Gearbox Software’s Borderlands released only a few months ago and was quickly met with positive acclaim. However, several issues including bugs and glitches have persisted in the game even after patches. Thankfully, Gearbox Software has fixes for several problems within a new game update.
The version 1.20 patch has officially been released for the PlayStation 3 version of Borderlands. The new patch fixes a variety of problems including the loss of character data after playing on the online network. The patch unfortunately clocks in at 190mb, but the issues that have been resolved make it well worth it.
The 1.20 patch fixes the following:
• Characters that have lost skill points will have them returned the next time they are loaded
• Most instances involving character data loss when playing online should no longer occur
• Item cards now display the intended five lines of text
• Achievements should now unlock properly.
• Players should automatically receive achievements that did not unlock correctly
• Fixed a progression issue in the Find Steele mission – characters affected by this issue should now be able to continue progressing
• Some issues involving external data manipulation of the backpack and character level have been addressed
• The auto-aim option should now fully disable auto-aim properly
• Fixed a bug that kept challenges and achievements from unlocking for the rest of a session after visiting arenas
• Fixed some formatting issues with the server list screen.
• Fixed an issue causing servers
to report the incorrect plot mission.
• Proficiency progress to the next level should no longer be lost when leaving a multiplayer game as a client
• Lilith’s “Silent Resolve” skill now works as intended
• Fixed a bug that allowed Mordecai to spawn multiple Bloodwings
• Mordecai’s “Loaded” skill now increases mag capacity by 20%
• Roland’s “Scattershot” skill has had its spread adjustment corrected, and damage now increases at +5 per level
Borderlands is a multiplatform first-person shooter RPG. Be sure to check out the recently released DLC packs which include new missions, trophies and more.
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January 9th, 2010 at 4:22 AM
WTF?… Don’t they know the mics are f’d up in this game!? Lots of people are having mic issues and gearbox refuses to fix this!
January 9th, 2010 at 8:36 AM
Wow, this amazing game was the first in awhile that was error free on my playthrough, I never got stuck in any place throughout the huge landscape, I havent done any multiplaer yet though. My biggest cause of death was going in harms way greedily examining every gun dropped to see if it was better than what i had before.
January 9th, 2010 at 11:53 AM
Sorry, but this is old news – http://gbxforums.gearboxsoftware.com/showthread.php?t=90740
And H8 is right, there are bigger issues to fix but instead they choose to release not one, but two DLC packs on top of a broken game. Fix your crap Gearbox.
January 9th, 2010 at 3:10 PM
quit whining children, no one cares about your stupid mic. problems! I’m pretty sure most gamers would rather get new DLC for a game than get a few issues fixed that don’t really hurt the overall gameplay anyway
January 9th, 2010 at 4:05 PM
Hey, giese, I’m pretty sure most gamers also want a working game, especially months after release. You think a coop game that has serious connection issues and very bad mic communication doesn’t affect the overall experience in a large way? How can you make that statement?
January 9th, 2010 at 7:22 PM
Been playing Borderlands all day and didn’t get the patch. Anyone else got it?
January 9th, 2010 at 10:50 PM
yeah same here, no patch on my end
January 11th, 2010 at 9:08 AM
They explain this pretty readily on gearbox forums. They have two teams of people working on this game. One is working on the DLC that we are seeing, which was planned in advance of the release of the game. The other team is working on the patches. Patching a game requires you to make sure that any changes made don’t cause other errors (like in MW2), and so they are making sure that this doesn’t happen. DLC just means you add content, which is much easier to do, so it comes faster. Its a pretty simple matter of managing resources. Plus, I have no mic problems – Ever. That seems to be the only recurring complaint I see… I don’t get why mine always works.