
Fight Night Round 4
Sometime in September, EA will also be releasing an update that will finally include face buttons for use during gameplay. Mike Mahar, Producer for Fight Night Round 4, answered a question regarding the control scheme update.
“The updated control scheme will allow users who are accustomed to using button controls from FIGHT NIGHT Round 3 to return to using buttons in FIGHT NIGHT Round 4. They are very similar in their implementation. The reason they weren’t originally included in FIGHT NIGHT Round 4 was two-fold:
1). We didn’t want to put them in the game without extensive testing and tuning to ensure we avoided the mistakes of FIGHT NIGHT Round 3 where some users perceived there to be an advantage to using buttons versus the Total Punch Control. It took some time, but we’ve accomplished that goal. In FIGHT NIGHT Round 4 it is just as easy to throw fast punches and combos with TPC as it is with the buttons. Gamers will not notice any difference or advantage versus the AI or playing against users online.
2). We believe that Total Punch Control gives the user the most authentic and robust game play experience possible. But, at the end of day our consumers are the most important voices and what they say counts. If people want the choice to use buttons versus TPC, we’ll give them that choice.”
Dean Richards, Senior Producer for Fight Night Round 4, had this to say:
“The depth and variety of new content we have planned this summer is going to make one of the most critically acclaimed games on the market even better. Among the new content in development, our new button control scheme will give fans a choice for how they want to throw punches in the game. We strongly believe that the refined Total Punch Control is the most intuitive way to throw punches in Fight Night Round 4, but we also want fans of the franchise to have an option.”
Should they have added controls to the buttons and ignored the request from consumers? Weigh in with your opinions below, and see you in the ring.
[Source]
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July 8th, 2009 at 12:09 AM
I think it basically came down to enough people crying that EA caved in. It’s funny how they never cave in to implement bug fixes, blatant cheating/exploitation and leader board stacking by certain individuals. I’ve played every game in this series and TPC is awesome and adds something unique to the video game that other games do not have. If you want a button smashing game go play the plethora of other games currently on the market. Fight Night 3 online was no fun because it did put those of us who used TPC at a disadvantage to those button mashers, many of whom use modded controllers with turbo buttons. The same will happen with FNR4, turbo button speed hax will ruin online gameplay despite what Mr. Richards says…..BOO!
July 8th, 2009 at 12:38 AM
people are whiners…the game got a little too difficult so you whine??? How about you just realize that there might be a learning curve and you don’t have to be really good at the game right away. I think EA are sellouts for adding the face buttons. You sacrifice your realism for the satisfaction of whining little babies. That happens too much in this world where “the customer is always right.”
July 8th, 2009 at 12:18 PM
good thing they didn’t charge for the button scheme layout change… the other stuff is paid DLC though.
July 9th, 2009 at 12:36 AM
@SolidCake
There’s no charge for the first DLC. It has been announced that it is to be free.