
Guillaume de Fondaumiere, co-CEO of Quantic Dream, makers of the highly anticipated Heavy Rain, talked recently about how Heavy Rain, and how they are trying to implement trophies.
“We haven’t figured out, as of yet, how the trophy system is going to work. It’s not necessarily a game that is conceptually in line with what trophies should do.
“Again, it’s not about succeeding or failing. It’s not about doing the right thing or doing the wrong thing. It’s about the journey. The journey is the most important thing. So, to a certain degree, I would say we’re not rewarding the players in a conventional way. The reward is the emotional experience, is how good the story is from the player’s perspective.
“I guess it should be the other way around. It should be gamers giving us trophies (grins) rather than us giving players trophies!”
Don’t fret, as Fondaumiere stated that his company isn’t giving up, and trophies will be in the game.
“But we’ll of course support trophies and we’re trying to find the right way to integrate trophies into the game.”
[Source]
Don’t care much for the trophies. If they don’t implement trophies, it’s not a big deal. I can’ t wait to try the game!
it will definitely be interesting to see how they implement trophies into the game. dare i say “ground breaking”? anticipating the release of this one.
@sobrguy
Yeah, it will be interesting to see how they’ll implement the trophies. Because they are emphasizing that each playthrough, for each person, can and will be different.
I don;t see what the big deal is. Just don’t try to put 40-50 Trophies in.
If they figured out the game in the first place, trophies won’t be much of a problem for their brains.
“blah blah we want gamers to play the game blah blah we want to them to have emotional attachments BLAH.”
who cares what they want; Sony mandates trophies now and it shouldn’t be a problem to make up trophies either.
Wow you people have become true trophy whores.
Heavy Rain isn’t your typical game, if it doesn’t support trophies I would not be mad. It will be really hard to implement them the right way. Heavy Rain is more of an experience than a game, people need to understand that they won’t be buying just some action game, but rather some kind of a movie they can control.
Trophies or not, day 1 buy for me.
hehe sounds like an easy platinum : )
It has to support trophies nimnom. There’s no way around that. It’s a demand. Every single title HAS to support trophies.
They should just make simple trophies like “1 character dies” “2 characters die” “3 characters die” “Don’t let 1st character die” “Don’t let second character die” etc… sort of stuff. Stuff you’ll have to do 1 way or the other.
The rest can be easy stuff “Defend youself successfully” blah blah blah. Terminator Salvation had the most uninspired trophies ever so… it’s not like they have this high standard to live up to
The Sony mandate says that all games HAVE TO HAVE TROPHIES. The mandate never said “Trophies have to fit criteria X”
Or they could just give everyone a free platinum for playing the game.
Well when there are games that give you a trophy for opening your compass or for putting on a hat, there shouldn’t be a problem giving the player a “reward” for making a decision in Heavy Rain.
Nice it seems like this would be a hard one to fit tropies into but they are some smart fellas ver there.
I understand that Makai.
My comment was directed more at the posters who put the blame on Quantic.
If they have trophy support it should be just one trophy for completing each storyline that is in the game and not just for task oriented rewards. If there are 5 story lines then you get a trophy for each storyline that you complete until you have completed the whole game, so you would have a possible 6 trophies.
Trophies or not i am still gonna buy this game. Quantic Dream amazed me with their first game, and so i cannot wait until Heavy Rain comes out.
[...] Guillaume de Fondaumiere comenta que no han pensado realmente en como implementarán los trofeos en Heavy Rain debido a que el juego no se trata de hacer las cosas bien o mal, de ganar o perder, sino del viaje en que los jugadores se embarcan. “La recompensa es la experiencia emocional”, añade. Sin embargo, para todos aquellos interesados, aclara que sí implementarán un sistema de trofeos y que intentarán hacerlo de la mejor manera posible.Artículos relacionadosNuevos detalles de Heavy RainSecret of Monkey Island: Special Edition podría llegar a la PSNNIS de América quiere sacar Atelier Rorona de JapónSplinter Cell Conviction, sin planes para PS3Sony prepara 15 juegos exclusivos para la PS3Lost Planet 2 será lanzado simultáneamente en PS3 y Xbox 360 [...]
I just want this game to be AT LEAST as good as Fahrenheit / Indigo Prophecy, I’ve been playing it non stop for the past two days on my PC and it’s real good.
Anyway, Heavy Rain shouldn’t have trophies because trophies all are supposed to be done, and if you miss one you have to start the game again, but QD only wants you to go through the game once. Sooo… it’s really hard to see what are the trophies going to be like