PSN Review – .detuned

11/18/2009 Written by Joseph Peterson

detuned-9

.detuned was developed by .theprodukkt of demoscene fame, and is uite possibly one of the weirdest titles to ever grace the PSN.  The premise is simple: use the in game music, or your own personal music, to make visual art within the game.  But is this “art” worth your hard earned cash?

Like mentioned above, the premise of the game is very simple.  Interactions on the controller will cause the character to do different things within the environment as the music continues to play.  The environment itself will move to the music as well.  This is pretty entertaining the first time playing the game, but so are a lot of things within this title.

Some of the things that the character and the environment do include the character changing into an elephant, and the environment becoming ghostly.  Many of the modes can also be combined through combinations of buttons being pressed.  Changing the effects will also change the sound of the song that is being played at the moment.  For example, during the mode where your character’s head can be turned into a balloon, the song will sound fuzzy and distorted.

detuned-15

The artwork of the game is rather impressive; one of the strong points of the title.  The art is an experience in and of itself, and it is actually quite impressive how everything is tied together within the game.  For everything to fit in together with whatever type/genre of music that you choose to play during your playthrough is great.

While it is fun to mess around with the game initially, the experience wears off rather fast.  I unlocked all the trophies within the first playthrough in a matter of maybe 10 minutes total.  Yes, I understand that the title is only $2.99, which is a great price point.  The trophies are easy, and likely to be unlocked within your first time playing. It’s not that it is a bad game or a bad experience, it’s just that the game will leave you asking yourself whether you just wasted your money or not and make you wish there was more to it.

PlayStation LifeStyle’s Final Score


Great artwork that adjusts to your surroundings

An experience that is beyond unique

Can be completed in under 10 minutes

2 out of 5
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9 Responses to “PSN Review – .detuned”

  1. MakaiOokami Says:

    I felt that the controls in it were way to dodgy to really amount to anything. It’d be like learning HTML so that you can make a music video.

    Does that make no sense? That’s exactly how the control layout in .detuned is.

    They should have made it to where you can apply a new effect or action during specific parts in the song similar to using Windows Movie Maker rather than pressing different buttons to get different actions and then trying to figure out how to get each one to work.

  2. onionpaper Says:

    Good: trophies (a few, very easy trophies)
    Bad: everything else.

  3. shadowjin Says:

    i would never review a demo scene.. there not games.. just random artwork

  4. Morgus Says:

    Utter garbage. I felt ripped off after buying this thing, the description made it sound like a music video editor of sorts with the possibility to alter the effects of music tracks, literally it was just some garbage noise filters.
    Completely unimaginative produkt that had potential

  5. megs1120 Says:

    Yeah, disappointing. I thought that it would respond to my music rather than exclusively the other way around.

  6. nemo20000 Says:

    I appreciated the art, and it made my 3 year old giggle, but it was missing something – if it had been a true music visualiser, doing what it does in “demo” mode for any piece of music, it would get a lot more use here.

    I think it’s a genuinely creative piece, but the controls are rather indirect and the lack of unattended functionality disappointing. But I could not knock up something better for the price, so I’m not complaining. In summary: An intriguing one-off experience.

    90 minutes at the cinema is rather more expensive and often less entertaining.

  7. joinsideke Says:

    3 dollars isn’t bad- and trophies shouldn’t be the main point of focus- they probably wouldn’t have been included if it weren’t required by Sony. It’s like linger in shadows.

    but if it’s not a good program, it’s not a good program. nothing more to it.

  8. Psmgamer Says:

    Waste of $3 compared to Linger In The Shadows in that its an interactive game but should of been priced at $1.99 instead. Still easy trophies but if they had a demo I would of download it first or maybe watched a video.

  9. CandyKorn Says:

    forget about the money its a great game and its something different. but they could of made it better like be able to creat your own video with your music and be able to watch it. i mean three bucks come on stop crying about it.

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