Bioware Foresees Decline in Video Game Violence

07/07/2009 Written by Kyle P.

manhunt-violent-creepy

Developer Bioware foresees a future where video games aren’t necessarily dependent on violence to achieve sales. These remarks come even in the midst of such games as Manhunt and Grand Theft Auto. Bioware’s Greg Zeschuk recently spoke about how they believe the video game industry will begin to tone down the violence and concentrate more on story.

“We talk a certain amount internally about whether you need to have combat as part of the experience. Are there possibilities to actually start separating pieces of the game and actually tailor it to the audience?

Certainly the core gaming experience, folks that are used to playing games over the last ten years, they want to have those battle moments, and the fighting. But there are different audiences that would maybe just enjoy the story.”

I think it’s actually possible. I think the interesting thing about it too is I don’t know if it’s even necessarily a technology thing. I think once we’ve got the breadth of audience available to us, there could be really good opportunities created by different people coming to games that are story-driven.”

Would you rather a game focus on its story rather than its brutality? Post your thoughts in the comment section below.

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4 Responses to “Bioware Foresees Decline in Video Game Violence”

  1. I think that too over the top violence lowers it’s appeal to people without raging testosterome. I think that too much story detracts from people with problems focusing, or who just want an escape into a world…

    People like Prototype for completely different reasons than people like Infamous. Of course there are games that can strike the center of Infamous and Prototype’s spectrum. The point is who are you catering to? I’d rather have more Infamous, with an occasional Prototype.

  2. shadowjin says:

    has bioware ever been able to produce a violent/good game?

  3. SolidCake_ says:

    If the story supports a violent scene/battle then I’m all for it.
    But just mindless violence gets tired quickly.
    Although blowing heads off mutants in slo-mo never got tired in Falllout 3
    I think the game needs to be big enough so you can choose what kind of path you want.

  4. DGR8Mc187 says:

    A good story is always best , but a good story with well done action in it is a bonus.

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