
Californian developer Ready At Dawn, creators of the award winning God of War: Chains of Olympus on the PSP, may be working on “an original PS3/Xbox 360 title”, as well as on an “unannounced console platform”, but that hasn’t stopped the independant developer announcing that they are also working on a console game engine.
Company President Didier Malenfant slighted other console game engines for being too PC-centric and added that they were littered with middleware components:
“We are building something for developers who are tired of the challenges of PC engines shoe-horned into consoles, or trying to stitch together layers upon layers of middleware from multiple vendors,”
Continuing that:
“Our solution will be a complete game development platform that simply works.”
The developer’s website also explained that:
“The Ready At Dawn Engine is a complete game development platform designed for video game consoles. It is comprised of a very flexible data-driven tool pipeline and a highly optimized true console engine capable of scaling up from handheld platforms like the Sony PSP to high-end home consoles like the Sony PS3 and the Microsoft Xbox 360. Our platform also ships with ready-integrated best of class solutions for sound design, user interface and movie playback. It works right out of the box and lets you focus on what matters most: making your game.”
Additionally, Ready at Dawn are recruiting to add support for an entirely “unannounced console platform” to their engine.
[Source]
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October 13th, 2009 at 10:17 AM
cant wait to see the results
October 13th, 2009 at 11:14 AM
I still think unannounced just means they haven’t said which system yet, not that it’s a new system no one has heard about
October 13th, 2009 at 12:24 PM
These guys are geniuses.
October 13th, 2009 at 12:28 PM
which system
October 13th, 2009 at 12:47 PM
@giese
I’m actually sort of on the fence about this, I know it’s most likely they just haven’t decided which console or are keeping it a secret, but certain things make me not so sure. On their site it mentions they already develop for the 2 good consoles, I can’t imagine keeping people in suspense over a wii game is worth it. And in they’re faq they say they’re open to working with future consoles, which isn’t exactly a regular answer to future plans. I know it’s pretty unlikely, but those things just make me think it’s not impossible.
October 13th, 2009 at 12:55 PM
This post was an accident, my bad haha.
October 13th, 2009 at 2:28 PM
[...] more here: PlayStation LifeStyle » Ready At Dawn Makes Its Own Game Engine … Share and [...]
October 13th, 2009 at 2:34 PM
These guys did a phenomenal job with God of War. Can’t wait to see how they handle this new engine.
October 13th, 2009 at 2:56 PM
@mark Antonio
you mean GOW chains of olympus on PSP? not the whole GOW series.
October 13th, 2009 at 2:59 PM
If they can squeeze that much performance out of a PSP with God of War and Daxter, a whole console engine from them should be something worthy of attention.
October 13th, 2009 at 3:20 PM
not really, but if you say so. the psp version wasnt that impressive. all he did was follow the original source layed out but GOW1. On a system thats a portable PS1. If they were involved in every game that be another story but people assume they did every GOW. Most companies that make new engines have more under there belt than a PSP game. What catches the eye is GOW.
October 13th, 2009 at 5:39 PM
I wonder if they ended the note with something like “nah nah nah”
Tact was certainly missing from this comp.
October 13th, 2009 at 6:18 PM
[...] PlayStation LifeStyle » Ready At Dawn Makes Its Own Game Engine … [...]
October 14th, 2009 at 11:31 AM
aparently its a NEW DS…
October 18th, 2009 at 5:58 AM
nice read! I just got my new PS slim last week, it’s pretty good
Sincerly,
Sodagod @ Modern Warfare 2 Forums