Headshots & Friendly Fire: Round 3
Boom!! Headshot!
- Full Retail Game Downloads – I can appreciate having a physical library of games. Having all the games arranged neatly on your self, or home entertainment system, makes you feel a sense of pride and accomplishment. However, not having to get up and swap out discs is something I value a lot more. When games give me the option of downloading their game off PSN, like Burnout: Paradise, I always choose to download them. I can switch from playing a game of shatter, to completing a challenge in Burnout, to playing a round in Warhawk, with only a few seconds of lag between each game. Sure, never getting off the couch will eventually lead to my obesity, but the comfort is worth it.
- Unique Weapons – It is always nice to see developers use their imagination and come up with something truly unique that makes gameplay interesting and fun. Too many times we are stuck with the same old weapons that we have seen a hundred times and it gets boring. No game has done it better than Ratchet & Clank whose weapon selection is humorous and a blast to use with one of my personal favorites being the tornado gun. Some other games to really change it up would be Half Life 2 and Dead Space which both brought a unique element with some of their guns.
- Gameplay Experimentation – It’s easy to see the experiment in Mirror’s Edge. It was the first game where first person “free-running” was a major emphasis of the game. Sure sometimes it was hard to see where you were suppose to go, hence why everything was painted bright colors, but it was an intriguing deviation from the normal. Hopefully this game will inspire a mechanic that works well in some other game.
- Community Interaction – Its always great to get the community of your product involved in minor decisions but ones that will appease the people buying the product. Some instances of this were when NISA asked its community to vote on the songs to be included on the soundtrack that was to be shipped with Disgaea 3. Another was when Insomniac asked fans to create weapons that might be used in Ratchet & Clank Future: A Crack in Time. You just have to love moves like this that get those people involved that have helped fund your games with their great support.
As always, thanks for taking the time to read our thoughts, please let us know what you think in the comments below. Check back with us next week when Josh teaches everyone how to fend off a newb without becoming one yourself!
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Very nicely put. Except the last one about movies… You are absolutely right and I was sure no movie based game would be good. But Batman Arkham Asylum was great and even though it is its own story, isn’t it also based of the batman movies and the comics? But that is one of the very very few good movie based games.
1) Male Lead With Strong Female Sidekick – Great point. A thinking man’s point.
2) @ GunaK
Batman: AA is not based on a movie. That’s not what the author means. When games are a movie tie-in, too much money is spent on the license and $ for development is lacking. Not only that, but they usually have to have the game out at around the same time (many times the same day) as the movie, which means it’s almost always not enough time (think Iron-Man from Sega) to polish it. As a gamer, you know how often games are delayed for development reasons. Movie tie-ins are NEVER delayed. What does that say?
Great article! Glad to see more stuff like this.
l agree with the single player part. CoD 4′s story was so uninteresting l never even finished it, l just played the multiplayer.
@wtGP
UNINTERESTING?! Either you lacked the patience get to the nuke where SGT Jackson died, or you are waaaay too hard to please.
oh right. One scene in the game makes up for its lackluster story.
imagine awesome games with good story plots such as FF7 and MGS were just defined with one moment of glory
@Odium_Generis
I think he said that the story was predictable, because after dying 364 times, we all knew that SGT Jackson would once truly die and never respawn again. Anyway I think the only Friendly Fire there is on that list is the unlimited respawn. BTW the German army had not got 1 mil. soldiers, they had precisely 1kazillion 367billions 125millions 762k 010 soldiers…. At least I killed 1kazillion 367billions 125millions 762k 010 soldiers in the veteran of CoD W@W. And loads of Nazi Zombies
Everyone be aware that there is a second page
yes everyone, there is a page two so please do not miss it.
@Gunak,
Batman has a seperate story from the recent movies and that I think is what made it so great and not a movie tie-in
Very true article. I have yet to see a good movie game. The only good movie game that I could think of was The Punisher from PS2 (if it was a movie game), and X-men Origins: Wolverine. The Watchmen game could be great if they made it like Batman: AA. That’s how it should’ve felt like.
I wish there would be more developers-to-community interactions. With console games can’t have community mods in it (unlike PC games), it would be great to see developers putting up community ideas and implementing it in games. Developers and Publishers needs the support of the gamers more than the gamers need theirs.
I too have problems with the length of some games. It’s really not an excuse to not give a great experience and length on the single playing campaign because they just boast their multiplayer. Why even create a single player campaign if you won’t be dedicated to it. Look at MAG, they don’t hide the fact that they just want to make a great multiplayer experience. And thus it is respected. I don’t really need 100hrs, or 50hrs, not even 30hrs. Just something along 10ish would be good with some great replayability.
I’m not a historian either and I don’t think one person is able to take on those 1 billion soldiers.
@Max Power
Agreed.
How about some innovation by developers there. Every FPS(and many others) is about some bad@ss guy who can take on hordes of enemies over and over without dying. Can anyone come up with something different? Heavy Rain comes to mind, but someone should find a way to make more games believable.
It’d be more immersive if you were playing a squad based shooter and when one character died you had to take up another’s role. Maybe you could get reinforcements occasionally but if everyone died, game over. Maybe people would learn to strategize instead of just running in guns blazing.