The “Best E3 2009 Downloadable Game” is finally available on PSN!!TRINE WILL BE AVAILABLE FOR DOWNLOAD ON THE US PLAYSTATION STORE ON OCTOBER 22nd
Finnish game developer Frozenbyte and French publisher Nobilis Publishing are proud to announce the US release of Trine™ for the PlayStation 3 on the PlayStation Store.
Trine™ is a fantasy action / platform game where the player can create and use physics-based objects to beat hazardous puzzles and threatening enemies. Three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil and the player can at any time freely choose whoever is best suited for the upcoming challenge or puzzle.
Trine™ has full support for Trophies and also features a Platinum Trophy as the ultimate reward.
ABOUT THE GAME
Genre: Action / Jump’n Run
Platform: Playstation Network and PC
Publisher: Nobilis
Developer: Frozenbyte
Release date: Europe – Available Now
North America – Octobre 22nd
Official website: www.trine-thegame.com
Trine™ © 2008-2009 Frozenbyte, Inc. Developed by Frozenbyte, Inc. Published by Nobilis. Nobilis and its logo are registered trademarks of Nobilis Group. All rights reserved. All other trademarks are properties of their respective owners. “PlayStation” and “PLAYSTATION” are registered trademarks of Sony Computer Entertainment Inc.
About Frozenbyte:
Frozenbyte is an independent game developer focused on games based on original IP for consoles and PC. Frozenbyte’s current original IP titles include the highly acclaimed Shadowgrounds™ series. The company’s next new title, Trine™, will be released on PlayStation®Network and PC in 2009, followed by another completely new title in 2010. In addition to the company’s own games, Frozenbyte helps its partners and clients create new concepts and IPs. Frozenbyte was founded in 2001 and is based in Helsinki, Finland.
Official website: www.frozenbyte.com
About Nobilis:
Nobilis, a Lyon based producer, publisher, and distributor of video games (PC, Xbox360TM, PlayStation®2, PlayStation®3, PSPTM, Nintendo Wii™, Nintendo DS™, and Interactive DVDs) and video game accessories, was founded in 2001.
Nobilis Publishing has developed successful games such as: “My Baby Boy©” and “My baby Girl©” (Nintendo DS™), ” Mountain Bike Adrenaline featuring Salomon”(PlayStation®2), “The Secrets of Da Vinci™”(PC), “Cleopatra™” (PC), and the famous franchises: “Hotel Giant” and “Moto Racer” with over 8 million units sold to date.
Nobilis has several distribution subsidiaries in France (Lyon), Spain (Madrid), Belgium (Bruxelles), Holland, Luxembourg, and an office in Italy (Rome). Nobilis Publishing games are already sold in over 40 different countries with the most prominent partners.
Nobilis is also a producer/distributor of accessories thanks to its own brand: Subsonic, a symbol of quality and innovation. These accessories are available for the following platforms: Xbox 360™, PSP™, PlayStation®2, PlayStation®3, Nintendo DS™, and Nintendo Wii™.
Official website: www.group-nobilis.com
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October 22nd, 2009 at 1:54 PM
Well isn’t this perfectly on time.
October 22nd, 2009 at 2:55 PM
:::sigh::: I’ll still buy it. yeah it might be late as hell, but that doesn’t mean the game isn’t any good any more. Its not like bread, theres no mold on it. If they didn’t keep us waiting, we would have bought a glitched out game… which is worse than moldy bread. I know, its a dumb analogy, but ya know what I mean.
October 22nd, 2009 at 3:24 PM
Hi guys, Joel from Frozenbyte here… I figured I could come here and post a link to our community forums where I posted a lengthy explanation for all the delays and other things.
Here’s the link:
http://frozenbyte.com/board/viewtopic.php?f=15&t=2156
Basically we’re A) happy that the game is finally out on PSN in the US and Europe, B) very disappointed it’s taken this long. We totally understand the frustration this has caused, and it has been extremely frustrating on our side too.
Anyhow, carry on – I saw some comments in the earlier post about PSN/Trine and I just wanted to give our side of the story. I hope those who buy the game enjoy it!
- Joel, Frozenbyte team, developers of Trine
October 22nd, 2009 at 3:46 PM
any word on a demo coming out Joel?
October 22nd, 2009 at 3:57 PM
No demo at launch but it’s coming, and this time it’s sooner rather than later. I can’t give any exact details right now though, sorry. (We would’ve liked to give people a chance to try out the game before buying, just like we managed to do on PC, but it will take a while longer.)
October 22nd, 2009 at 3:57 PM
whats “trine”???
October 22nd, 2009 at 4:44 PM
Wow thanks for making time, Frozenbyte / Joel, to come here and give us some insight as to why the game has been so long in coming. I’ll be buying it soon (future paychecks willing) and still look forward to playing it.
Does anyone else not mind a reasonable delay in the release of a game to ensure a quality product upon release?
Cause I don’t.
October 22nd, 2009 at 4:46 PM
@Gameingfriek
Trine means 3 in an astrolgical form 3 planets being close to each other.. i guess there meant to represent the 3 hero and to answer your old post.. buy it when its cheaper.
October 22nd, 2009 at 4:47 PM
[...] Visit link: PlayStation LifeStyle » Trine Finally Makes its Way to the States [...]
October 22nd, 2009 at 5:26 PM
@Jack from Frozenbyte
If you had problems with the PC version as well as the console versions at time of release, Couldn’t you have just taken a step back, maybe do a little testing?. I thought game testing was a terrible job because you have to meticulously go through a level to find anything wrong with it, apparently you guys heard that and wanted nothing to do with it. Game looks good and everything so i’m not just hating, but theres really nothing you could have done other than throw magnets against a fridge till they stuck?(letting sony find the bugs)
October 22nd, 2009 at 6:40 PM
should i buy this…hmmm.
October 22nd, 2009 at 6:40 PM
too late, bad release time
October 22nd, 2009 at 6:49 PM
@JohnnyTruant5:
I was probably a bit unclear somewhere – Trine has always been reasonably bug-free on both PC and PSN. We had some gamepad issues on PC and a couple of minor bugs here and there in both (most notably one in the third level with the big skeleton) but they only affected a very minimal amount of users… We actually had some good testing done and the publisher did some too, and I think the game experience has been fairly good from the first version released… But you can’t “test” the stuff that were the cause of the delays. The PSN “bugs” that we are talking about are stuff that a regular user doesn’t care about for the most part, version numbers and correct checkboxes on the submission document and stuff like that. They are important from Sony’s (and all console manufacturers’) point of view but they’re annoyingly hard to get right the first time due to a myriad of reasons (especially for a first time console developer, I’m sure we’d have much less problems now, so I’m not saying we should be totally excused or anything). I can’t really go to detail on all these but it’s much more difficult to get these right than what it sounds.
When all is said and done, we are very sorry for the delay – we never meant for all this to happen and it’s us who are going to suffer the most by losing a lot of sales and interest. I hope people understand that none of this was done on purpose (which is what I’ve seen suggested a lot, and it’s just crazy). To put it really simple, each week the game was not on sale we lost money. We’re not exactly swimming in cash either, so we really could’ve used all those weeks. I’m sure a few years down the road we’re able to laugh at this and go all “good times” on it, but right now it feels pretty bad when we know that a lot of gamers in the biggest market (North American PSN) have lost a lot of their interest and it’s got very little to do with the actual quality of the game.
Got quite long again, sorry! Anyhow, I hope this explains a bit – I’m off to bed. I hope the update goes live in a few hours and people enjoy the game. I think it’s still a great game no matter what went on behind the scenes.
- Joel, Frozenbyte team
October 22nd, 2009 at 8:22 PM
Well, as far as i’m concerned you can mess your next game up purposely if you explain it as well as that haha well done then.
October 22nd, 2009 at 10:50 PM
I really wanted to pick this game up but i’m now down by $10 from my PSN wallet. I understand your frustration about the release of the game but from the PS3 owners prespective, There’s like 4 outstanding exclusives that is really a must pick up for us that came out w/in a month release timeframe (Demon Souls, Uncharted 2, Ratchet & Clank: ACIT, and God of War Collection). I would be really picking this up but not now most likely. We’ll see if I could grab myself a PSN card but as I said, There’s like a lot of games that I really want to pick up.
October 23rd, 2009 at 1:35 AM
[...] like the delayed platformer Trine will finally hit the PSN today. Initially, it was supposed to launch months ago along side the PC [...]
October 23rd, 2009 at 10:42 PM
@Frozenbyte
Well said. Maybe I’ll just pick this up anyway (I like supporting good games on PSN) and put it on hold until I’m finished my other games (soooo many games and it just won’t quit).