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> <channel><title>Comments on: Naughty Dog Releases Uncharted&#8217;s Source Code, Free of Charge</title> <atom:link href="http://playstationlifestyle.net/2009/07/02/naughty-dog-releases-uncharteds-source-code-free-of-charge/feed/" rel="self" type="application/rss+xml" /><link>http://playstationlifestyle.net/2009/07/02/naughty-dog-releases-uncharteds-source-code-free-of-charge/</link> <description>PS3, PSN and Vita News, Trophies, Reviews, Guides, Cheats and More!</description> <lastBuildDate>Fri, 10 Feb 2012 17:05:04 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.1.3</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: DRCD1</title><link>http://playstationlifestyle.net/2009/07/02/naughty-dog-releases-uncharteds-source-code-free-of-charge/comment-page-1/#comment-35266</link> <dc:creator>DRCD1</dc:creator> <pubDate>Fri, 03 Jul 2009 01:32:47 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=32843#comment-35266</guid> <description>Facts that Nobody care Part1:
YEAH PARALAX MAPPING (It&#039;s like Bumb or Normal mapping but the texture, beside causing shadows that give the material a sensation of depth and/or height, moves around in order to create an even more better (more better lol)  depth sensation. Like the bullet holes from Stranglehold. I think (did the first Uncharted had Parallax mapping?)
Oh and for Subsurface Scattering (if it is what I think it is: a think that round, That sphere up (word coming from the verb: to sphere) the edges of a 3D model, and probably will only be used in TOTAL CGI cinematics (and from the trailer I can say the game as lots of CGI Cutscenes)
It&#039;s AKA and MKA (most known as): Naughty Dog is lazy and won&#039;t do models vertex by vertex(is vertex the plural?) LOOL just kiddin
All of the above may just be pure speculation, but pheraps is not
Sorry for my english, I&#039;m Portuguese</description> <content:encoded><![CDATA[<p>Facts that Nobody care Part1:<br
/> YEAH PARALAX MAPPING (It&#8217;s like Bumb or Normal mapping but the texture, beside causing shadows that give the material a sensation of depth and/or height, moves around in order to create an even more better (more better lol)  depth sensation. Like the bullet holes from Stranglehold. I think (did the first Uncharted had Parallax mapping?)<br
/> Oh and for Subsurface Scattering (if it is what I think it is: a think that round, That sphere up (word coming from the verb: to sphere) the edges of a 3D model, and probably will only be used in TOTAL CGI cinematics (and from the trailer I can say the game as lots of CGI Cutscenes)<br
/> It&#8217;s AKA and MKA (most known as): Naughty Dog is lazy and won&#8217;t do models vertex by vertex(is vertex the plural?) LOOL just kiddin<br
/> All of the above may just be pure speculation, but pheraps is not<br
/> Sorry for my english, I&#8217;m Portuguese</p> ]]></content:encoded> </item> <item><title>By: Kishen Patel</title><link>http://playstationlifestyle.net/2009/07/02/naughty-dog-releases-uncharteds-source-code-free-of-charge/comment-page-1/#comment-35265</link> <dc:creator>Kishen Patel</dc:creator> <pubDate>Fri, 03 Jul 2009 01:25:11 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=32843#comment-35265</guid> <description>I remember in an interview with Amy Henning on the PS Nation podcast, she said that Sony wanted them to make the game from the ground-up in C++ because it was planned from the start that they would be sharing their source code.
During the PS2 days, this was why Jak and Ratchet were pretty similar on a technical aspect: they shared the same engine.</description> <content:encoded><![CDATA[<p>I remember in an interview with Amy Henning on the PS Nation podcast, she said that Sony wanted them to make the game from the ground-up in C++ because it was planned from the start that they would be sharing their source code.</p><p>During the PS2 days, this was why Jak and Ratchet were pretty similar on a technical aspect: they shared the same engine.</p> ]]></content:encoded> </item> </channel> </rss>
