PS3 Review – Rocketfish Rapid Fire Controller

11/10/2009 Written by Ruben Perez

rocketfish-header

For three generations of gaming, the PlayStation controller has been my favorite choice of controller across all genres. Today, the layout that was established halfway through the lifecycle of the original PlayStation is one that remains unchanged, and for a good reason: it works great.  However, although the current Dualshock 3 is among the best controllers of all time, I have recently found some issues with it, such as the position of its analog sticks, how close they are to each other, and how their convex shape can become a problem, as thumbs may bump into each other, causing players to lose grip during constant movement. Therefore, I began to look for a controller that would remedy such issues, and in my search, I came across the Rocketfish Rapid Fire Controller in Best Buy.

At first glance, what is most noticeable is the similarity the controller holds to the 360′s controller, which some may find an advantage over the PlayStation controller’s layout. For me it clears up the the problem of having my thumbs meet while gaming, and that is great, yet the structure of the controller brings up other issues that could have easily been avoided.  The bottom of the controller is curved way too much, making it comfortable to hold only if the player’s trigger fingers lie on R2 and L2.  Speaking of these triggers, the shape of these two are fantastic when compared to the Dualshock 3′s, and even the 360′s, yet these triggers suffer from their glossy, uncomfortable finish, which leads to a serious lack of resistance. Pressing down on these feels like putting a knife through melted butter. Further, the location of the L1 and R1 buttons feels like an afterthought, as they are placed at an awkward angle and they are a bit too far from L2 and R2.

rocketfish

None of this is helped by the fact that most action/shooter games are set to aim with L1 and shoot with R1 on the PS3, because these two triggers are a lot more pleasant to hit on the Dualshock 3 than the rear triggers. Games like Uncharted 2 and Killzone 2 (which can have its layout adjusted only to have R2 to shoot; no option to have L2 as aim) have been made harder to play with this controller.  Resistance 2, on the other hand, was a breeze to play with the Rocketfish, and ironically, third party games with a layout more comfortable for 360 owners (such as GTA IV) became a more comfortable experience on PS3 since its aiming and shooting functions are tied to L2 and R2.

So basically, the biggest flaw this controller has is not within the controller itself, but within the fact that games on the PlayStation 3 are programmed to play comfortably with the Dualshock 3.  The Rocketfish’s dissimilarity from the Dualshock 3 puts it at a strong disadvantage. Players who can look past the $47.99 price tag and compatibility issues may have a pleasant experience, granted they play the right games with it.

PlayStation LifeStyle’s Final Score

Rear triggers comfortable for shooters and racers

Controller way too curved

Better suited to some games than others

3 out of 5





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10 Responses to “PS3 Review – Rocketfish Rapid Fire Controller”

  1. FiftyQuid says:

    Does it support the tilt feature? I bought an aftermarket controller off Amazon that was similar to the XBOX360 controller, but when I was playing KZ2 and had to use it to plant D-charges I was screwed. No tilt (SIXAXIS) support!!!

  2. giese095 says:

    why do all these 3rd party companies think we want a controller that looks like the XBOX 360 Controller??? I like my DualShock!!!

  3. SolidCake_ says:

    you must have gigantic thumbs, i never had a problem bumping my thumbs together :-)
    plus I kind of like the rumble feature in the D3

  4. My thumbs bump all the time, but I think it is because of the way I hold the controller. I only use my index fingers for the trigger buttons (I have my middle fingers folded underneath). If I hold the controller with one finger for each trigger I find my thumbs don’t hit but it is uncomfortable to use for some reason. Plus I don’t put the tips of my thumbs on the sticks; it is practically the underside of my knuckle.

    I don’t like the XBox controller, FWIW – since I’ve broken away from my “WASD days” for the most part, I prefer the Dualshock as the lesser of the two evils :)

  5. SPD55 says:

    I just wish we had an option between the Sixaxxis and the Dual Schock. Some users like myself may have medical conditions that make holding a vibrating controller or one that is heavier because of the rumble motors more difficult. IE the DS would strain the hands in someone with arthritis after lengthy play where as the SA you could play longer.

    BRING BACK THE SIXAXXIS PLEASE!!!!!

  6. Max Murray says:

    You can still use a sixaxis! Compatibility is not affected.

  7. Max Power says:

    I think my thumbs hit each other, but to be honest I have been using the DS for more than a decade so I don’t even notice it. But I on topic, I think that controller is very ugly and the face buttons look too slippery.

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