GT5 to Push Blu-ray to its Limits

08/24/2009 Written by JohnDraisey

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Gran Turismo 5, Polyphony Digital’s newest installment in its flagship racing series, made a serious impact at GamesCom 2009 with numerous kiosks showcasing the game’s new damage system, a first for the series. A huge list of details were posted on Polyphony Digital’s site during the event (which have mysteriously disappeared), but a translation of those details by GT Planet and 1UP reveals just how massive the game will be when it finally releases.

GT5 is scheduled to feature 1,000 cars. Yes, you read that right. The game will ship with 1,000 meticulously detailed cars, with 170 vehicles receiving special attention to their interiors, which will show damage if said cars are wrecked during a race. Though only a group of vehicles within the game will have damage, as noted in a recent interview with Kazunori Yamauchi. And though it’s not clear if this is due to licensing disputes with car manufacturers, it’s not hard to image Polyphony sneaking in interior damage for certain vehicles through downloadable patches.

The game will also include electric vehicles, such as the Honda Insight, Toyato Prius, and the newest Tesla road car. Unfortunately, Porsche is still a no-go due to the fact that the company signed a special deal with an unnamed game developer (two guesses as to who that is), but at least Lamborghini and Ferrari are still on board.

And lastly, the game should have 20 unique tracks, and a total of 60 different variations of these tracks. If that doesn’t fill up a dual-layer blu-ray disc, I don’t know what will. As always, stick with PlayStation LifeStyle for all your gaming updates!

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16 Responses to “GT5 to Push Blu-ray to its Limits”

  1. marcindpol says:

    only 20 tracks and no Porche is a big let down for me:(

  2. Im extremely dissapointed with the damage aspects and the track number of 20 was significantly less than what most were speculating. 1000 cars I guess is somewhat misleading as well when you consider only 170 are receiving the special interior treatment. I’m actually hoping the GT5 rumors shipping this Holiday are false, because Forza 3 is really impressive. I’ve played it and well…just wait. They have done a phenomenal job with it, I won’t lie. However, if given the time, and a chance to see what the competition offers Polyphony Digital will deliver the racing masterpiece of this generation.

  3. 20 tracks is enough. If each race were to only take 3 minutes that would be 60 minutes of unique tracks.

    Follow that up with the fact that you’ll be needing to learn the intricacies of each track, as well as the best way to tackle it with each of your favorite cars, and well. you’ll end up with more than enough hours for the price, and who is to say that they won’t add DLC tracks or patch in free ones or even both later on.

    As far as the Blu-Ray, this game won’t even touch on the Blu-Ray’s potential. The medium can handle hundreds of gigs through the different layers, but beyond that I doubt this game would push more than 20 gigs of data nevertheless 40-80 for a mere 1-2 layers. I could be wrong… I don’t think I am though.

  4. Danlord says:

    It wouldn’t surprise me if it is pushing the Blu-Ray disk to it’s limits. Hideo Kojima was annoyed about the Blu-ray because he had lots more content for Metal Gear Solid 4 but he couldn’t fit it on so he had to get rid of lots of things and compress it all onto the Dual-layer Blu-ray disk. It’s already been pushed to its limit so I don’t see why Gran Turismo 5 can’t.

    ‘marcindpol’ – The reason why Porsche isn’t on Gran Turismo is because they are licensed with another game. Sucks I know but there is 1,000 to indulge into.

    ‘Mitch Cumstein’ – If im not mistaken, all 1,000 cars will have damage but 170 have special interior damage. I think that the remaining 830 cars will have superficial damage like broken wing mirror, smashed headlamps and such and to me that’s good enough. And I read that the demo at GamesCon isn’t the final damage system so they [Polyphony Digital] will release teaser trailers with the full damage in leading up to the release [[Which I expect end of November]]

    MakaiOokami – The Dual Layer Blu-Ray can fit 50GB of data on. I know about the 400GB 16-Layer Blu-ray disk that was designed a while ago but I don’t think they are using it on Gran Turismo 5 even though Pioneer said it’s compatible with the Playstation 3.

  5. SolidCake_ says:

    I hope you can rip the roof off and keep racing,
    x-treme racing baby!

    *cue guitar power chord*

    ps racing Prius’ sounds rather lame, but we’ll see.

  6. JackC8 says:

    Only 20 tracks is a bit disappointing, I was hoping for a larger cross section of the world’s raceways. But oh well. I’m still looking forward to this quite a bit.

  7. dbigfeet says:

    1000 cars????????????
    how in the hell do you get 1000 variations on a disk?

  8. Gaz says:

    guys thats wrong! 20 tracks only would be a HUGE letdown!

    GT4 already had 51 tracks. I know its hard to translate japanese but PD’s website stated:

    ■ Courses
    60 courses confirmed with 20 or more to be revealed

    so its already 80 tracks for shure

    and damage was far away from being finished at gamescom. yamauchi said it was only the first step of damage they showed in the GT5 code at gamescom – convention builts have to be very stable so they are very old.

    forza3 E3 built had no damage at all, only rollover.

  9. SPD55 says:

    The listed damage system sucks. Now those cars will not be used in the Online version of the game and the penalty system currently in place will still be there and is sophmoric at best. It is the reason I stopped playing onlne in GT5P. Makes no sense to limit damage model to specific cars, just shows how immature the developer is getting. So I would guess that the Nissan GTr will not have in game damage because of PD’s work on the in car monitoring system etc… PD needs to decide if they want to continue the series or be held hostage by the Japanese auto industry for which they now work with. Makes my decision easier. Hello CodeMasters…. Grid2 and Dirt2…..

    I bought my PS3 with the hopes that the next version of GT would be better than the last but a shinier wax finish on the fender is not all to the game. With competitors including complete damage to their vehicles it makes no sense to limit the damage and the cars it applies to. So I will be moving on and hopefully GameStop can push that Forza3 game out with MS Games and I might need to get it…LMAO…

  10. i think, the risk of sony including the blu-ray with the ps3 is once again backed up.
    blu-ray = lots of space to work with.

  11. Of course it pushes the PS3 to the limit.

    Just like every game is pushing the 360 to the limit.

    Jesus Christ, developers, just shut the hell up and make the damn games.

    Stop with the hyperbole.

    Edit: Hmmm….the devs didn’t say that. The news report did…

    Not nice.

  12. kirobz says:

    I bet they would patch the remaining vehicles. I think they would want it to be released this year. That’s ok for me. Extra details could come later.

  13. Damn. I really wish Porsche was featured in this game. I know there’s 1,000 cars but really, they’ve got to be several variation of the same car.

    Ex. Nissan Skyline GT-R, Nissan Skyline GT-R V-Spec, Nissan Skyline GT-R NISMO.

  14. aion kinah says:

    On my opinion, I think this game is really exciting and fun! Looks like you’ll gonna have a live car racing experience on playing this because it will shows a real damages. I hope its graphics looks so fine. If ever my brother will know about it, I think he will have second thought of subscribing to Aion online. Lol ;D

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