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	<title>Comments on: Used Game Sales and Its Detrimental Effect on Gaming</title>
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		<title>By: uhoh_evo</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-47892</link>
		<dc:creator>uhoh_evo</dc:creator>
		<pubDate>Wed, 02 Sep 2009 04:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-47892</guid>
		<description>Forgive me but I don&#039;t think there are enough &quot;HARDCORE-imma-pay-full-price-to-support-the-industry-instead-of-complain&quot; gamers out there who devs can make a profit off of to compensate for &quot;casual gamers. Really guys, times are hard. We all know that. But if you can&#039;t afford to buy games and complain that even the $5-10 you save buying used isn&#039;t enough... maybe it&#039;s time you guys put down the controller and get better jobs to pay for your hobby. 

I&#039;m just saying guys. Those of you that are complaining about the gaming industry saying all they can do is complain themselves and point fingers, you all are basically being the same way.

But yes! Including a &quot;special gift&quot; that most likely won&#039;t be sold as with the game would be a great reason to buy them full price! For example, more companies should do more Pre-Order exclusive content like DLC that usually is an extra $10 value. Or for games bought at full price, yet not pre-ordered, maybe throw in a shirt (ppl are less likely to sell this) er something else. No soundtracks, no keychains, posters, etc. Those ppl will easily part with along with the game. But whoever it was that suggested that has the right idea!</description>
		<content:encoded><![CDATA[<p>Forgive me but I don&#8217;t think there are enough &#8220;HARDCORE-imma-pay-full-price-to-support-the-industry-instead-of-complain&#8221; gamers out there who devs can make a profit off of to compensate for &#8220;casual gamers. Really guys, times are hard. We all know that. But if you can&#8217;t afford to buy games and complain that even the $5-10 you save buying used isn&#8217;t enough&#8230; maybe it&#8217;s time you guys put down the controller and get better jobs to pay for your hobby. </p>
<p>I&#8217;m just saying guys. Those of you that are complaining about the gaming industry saying all they can do is complain themselves and point fingers, you all are basically being the same way.</p>
<p>But yes! Including a &#8220;special gift&#8221; that most likely won&#8217;t be sold as with the game would be a great reason to buy them full price! For example, more companies should do more Pre-Order exclusive content like DLC that usually is an extra $10 value. Or for games bought at full price, yet not pre-ordered, maybe throw in a shirt (ppl are less likely to sell this) er something else. No soundtracks, no keychains, posters, etc. Those ppl will easily part with along with the game. But whoever it was that suggested that has the right idea!</p>
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		<title>By: wtGp</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-47047</link>
		<dc:creator>wtGp</dc:creator>
		<pubDate>Sun, 30 Aug 2009 22:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-47047</guid>
		<description>he has a point but the consumer inside of me want s to buy lower costing games</description>
		<content:encoded><![CDATA[<p>he has a point but the consumer inside of me want s to buy lower costing games</p>
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		<title>By: Odium_Generis</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-47021</link>
		<dc:creator>Odium_Generis</dc:creator>
		<pubDate>Sun, 30 Aug 2009 20:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-47021</guid>
		<description>If there&#039;s any success with the PSP Go! and its downloads, expect high-end gaming to go the same way.</description>
		<content:encoded><![CDATA[<p>If there&#8217;s any success with the PSP Go! and its downloads, expect high-end gaming to go the same way.</p>
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		<title>By: megs1120</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-46999</link>
		<dc:creator>megs1120</dc:creator>
		<pubDate>Sun, 30 Aug 2009 18:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-46999</guid>
		<description>One solution might be better special editions, or even doing what Atlus does and throw in a ton of cool stuff like art books and soundtrack CDs with even the basic version of their games.  Especially now, publishers need to incentivize buying a new copy rather than a used one.</description>
		<content:encoded><![CDATA[<p>One solution might be better special editions, or even doing what Atlus does and throw in a ton of cool stuff like art books and soundtrack CDs with even the basic version of their games.  Especially now, publishers need to incentivize buying a new copy rather than a used one.</p>
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		<title>By: Steven Garcia</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-46996</link>
		<dc:creator>Steven Garcia</dc:creator>
		<pubDate>Sun, 30 Aug 2009 18:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-46996</guid>
		<description>I feel bad for Gamestop. It must be tough knowing everyone hates you.</description>
		<content:encoded><![CDATA[<p>I feel bad for Gamestop. It must be tough knowing everyone hates you.</p>
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		<title>By: kmc27</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-46971</link>
		<dc:creator>kmc27</dc:creator>
		<pubDate>Sun, 30 Aug 2009 15:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-46971</guid>
		<description>Used game sales can help increase profits of developers in the long-term in several ways. Let&#039;s say we live in a world, like todays, where each consumer buys a mix of used and new games and there are casual gamers who are more inclined to buy used and &quot;hardcore&quot; gamers who want to purchase titles when they are released new:

- Availability of cheaper used games encourages more casual gamers to purchase consoles. These individuals INCREASE the potential market size for new games because they previously did not even have a console. 

- Over time, greater percentages of these &quot;casual gamers&quot; convert into becoming &quot;hardcore&quot; gamers who purchase more titles new on release date and are less price sensitive. 

- Previously, developers had to retail price new games at $40-$50 to maximize profits because they had to appeal to the more price sensitive consumers as well as people who would readily pay $70 to get a hot new game. Now, if only &quot;hardcore&quot; gamers who do not care much about price purchase new releases then developers can charge $60+ to hardcore gamers. They don&#039;t get any profits from casual gamers and sales may be down but overall profit can be greater as long as the margins from the &quot;hardcore&quot; market are sufficiently high.

- Because of used games, other channels may be pressed to adjust their mark-ups. For instance, retailers may require less mark-up profit on new games because they use these as a way to entice buyers of more profitable used games. This allows the developer to charge more to the retailer and ultimately increase price. Licensing fees to consoles may also adjust somewhat. If SONY/ Microsoft are realizing benefits from increased adoption of their consoles due to used games, they may be willing to drop fixed licensing fees in order to encourage software development -- which ultimately drives the success of their products over a longer 10 year horizon.</description>
		<content:encoded><![CDATA[<p>Used game sales can help increase profits of developers in the long-term in several ways. Let&#8217;s say we live in a world, like todays, where each consumer buys a mix of used and new games and there are casual gamers who are more inclined to buy used and &#8220;hardcore&#8221; gamers who want to purchase titles when they are released new:</p>
<p>- Availability of cheaper used games encourages more casual gamers to purchase consoles. These individuals INCREASE the potential market size for new games because they previously did not even have a console. </p>
<p>- Over time, greater percentages of these &#8220;casual gamers&#8221; convert into becoming &#8220;hardcore&#8221; gamers who purchase more titles new on release date and are less price sensitive. </p>
<p>- Previously, developers had to retail price new games at $40-$50 to maximize profits because they had to appeal to the more price sensitive consumers as well as people who would readily pay $70 to get a hot new game. Now, if only &#8220;hardcore&#8221; gamers who do not care much about price purchase new releases then developers can charge $60+ to hardcore gamers. They don&#8217;t get any profits from casual gamers and sales may be down but overall profit can be greater as long as the margins from the &#8220;hardcore&#8221; market are sufficiently high.</p>
<p>- Because of used games, other channels may be pressed to adjust their mark-ups. For instance, retailers may require less mark-up profit on new games because they use these as a way to entice buyers of more profitable used games. This allows the developer to charge more to the retailer and ultimately increase price. Licensing fees to consoles may also adjust somewhat. If SONY/ Microsoft are realizing benefits from increased adoption of their consoles due to used games, they may be willing to drop fixed licensing fees in order to encourage software development &#8212; which ultimately drives the success of their products over a longer 10 year horizon.</p>
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		<title>By: GATORJV</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-46963</link>
		<dc:creator>GATORJV</dc:creator>
		<pubDate>Sun, 30 Aug 2009 14:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-46963</guid>
		<description>@capt. fodder:

EXACTLY! I understand what David Jaffe is saying and really like him, but does he complain about used car sales as well? I don&#039;t know of any company that gets a part of the sales when someone sells a product they bought. If I have a garage sale, should apple get some money from me for selling my iPod?</description>
		<content:encoded><![CDATA[<p>@capt. fodder:</p>
<p>EXACTLY! I understand what David Jaffe is saying and really like him, but does he complain about used car sales as well? I don&#8217;t know of any company that gets a part of the sales when someone sells a product they bought. If I have a garage sale, should apple get some money from me for selling my iPod?</p>
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		<title>By: capt.fodder</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-46956</link>
		<dc:creator>capt.fodder</dc:creator>
		<pubDate>Sun, 30 Aug 2009 14:11:15 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-46956</guid>
		<description>When you turn the argument around, I don&#039;t see anyone suggesting that Gamestop should be given a cut of digital distro titles, right? It sounds absurd in that direction. I can buy/sell a car if I want and the manufacturer doesn&#039;t get any money. Isn&#039;t there even a law on the books in the US saying you have the right to resell a physical product (maybe it&#039;s under the fair-use doctrine)?

I even think DD is going to get a fistful of knuckle-based reality when it becomes popular - if you can prove that the intent of DD is to remove a right from the people, the courts aren&#039;t going to like that a lot. At least courts in countries that aren&#039;t run by corporations, anyhow...</description>
		<content:encoded><![CDATA[<p>When you turn the argument around, I don&#8217;t see anyone suggesting that Gamestop should be given a cut of digital distro titles, right? It sounds absurd in that direction. I can buy/sell a car if I want and the manufacturer doesn&#8217;t get any money. Isn&#8217;t there even a law on the books in the US saying you have the right to resell a physical product (maybe it&#8217;s under the fair-use doctrine)?</p>
<p>I even think DD is going to get a fistful of knuckle-based reality when it becomes popular &#8211; if you can prove that the intent of DD is to remove a right from the people, the courts aren&#8217;t going to like that a lot. At least courts in countries that aren&#8217;t run by corporations, anyhow&#8230;</p>
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		<title>By: JackC8</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-46953</link>
		<dc:creator>JackC8</dc:creator>
		<pubDate>Sun, 30 Aug 2009 13:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-46953</guid>
		<description>These people seem to be operating under the assumption that consumers are made out of money and paying $60 for a video game is nothing to them.  WRONG!   If I&#039;m going to spend that much for a game, it&#039;s going to be some really extraordinary title that I&#039;ve been looking forward to for months.  Not this run of the mill stuff with mediocre gameplay and a short campaign.  I&#039;ll wait until I can find it from one of the sellers at Amazon for a reduced price.  

And I&#039;m simply not going to buy games via download - My 80GB hard drive is half full already and I&#039;ve only had my PS3 for a couple of months.  And this stuff with developing a game, then selling two-thirds of it for full price and trying to get more money for the rest of it through DLC - forget about it.  It just makes me mad.  I&#039;m sure they get some sales from people who are really interested in that particular game, but they lose a lot more sales from people like me.

What they need to focus on is making their games stand head-and-shoulders above the rest, not blaming everyone else - except themselves - when they don&#039;t make enough money.</description>
		<content:encoded><![CDATA[<p>These people seem to be operating under the assumption that consumers are made out of money and paying $60 for a video game is nothing to them.  WRONG!   If I&#8217;m going to spend that much for a game, it&#8217;s going to be some really extraordinary title that I&#8217;ve been looking forward to for months.  Not this run of the mill stuff with mediocre gameplay and a short campaign.  I&#8217;ll wait until I can find it from one of the sellers at Amazon for a reduced price.  </p>
<p>And I&#8217;m simply not going to buy games via download &#8211; My 80GB hard drive is half full already and I&#8217;ve only had my PS3 for a couple of months.  And this stuff with developing a game, then selling two-thirds of it for full price and trying to get more money for the rest of it through DLC &#8211; forget about it.  It just makes me mad.  I&#8217;m sure they get some sales from people who are really interested in that particular game, but they lose a lot more sales from people like me.</p>
<p>What they need to focus on is making their games stand head-and-shoulders above the rest, not blaming everyone else &#8211; except themselves &#8211; when they don&#8217;t make enough money.</p>
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		<title>By: uhoh_evo</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-46936</link>
		<dc:creator>uhoh_evo</dc:creator>
		<pubDate>Sun, 30 Aug 2009 09:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-46936</guid>
		<description>I agree with the DLC idea. I was thinking games should start cheaper to account for DLC prices cuz I&#039;m not tryna spend $60-80+ to fully enjoy a game. But, problem with that is that not everyone will make D&#039;C. Some games just come right out the box with every possible level/color scheme/weapon/etc. And why should they lower the price of a game unless they know for a fact that &quot;x&quot; amount of ppl will purchase them to make up for what they are losing out on if the game is lowered in price.

And of course they&#039;re making money off the consumer! How else would they survive with all the money they spend on staff/R&amp;D/etc? How else could they afford to bring us the most up to date (er even beyond that) technology so that we enjoy the games we play. Anyone who complains that video game companies are greedy for making money off the consumer has got to actually stop and think about that one. 

As for disk-based er downloadable games... technology fails. I will always choose disk over DL if possible because I will always want a hard copy. My backup disk so to speak</description>
		<content:encoded><![CDATA[<p>I agree with the DLC idea. I was thinking games should start cheaper to account for DLC prices cuz I&#8217;m not tryna spend $60-80+ to fully enjoy a game. But, problem with that is that not everyone will make D&#8217;C. Some games just come right out the box with every possible level/color scheme/weapon/etc. And why should they lower the price of a game unless they know for a fact that &#8220;x&#8221; amount of ppl will purchase them to make up for what they are losing out on if the game is lowered in price.</p>
<p>And of course they&#8217;re making money off the consumer! How else would they survive with all the money they spend on staff/R&amp;D/etc? How else could they afford to bring us the most up to date (er even beyond that) technology so that we enjoy the games we play. Anyone who complains that video game companies are greedy for making money off the consumer has got to actually stop and think about that one. </p>
<p>As for disk-based er downloadable games&#8230; technology fails. I will always choose disk over DL if possible because I will always want a hard copy. My backup disk so to speak</p>
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		<title>By: JL</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-46927</link>
		<dc:creator>JL</dc:creator>
		<pubDate>Sun, 30 Aug 2009 06:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-46927</guid>
		<description>Nothing is going to stop digital distribution.  It will happen and if Devs have their way it will happen soon.  They want all the control and I don&#039;t really guess I can blame them.  If they sell me a disc, they can&#039;t really stop me from selling the disc to someone else.  But if there is no disc, the problem is at least partially solved from their end.  The loser in that case might be platform manufacturers who may have to sell massive amounts of storage space with their consoles/PCs.  Any way you slice it, the consumer is gonna see their costs go up.  That&#039;s how it always works.</description>
		<content:encoded><![CDATA[<p>Nothing is going to stop digital distribution.  It will happen and if Devs have their way it will happen soon.  They want all the control and I don&#8217;t really guess I can blame them.  If they sell me a disc, they can&#8217;t really stop me from selling the disc to someone else.  But if there is no disc, the problem is at least partially solved from their end.  The loser in that case might be platform manufacturers who may have to sell massive amounts of storage space with their consoles/PCs.  Any way you slice it, the consumer is gonna see their costs go up.  That&#8217;s how it always works.</p>
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		<title>By: IDemonstalkerXI</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-46924</link>
		<dc:creator>IDemonstalkerXI</dc:creator>
		<pubDate>Sun, 30 Aug 2009 06:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-46924</guid>
		<description>pirates are what hurt , the price of games at full retail is insane already. You can&#039;t tell me developers, publishers, distributors  don&#039;t get rich. Hell retail should be getting the benefit of used sales though they stick it to gamers going and coming they got to make bucks too and gamers know other avenues.  

Like I heard someone say before as long as devs make DLC that is worth a damb it does not matter how many hands the game reaches everyone of them will want the DLC and the devs get payed continually. I buy new more often then I should.</description>
		<content:encoded><![CDATA[<p>pirates are what hurt , the price of games at full retail is insane already. You can&#8217;t tell me developers, publishers, distributors  don&#8217;t get rich. Hell retail should be getting the benefit of used sales though they stick it to gamers going and coming they got to make bucks too and gamers know other avenues.  </p>
<p>Like I heard someone say before as long as devs make DLC that is worth a damb it does not matter how many hands the game reaches everyone of them will want the DLC and the devs get payed continually. I buy new more often then I should.</p>
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		<title>By: uhoh_evo</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-46922</link>
		<dc:creator>uhoh_evo</dc:creator>
		<pubDate>Sun, 30 Aug 2009 06:32:06 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-46922</guid>
		<description>No need for name calling robotron. And I really don&#039;t think the developers care about the little money places like gamestop makes on games. If everyone bought used games then think of this... theoretically ppl can buy 10k copies of one game. Then those copies get sold and bought and sold and re-bought over and over again. This is the idea of buying and selling used. Do you think devs can make a living off of selling only 10k copies of a game? And under your argument, if everyone was in it to make more money and became publishers, who would DEVELOP the games? 

With less ppl in the development field, then, there is less competition for the bigger companies to compete against. Also, with some devs being smaller, they play a big role in innovation for the gaming scene. They are forced to be recognized somehow so they try do do what it takes to stand out. We need these companies around (even if a lot of the time they mostly don&#039;t produce quality stuff). On top of that... how do you think big name devs started out as? If they all quit as devs when they were small then where would we be now?

Ppl will always sell lower if they absolutely don&#039;t want a game anymore. I propose that to combat this problem, games should have a point in reaching a certain amount of sales that the price drops automatically (ie: greatest hits). A lot of games don&#039;t reach this point anymore. Sometimes even &quot;blockbuster&quot; hits fall short as well. But even if most games start at 59.99, if they dropped to 49.99 after &quot;x&quot; amount of sales, and then 39.99 after &quot;y&quot; amount of sales, I&#039;m sure devs will be happier overall. Granted it might hurt a little for those games that do sell well at 59.99 for what seems like forever, this would benefit the industry as a whole. 

This should also lower the re-sell value of games. Thus, places like gamestop will be forced to buy for less and sell for less. This might even prevent some ppl from selling back to places like gamestop. I, personally, don&#039;t like the risk of scratched up games, missing manuals er even warped games (not even if it was like $20 off. Not worth it for me).

I understand that this won&#039;t stop places llike ebay, craigslist er rental places like netflix (that honestly is a great deal). But I do feel this would greatly help devs getting the support they need financially and for the sake of the numbers game to keep track of how well the game is doing.</description>
		<content:encoded><![CDATA[<p>No need for name calling robotron. And I really don&#8217;t think the developers care about the little money places like gamestop makes on games. If everyone bought used games then think of this&#8230; theoretically ppl can buy 10k copies of one game. Then those copies get sold and bought and sold and re-bought over and over again. This is the idea of buying and selling used. Do you think devs can make a living off of selling only 10k copies of a game? And under your argument, if everyone was in it to make more money and became publishers, who would DEVELOP the games? </p>
<p>With less ppl in the development field, then, there is less competition for the bigger companies to compete against. Also, with some devs being smaller, they play a big role in innovation for the gaming scene. They are forced to be recognized somehow so they try do do what it takes to stand out. We need these companies around (even if a lot of the time they mostly don&#8217;t produce quality stuff). On top of that&#8230; how do you think big name devs started out as? If they all quit as devs when they were small then where would we be now?</p>
<p>Ppl will always sell lower if they absolutely don&#8217;t want a game anymore. I propose that to combat this problem, games should have a point in reaching a certain amount of sales that the price drops automatically (ie: greatest hits). A lot of games don&#8217;t reach this point anymore. Sometimes even &#8220;blockbuster&#8221; hits fall short as well. But even if most games start at 59.99, if they dropped to 49.99 after &#8220;x&#8221; amount of sales, and then 39.99 after &#8220;y&#8221; amount of sales, I&#8217;m sure devs will be happier overall. Granted it might hurt a little for those games that do sell well at 59.99 for what seems like forever, this would benefit the industry as a whole. </p>
<p>This should also lower the re-sell value of games. Thus, places like gamestop will be forced to buy for less and sell for less. This might even prevent some ppl from selling back to places like gamestop. I, personally, don&#8217;t like the risk of scratched up games, missing manuals er even warped games (not even if it was like $20 off. Not worth it for me).</p>
<p>I understand that this won&#8217;t stop places llike ebay, craigslist er rental places like netflix (that honestly is a great deal). But I do feel this would greatly help devs getting the support they need financially and for the sake of the numbers game to keep track of how well the game is doing.</p>
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	<item>
		<title>By: megs1120</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-46921</link>
		<dc:creator>megs1120</dc:creator>
		<pubDate>Sun, 30 Aug 2009 06:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-46921</guid>
		<description>I almost always buy games new, unless I either can&#039;t find a new copy or if I hate the developer/publisher.  Blizzard-Activision, I&#039;m looking at you.</description>
		<content:encoded><![CDATA[<p>I almost always buy games new, unless I either can&#8217;t find a new copy or if I hate the developer/publisher.  Blizzard-Activision, I&#8217;m looking at you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RED72713</title>
		<link>http://playstationlifestyle.net/2009/08/29/used-games-and-its-detrimental-effect-on-gaming/comment-page-1/#comment-46911</link>
		<dc:creator>RED72713</dc:creator>
		<pubDate>Sun, 30 Aug 2009 04:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://playstationlifestyle.net/?p=42564#comment-46911</guid>
		<description>idc i spend $10 every day i work on gas &amp; bout 5 on food plus payin bills
i hate spending $60 plus tax on a new game
my money goes to gamestop
saves me money using my edge card on used games
i only buy new if its a game i want on release day or they cut down the price</description>
		<content:encoded><![CDATA[<p>idc i spend $10 every day i work on gas &amp; bout 5 on food plus payin bills<br />
i hate spending $60 plus tax on a new game<br />
my money goes to gamestop<br />
saves me money using my edge card on used games<br />
i only buy new if its a game i want on release day or they cut down the price</p>
]]></content:encoded>
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