PSN Review – Mushroom Wars

11/02/2009 Written by Cameron Teague

mushroom_wars_psn_trailer

Mushroom Wars is a PlayStation Network exclusive game developed and published by Creat Studios.  The game tries to take on both the RTS and Tower Defense genres.  Does the game succeed in mixing the two and delivering a unique experience, or are some marriages doomed from the beginning?

Mushroom Wars presents 3 basic modes: Campaign, Local Multiplayer and Skirmish.  The lack of an online multiplayer mode in the game is a striking omission, and would have added a lot to the game. Local multiplayer provides a total of six different maps to play against one person, and each player is given the option of three different kinds of mushrooms, which changes the type of towers used.  The Skirmish mode provides twelve different maps on which the player competes against one to three computer controlled teams. This mode can get pretty fast and frenetic, especially against two computer players.  Both the local multiplayer and Skirmish modes have three different types of gameplay: Conquest, Domination and King of the Hill.

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The main part of the gameplay comes in the form of Campaign mode, which has three available difficulty levels. Campaign mode consists of 26 battles and a final battle to try and secure the entire map.  To move troops during battle, players hold the R1 button, select a base to move to, and then hit one of the face buttons to determine how many troops to send. Sending the right amount of troops is key, as sending too many may leave other bases open to counterattack.  The main problem with the movement is that there is no way to cancel orders.  It is easy to accidently send troops to the wrong base, which can be a crucial error as troop movement becomes fast and furious.

Bases can be upgraded using troops stationed at each base.  Upgrading the bases allows more troop storage and boosts defense.  Besides regular bases, players can also control towers and forges.  Towers shoot at enemies within their range and can also be upgraded to hold more troops.  Controlling a forge gives more attack power and defensive ability.  Additionally, successfully defending or defeating a base gives a morale boost which raises attack power and defense. The game could definitely benefit from a bit more variety at times; more in-game upgrades would be nice, as well as more variety in the structures in general.

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After each victory is a rewards screen that gives points based on objectives completed, time taken, and special awards earned. There are up to 9 different special awards handed out for things like having all bases upgraded to the max and capturing as many buildings as possible in the first minute.

There are different objectives to complete in each campaign mission. In some, players must capture every base, while others require players to capture or defend only certain bases. This adds a nice twist to the campaign mode, as it gives some variety and challenge to each mission.

The graphics in Mushroom Wars are nothing to write home about, but they serve the game well.  The cute, tiny look of the characters and the bases compliments the gameplay very well.  The sound work is also solid, with a good set of music in the background, and subtle but amusing cheers from troops when they capture a base.  The game will remind many players of PixelJunk Monsters in terms of its presentation.

Overall, Mushroom Wars is a solid game that is easy for someone new to the RTS or tower defense genres to pick up on.  However, the game lacks the depth that a veteran of these genres would be looking for. Lack of an online multiplayer mode hurts as well, as this would be a fun game to pick up and play against 3 friends online. Mushroom Wars is, however, a fast paced game that is easy to pick up and play.

PlayStation LifeStyle’s Final Score


Fast paced action

Easy to pick up and play

Lack of depth and online multiplayer hurts

6 out of 10





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15 Responses to “PSN Review – Mushroom Wars”

  1. There have been games like this online for years, pretty decent concept but I wouldn’t ever pay for it. Pretty graphics don’t do enough for this type of game IMO although multiplayer could be fun, shame no online.

  2. @Johnny,

    yea i feel online would have been prefect for the game. Its very fast paced and would make for a lot of fun online with 3 other people.

  3. If you’re making games like this they have to be feature packed.

    Online play, possibly custom soundtracks, maybe some Youtube Video recording, etc…

    Games like Shatter get away with feature lacking because the game is 7 dollars and already packs in so much value. Burn Zombie Burn is feature rich but lacks online which is ok but peopel bought zombie apocalypse specifically for online even though it’s a lesser game overall.

    For 5 dollars I would have bought this game. For 7 dollars I would have expected it to be on par with Shatter and Critter Crunch. For 10 dollars it better be a damn good deep and rewarding experience with custom soundtracks along with Youtube recording or online play. Otherwise what are they charging 10 dollars for when brand new experiences are coming out with TONS of content for <10 dollars?

  4. DGR8Mc187 says:

    Good points all. Lol the mane of this games makes me think of my younger days when I was outrunning farmers, wink ,wink.

  5. SteelFox says:

    @DGR8

    there getting closer…

    http://gizmodo.com/5393133/where-are-those-damn-droids

    @Johnny

    lol, i know what you mean… @ the generic comment

  6. Hey, ya know what successfully mixed RTS and tower defense??? StarCraft!! oh wait… thats where tower defense comes from… yup. just go out and buy StarCraft for $10, you’ll have all the strategy you need.

  7. Sneeches says:

    passed on this one, glad i did.

  8. DGR8Mc187 says:

    Yeah realy not enough replay value for me for 10 bones.

  9. shadowjin says:

    @SteelFox

    why are you giving me points?

  10. SteelFox says:

    @shadowjin

    i cant used them for anything.. check the forum for a message i sent and btw R2D2 is not a real person lol as in commenter. thats actually not a joke.

  11. @C3PO
    Outrunning farmers? I don’t understand that at all, but hey, i’m no protocol droid.

  12. SteelFox says:

    @JohnnyTruant5

    lmfao! that made my day..

  13. Killer6 says:

    no online? oh come on.. that should be in every freakin game now

  14. Max Murray says:

    what online game are you talking about johnny?

    and i was under the impression that the points were meaningless. Am i wrong?

  15. Is there anyway they can make a patch to allow 4 players at the same time…

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