Since its release, the PlayStation 3 has built up a reputation of being rather troublesome to develop for, with its radically different architecture causing many developers to stumble and falter on the console. As a result, many multi-platform games were initially developed for the Xbox 360 or PC before being ported over to the PS3, arguably affecting the quality of the game. Now, it is more common for developers to have no lead platform, and to separate the development of the systems to help ensure that the games are virtually the same. Sega’s Sumo Digital however, decided to develop for the PS3 first and foremost when creating their highly anticipated casual racer Sonic and Sega All Stars Racing, a move that was seen as rather effective with Criterion’s Burnout Paradise.
In an interview with PlayStation LifeStyle, Steve Lycett, Exec producer at Sumo Digital revealed that:
“Throughout development it’s been the PS3 version that’s been the lead platform. You’ll have noticed that at E3, GamesCon and Summer of Sonic, it’s always been the PS3 that’s been the demo machine of choice. We’ve also ensured that PS3 features, like PSN, Trophies and online chat are all supported. I think we’re also one of the few recent games to include SixAxis motion control too.”
Stay tuned to PlayStation Lifestyle for the full interview with Steve Lycett tomorrow.
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February 3rd, 2010 at 11:08 PM
yay (sarcasm)
February 3rd, 2010 at 11:57 PM
boo yah?….
February 4th, 2010 at 12:06 AM
lol there’s a reason why only a few games use the sixaxis
February 4th, 2010 at 1:24 AM
Slow news week?
February 4th, 2010 at 1:54 AM
sucks that this is one of the only companies to still use sixaxis
February 4th, 2010 at 8:35 AM
What hes saying here actually is important, even if its not a game we’re excited about. I find myself hating multiplatform games when I can clearly tell it was developed with xbox as the lead. It just always feels… unfinished. unpolished. lacking. Assassin’s Creed 2, for one. Great game, could have been way better. Bayonnetta, for another. More game developers should take heed of this, and stick with the better tech.
@joinsideke – agreed. I wish more devs would use it in an optional manner (i.e. GTA4 and Mirror’s Edge). I like using it for fun, but also enjoy the option of using buttons for when I need precision controls, like on the harder modes of a game.
February 4th, 2010 at 10:06 AM
I want to hear more on Sonic 4 dammit!
February 4th, 2010 at 10:47 AM
so why didn’t they do the same for their last “masterpiece” Bayonetta?? SEGA must have realized in the middle of developing Bayonetta for the PS3 that it was going to suck so they had to change things around for their next title.
February 4th, 2010 at 4:00 PM
Awesome! It worked out extremely well for Ghostbusters!
…
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February 4th, 2010 at 7:59 PM
@Nosferatu King:
You make a great point.