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> <channel><title>Comments on: Headshots &amp; Friendly Fire: Round 7</title> <atom:link href="http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/feed/" rel="self" type="application/rss+xml" /><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/</link> <description>PS3, PSN and Vita News, Trophies, Reviews, Guides, Cheats and More!</description> <lastBuildDate>Fri, 10 Feb 2012 12:42:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.1.3</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>By: joinsideke</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62929</link> <dc:creator>joinsideke</dc:creator> <pubDate>Sun, 22 Nov 2009 11:42:30 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62929</guid> <description>hah RE5....
No AI is going to get it right- look at Army of 2. It was advertised as the best AI possible, acting like another human... and we all know how mediocre that turned out.</description> <content:encoded><![CDATA[<p>hah RE5&#8230;.</p><p>No AI is going to get it right- look at Army of 2. It was advertised as the best AI possible, acting like another human&#8230; and we all know how mediocre that turned out.</p> ]]></content:encoded> </item> <item><title>By: BigWoopMagazine</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62690</link> <dc:creator>BigWoopMagazine</dc:creator> <pubDate>Fri, 20 Nov 2009 13:48:06 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62690</guid> <description>Thank god someone else hates the MW2 Jelly.  It doesn&#039;t even look like blood!  And really, at some point as a game developer, and a player, you have to ask yourself.... when does the &quot;realism&quot; detract from the fun?  Wheres the line?  The line is that damn screen jelly I see every time I get shot.  Its aggravating, its ugly, and its unnecessary.  On the completely opposite end of this topic is Batman AA, where I actually enjoyed dieing sometimes, since your enemies would taunt you, and it changed based on where in the game you were and who was your current opponent.  That was frickin&#039; cool.
On the friendly NPC thing, RE5 was definitely guilty of this.  I give Sheva a desert eagle and a rocket launcher both with infinite ammo.  On cover mode, she won&#039;t fire either of these weapons, at all (I guess the AI thinks they&#039;re too powerful?).  On attack mode she will, but only after running up to mere inches from an enemies face, in which case she dies.  This literally makes the game unplayable on pro mode with out a human partner.  Undoubtedly its more fun with a human partner, but a good one isn&#039;t always available.  Good AI should be.</description> <content:encoded><![CDATA[<p>Thank god someone else hates the MW2 Jelly.  It doesn&#8217;t even look like blood!  And really, at some point as a game developer, and a player, you have to ask yourself&#8230;. when does the &#8220;realism&#8221; detract from the fun?  Wheres the line?  The line is that damn screen jelly I see every time I get shot.  Its aggravating, its ugly, and its unnecessary.  On the completely opposite end of this topic is Batman AA, where I actually enjoyed dieing sometimes, since your enemies would taunt you, and it changed based on where in the game you were and who was your current opponent.  That was frickin&#8217; cool.</p><p>On the friendly NPC thing, RE5 was definitely guilty of this.  I give Sheva a desert eagle and a rocket launcher both with infinite ammo.  On cover mode, she won&#8217;t fire either of these weapons, at all (I guess the AI thinks they&#8217;re too powerful?).  On attack mode she will, but only after running up to mere inches from an enemies face, in which case she dies.  This literally makes the game unplayable on pro mode with out a human partner.  Undoubtedly its more fun with a human partner, but a good one isn&#8217;t always available.  Good AI should be.</p> ]]></content:encoded> </item> <item><title>By: kirobz</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62682</link> <dc:creator>kirobz</dc:creator> <pubDate>Fri, 20 Nov 2009 11:18:08 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62682</guid> <description>I agree about the lame bosses in game especially if they are end game bosses. The lamest for me would probably be the one in Dead Space. Leviathan was a harder boss than the last boss. It&#039;s really so easy that you could prevent yourself from getting hurt even in impossible mode. For starters, DeadSpace is no easy game especially in Impossible mode. The Last boss was really disappointing, they just put a large necromorph with orange targets, really??</description> <content:encoded><![CDATA[<p>I agree about the lame bosses in game especially if they are end game bosses. The lamest for me would probably be the one in Dead Space. Leviathan was a harder boss than the last boss. It&#8217;s really so easy that you could prevent yourself from getting hurt even in impossible mode. For starters, DeadSpace is no easy game especially in Impossible mode. The Last boss was really disappointing, they just put a large necromorph with orange targets, really??</p> ]]></content:encoded> </item> <item><title>By: wtGp</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62669</link> <dc:creator>wtGp</dc:creator> <pubDate>Fri, 20 Nov 2009 07:05:58 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62669</guid> <description>l agre with the lame drey death screens, it&#039;s a joke to handicap u any further since your about already, l could barely see anything. l agree with u also about gamefly, l played a lot of games and it&#039;s all thanks to its rental service</description> <content:encoded><![CDATA[<p>l agre with the lame drey death screens, it&#8217;s a joke to handicap u any further since your about already, l could barely see anything. l agree with u also about gamefly, l played a lot of games and it&#8217;s all thanks to its rental service</p> ]]></content:encoded> </item> <item><title>By: JohnnyTruant5</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62655</link> <dc:creator>JohnnyTruant5</dc:creator> <pubDate>Fri, 20 Nov 2009 05:56:49 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62655</guid> <description>@Trexman
If you&#039;ve been shot enough to see all that red you need to get your head down, not eat the bullets while trying to find him. Toss a flashbang and now they can&#039;t see, it works both ways you know. They didn&#039;t put it there so they could laugh at you when you&#039;re shot and to make it worse, it&#039;s to let you know you just took a couple rounds to the chest and that&#039;s not good.</description> <content:encoded><![CDATA[<p>@Trexman<br
/> If you&#8217;ve been shot enough to see all that red you need to get your head down, not eat the bullets while trying to find him. Toss a flashbang and now they can&#8217;t see, it works both ways you know. They didn&#8217;t put it there so they could laugh at you when you&#8217;re shot and to make it worse, it&#8217;s to let you know you just took a couple rounds to the chest and that&#8217;s not good.</p> ]]></content:encoded> </item> <item><title>By: shadowjin</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62652</link> <dc:creator>shadowjin</dc:creator> <pubDate>Fri, 20 Nov 2009 05:41:12 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62652</guid> <description>@Trexman
of course , just how in real life you need to see clearly when people shoot you.</description> <content:encoded><![CDATA[<p>@Trexman</p><p>of course , just how in real life you need to see clearly when people shoot you.</p> ]]></content:encoded> </item> <item><title>By: Trexman</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62650</link> <dc:creator>Trexman</dc:creator> <pubDate>Fri, 20 Nov 2009 05:34:57 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62650</guid> <description>I want to be able to see what i am shooting at. it doesn&#039;t matter if its a health bar or red tinge on the screen, i just need to be able to see. When the screen goes black and white, it hinders your ability to see enemies, so thats bad. When blood splatters on the screen in MW2, you can&#039;t see, so that is also bad.</description> <content:encoded><![CDATA[<p>I want to be able to see what i am shooting at. it doesn&#8217;t matter if its a health bar or red tinge on the screen, i just need to be able to see. When the screen goes black and white, it hinders your ability to see enemies, so thats bad. When blood splatters on the screen in MW2, you can&#8217;t see, so that is also bad.</p> ]]></content:encoded> </item> <item><title>By: Kyle P.</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62632</link> <dc:creator>Kyle P.</dc:creator> <pubDate>Fri, 20 Nov 2009 02:47:10 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62632</guid> <description>Great stuff!</description> <content:encoded><![CDATA[<p>Great stuff!</p> ]]></content:encoded> </item> <item><title>By: UberSilenus</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62618</link> <dc:creator>UberSilenus</dc:creator> <pubDate>Fri, 20 Nov 2009 01:35:08 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62618</guid> <description>Ah, the age old question of realism in video games.  Which would be that no video game on the market, or ever has been, is 100% realistic.  Let&#039;s face it.  Sometimes you just have to throw realism out the window.  Hell, I&#039;m still trying to figure out how racing games can be realistic when I&#039;ve never been able to fit my couch into the front seat of my car.</description> <content:encoded><![CDATA[<p>Ah, the age old question of realism in video games.  Which would be that no video game on the market, or ever has been, is 100% realistic.  Let&#8217;s face it.  Sometimes you just have to throw realism out the window.  Hell, I&#8217;m still trying to figure out how racing games can be realistic when I&#8217;ve never been able to fit my couch into the front seat of my car.</p> ]]></content:encoded> </item> <item><title>By: joinsideke</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62609</link> <dc:creator>joinsideke</dc:creator> <pubDate>Fri, 20 Nov 2009 00:17:23 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62609</guid> <description>agreed with the end boss statement- dead space was a big victim of this.  The final boss was hardly menacing- especially in comparison to the surprise hoards of enemies that would get tougher and tougher and continually flank you.</description> <content:encoded><![CDATA[<p>agreed with the end boss statement- dead space was a big victim of this.  The final boss was hardly menacing- especially in comparison to the surprise hoards of enemies that would get tougher and tougher and continually flank you.</p> ]]></content:encoded> </item> <item><title>By: shadowjin</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62576</link> <dc:creator>shadowjin</dc:creator> <pubDate>Thu, 19 Nov 2009 22:44:04 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62576</guid> <description>@johnny
screen burn in doesnt register if movements present.. with newer plasmas its a thing of the past.
@trexman:
it makes me laugh when people needed a health bar in a game that can take you 2-4sec to die. Do you really need a health meter for those 3 seconds of life or less if its a headshot? In KZ2 the AI was intelligent even in veteran mode. thats why you never expect the AI to kill everyone. exploding enemies in a game where you guide them (Jerico) is a bad example. that just means youd prefers less control. Just because your playing with an AI partner doesnt mean you let them to handle everything ..
@Joshtork
Really? i could have sworn theres tons of exaggerations or strange examples ..</description> <content:encoded><![CDATA[<p>@johnny</p><p>screen burn in doesnt register if movements present.. with newer plasmas its a thing of the past.</p><p>@trexman:</p><p> it makes me laugh when people needed a health bar in a game that can take you 2-4sec to die. Do you really need a health meter for those 3 seconds of life or less if its a headshot? In KZ2 the AI was intelligent even in veteran mode. thats why you never expect the AI to kill everyone. exploding enemies in a game where you guide them (Jerico) is a bad example. that just means youd prefers less control. Just because your playing with an AI partner doesnt mean you let them to handle everything ..</p><p>@Joshtork</p><p>Really? i could have sworn theres tons of exaggerations or strange examples ..</p> ]]></content:encoded> </item> <item><title>By: JohnnyTruant5</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62568</link> <dc:creator>JohnnyTruant5</dc:creator> <pubDate>Thu, 19 Nov 2009 22:20:35 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62568</guid> <description>Thinking about it, you might be just complaining because in MW2 it looks too much like jam and calling out MW2 is the cool thing to do here.</description> <content:encoded><![CDATA[<p>Thinking about it, you might be just complaining because in MW2 it looks too much like jam and calling out MW2 is the cool thing to do here.</p> ]]></content:encoded> </item> <item><title>By: JohnnyTruant5</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62567</link> <dc:creator>JohnnyTruant5</dc:creator> <pubDate>Thu, 19 Nov 2009 22:05:46 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62567</guid> <description>@Trexman
I&#039;m telling you that doesn&#039;t make any sense. How an actual health condition(not to mention getting shot makes you bleed, and blood does splatter) isn&#039;t any more realistic than a visual display of how much health you have left is beyond me. I could go ahead and say removing a health bar and having blood spatter or anything else adds to the challenge, and more of a challenge means more fun. Limiting the HUD also makes a game look more like you&#039;re actual there instead of just playing a game, which can add to the fun. Also, anyone that owns a plasma TV is fucked if they play for too long.</description> <content:encoded><![CDATA[<p>@Trexman<br
/> I&#8217;m telling you that doesn&#8217;t make any sense. How an actual health condition(not to mention getting shot makes you bleed, and blood does splatter) isn&#8217;t any more realistic than a visual display of how much health you have left is beyond me. I could go ahead and say removing a health bar and having blood spatter or anything else adds to the challenge, and more of a challenge means more fun. Limiting the HUD also makes a game look more like you&#8217;re actual there instead of just playing a game, which can add to the fun. Also, anyone that owns a plasma TV is fucked if they play for too long.</p> ]]></content:encoded> </item> <item><title>By: Trexman</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62561</link> <dc:creator>Trexman</dc:creator> <pubDate>Thu, 19 Nov 2009 21:26:10 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62561</guid> <description>@ johnny
ofcourse health bars arn&#039;t realistic. I wasn&#039;t saying they were. Having your vision obscured with &quot;blood&quot; splatter or a black and grey screen isn&#039;t any more realistic than a health bar. So instead of doing what is &quot;realistic,&quot; game devs should do what makes the gameplay more fun, and that is definitely not the grey death screen. I think the blood splatter in MW2 really hurts the game</description> <content:encoded><![CDATA[<p>@ johnny</p><p>ofcourse health bars arn&#8217;t realistic. I wasn&#8217;t saying they were. Having your vision obscured with &#8220;blood&#8221; splatter or a black and grey screen isn&#8217;t any more realistic than a health bar. So instead of doing what is &#8220;realistic,&#8221; game devs should do what makes the gameplay more fun, and that is definitely not the grey death screen. I think the blood splatter in MW2 really hurts the game</p> ]]></content:encoded> </item> <item><title>By: DGR8Mc187</title><link>http://playstationlifestyle.net/2009/11/19/headshots-friendly-fire-round-7/comment-page-1/#comment-62560</link> <dc:creator>DGR8Mc187</dc:creator> <pubDate>Thu, 19 Nov 2009 21:21:51 +0000</pubDate> <guid
isPermaLink="false">http://playstationlifestyle.net/?p=52217#comment-62560</guid> <description>Thank God I tought I was the only one who thought the final boss fight on Batman was WAAAAY too easy.</description> <content:encoded><![CDATA[<p>Thank God I tought I was the only one who thought the final boss fight on Batman was WAAAAY too easy.</p> ]]></content:encoded> </item> </channel> </rss>
