
Media Molecule did a fantastic job at giving gamers the tools they needed to create full-fledged levels. Now Media Molecule, creator of the universally praised, award-winning Little Big Planet, has handed their tools over to other developers.
In his keynote talk opening the second day of the Montreal Game Summit, the studio’s lead architect Paul Holden detailed the studio’s work on HeapMon, a proprietary tool that monitor’s game memory usage – necessary for a title like LittleBigPlanet, which makes numerous calls to memory in its PS3 host hardware thanks to a vast amount of in-game content and processes.
Holden then went on to explain how the development process of the tool went on alongside the development of Little Big Planet. Also he explained that the tool is a very simple one, and that they could get it out to other developers with little difficulty. As of now the studio is waiting for Sony’s approval.
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November 19th, 2009 at 6:08 AM
niceee
November 19th, 2009 at 10:15 AM
More LBP anything is always a good thing.
November 19th, 2009 at 2:46 PM
True Hongo, but they are talking more along the lines of making part of there game engine tools available to third party devs if Sony will allow them to.
November 19th, 2009 at 3:46 PM
Oh, well then, that could just blow up in their face then. Nevermind then. I thought it meant that 3rd parties would be making LBP levels or something. I misread it.
November 19th, 2009 at 5:50 PM
what the hell would third party do with it? I thought media molecule made their games’ engine to work around LBP so why would anyone else do with that?
November 19th, 2009 at 7:12 PM
wow, a lot of potential- I’m interested to see where this goes. If it takes off, maybe LBP will become less of a game that companies try to compete with, but rather a comunal force to work with. This could be a great move.