fans saying it has more, and the majority of the fans being vastly annoying), and yes you can find ways to work around your limitations but, my problem with the 360 is lack of original titles.
So the limitations are really the developers not offering a very different experiences.
June 14th, 2009 at 7:08 PM
I think the 360 is about maxed out. There’s only so much you can do with only so much RAM. The Cell processor is way faster than the 360’s CPU. 3 – 3.2ghz cores is not as fast as a 3.2 ghz core that is used to redirect data to another 7 cores with 1 as a backup just in case. Killzone 2 perfectly demonstrates this. They were using the cores to render lighting and graphic effects in real time without even touching into the RAM. This added to better graphical visuals as well as even being able to keep up with giving A.I. characteristics to the enemies in the single player.
Then you look at Heavenly Sword and all the people that are in the distance that you have to kill. The draw distance was absolutely insane. Not only that but in Dynasty Warrior Gundam games the 360 was unable to keep all the enemies on screen and the enemies would suffer from PS2 problems of pop-out yet the PS3 version (from what I played) was absolutely 100 percent immune to that. I never saw characters vanish unless it was by my own hand. I assume it may be the same for the sequel.
The 360 has bettter upscaling but other than that… it seems to have reached it’s limit. The PS3 still has more to it. I guess the new Crysis will put an end to the debates for good though huh?
June 15th, 2009 at 1:55 AM
@ MakaiOokami anyone else
The Xbox360 will automatically upscale everything to 1080p, but just because it’s upscaled doesn’t mean you’re going to see a massive improvement in quality. simply because its not encoded in 1080p, your having the 360 fill in the gaps but its not true 1080p. (any audio file or tech guy knows this). People seam to not know anything about how resolutions work. The best example is this: imagine a drawing with 5 colors, someone adds by force 5 extra colors. The image will not display correctly but appear enhanced/watered down. You cant add something that doesn’t exists in its original design and have it perform/look the same. sometimes it will slightly make the imagine better but its still not the real resolution. The best test is have a 1080p game and compare it to an upscaled game forced in 1080p mode…
720p upscaled to 1080p could look better than standard 720p, but any decent TV will handle 720p flawlessly. To make a game such as GTA IV on the PS3 upscale to 1080p, you have to actually manually disable 720p and 1080i support in the display settings and leave 1080p selected, but doing that will also make titles like Little Big Planet play in 480p instead of 720p. Other games like Metal Gear Solid 4, or Gran Turismo 5: Prologue will automatically output 1080p, if the resolution is available. (some) PS3s can play PS1 games, which is why the option is available to you, Upscaling is not going to make a game that is rendered in 480p/720p natively look as though it’s actually 1080p, but depending on the TV you may or may not notice an improvement in image quality.. if you do its minor but not full 1080p.
the 360 doesn’t give anyone a choice, it automatically upscales… movies and games perform better in there original resolution vs being forced into one that it wasn’t programmed for…ignorant people will (think its better) but its not… its a difference you can (see).
June 15th, 2009 at 3:55 PM
good point there Shadowjin.