
Sidhe, developer of the stunt racer GripShift, takes a ‘crack’ at classic Arkanoid style brick-breaking gameplay. But does this PSN exclusive ‘shatter’ expectations, or should the broken fragments be swept into the trash bin?
Upon firing up Shatter for the first time, you are instantly put into a trance by its enveloping electronica-style music. The music is so good, you can even download the full soundtrack. The music fits in perfectly with the intense action, and it is absolute futuristic artistry.
If you’ve played Arkanoid, or any of the other brick-breaking games, then you will have no problem figuring out how to play Shatter. However, this isn’t the same old tried-and-true formula, as Shatter brings plenty of new ‘twists’ to the table. Shatter gives your “bat” the ability to Suck (L1/L2), or Blow (R1/R2) your ball, allowing you to aim your ball into the bricks. This adds a layer of strategy to the game, something that’s missing from the normal back and forth movements of games like Arkanoid.
This Sucking and Blowing strategy requires a lot of thought and planning. As you ‘shatter’ bricks, shard fragments are released, which you’ll need to Suck toward your bat. On occasion, Sucking in the fragments, which is required to fill your fragment meter, can cause you lose control of your ball, resulting in a loss of that life. On the flip side, Blowing, which is very helpful for taking out a large amount of bricks in a short period of time and keeping your ball away from your ‘bat’, also pushes away the fragments you need to collect to fill your fragment meter.

Once your fragment meter is filled up, press Triangle to release a Shard Storm. Shard Storm rapidly fires collected shard fragments into the bricks, shattering a large amount of bricks in a very short time. Shard Storm can also be your savior when it comes to Boss battles. Yes, a brick-breaking game that actually has bosses. But we’ll get to that in a bit.
Along with Shard Storm, there are a few power ups that are dropped along with the shard fragments as you break bricks. Unstoppaball prevents your ball from bouncing off bricks, which allows your ball to smash right on through any congregated bricks. Maneuveraball shrinks your ball down, which in turn makes your ball lighter and more susceptible to your Blowing or Sucking. This allows for greater aim. However this is a double edged sword, as if you are sucking in shard fragments, you could end up sucking your ball past your bat, causing you to lose a life.
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Gotta say I love this game, I’ve convinced a couple of friends to pick it up and they love it too.
I love the music, the boss battles are a great idea and work so well and the mechanics in general are just fantastic.
I really hope the game does well commercially and Sidhe can justify some DLC for the game and perhaps a PSP version. This game would be perfect for the PSP imo.
Sounds good but I will wait for Fat Princess. I can’t afford more than one PSN game a week.
Absolutely great game. It is one of my favorite PSN games. It provides hours of fun.
Wow – surprised everyone likes it so much. I might have to buy it. Sev, with all of the metaphors, I’m surprised you didn’t find a way to work “Shat” it there (e.g., so good, I ‘Shat’ myself).
[...] the brick-breaking game that ’shattered’ our expectations, is easily one of our most favorite PSN titles to date. Even though Shatter was created using Sony’s PhyreEngine, Sidhe may be bringing the title to [...]
Great review Sev how mucjh is this badboy again, and also LOL at how many times you had to say suck and blow.
This game is by far my favortie NEXT GEN arcade games, It might only have 3 modes, but it has trophies (pretty easy to get, i have 80% of them), but I think it has a lot of replay value!
Definite 5/5!
the sound tracks actually good. very techonish but not boring.
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hmmm…. lots of sucking and blowing? on my balls? sounds like a good night!
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