Dead Space 2 Takes the Action to ‘Uncharted’ Heights

02/07/2010 Written by Thomas Williams

One of the few complaints about the original Dead Space was that for all it was worth, the game was just too scary to some players. With Dead Space 2, Visceral Games is looking to eject more action into the title, and they’re looking to raise the level of action to some ‘Uncharted’ heights.

Nick Earl, Senior Vice President and Head of Visceral Games, spoke to IGN about how the team is bring the action in the game up to epic levels such as in Uncharted and Modern Warfare.

I can tell you that we’re a little more focused on action horror as opposed to survival horror. We just created a really beautiful sequence that we’re showing internally — we haven’t showed it externally yet, but we will get it out there soon — that I think speaks to the high voltage nature of the game. Some really strong action sequences that I think are on par with the level that we’re seeing in the Modern Warfare series and with the level that we’re seeing in Uncharted. Just beautiful, visual imagery and very electric action.

For fans of the series out there, what do you think about the changes in gameplay for the sequel? Should it stay straight-up Survival Horror, or should it continue down the ’Action Horror’ path, like the Resident Evil  series has since RE4?

Dead Space 2 is rumored to hit sometime in EA’s fiscal year 2011, which ends on March 31st, 2011. Why not go ahead and pre-order it on Amazon before Isaac sends the necromorphs after you and your wallet?

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17 Responses to “Dead Space 2 Takes the Action to ‘Uncharted’ Heights”

  1. NoctisLucisCa Says:

    seems like visceral is a big fan of Sony inspired by Sony’s games… :)
    Disappointed that this also takes the downfall like the Resident Evil series after they went Action -horror from Survival horror which it eventualy and hopefuly will come back in the next RE as the rumors go by.
    VERY BAD move Visceral

  2. Timewarp Says:

    “should it continue down the ’Action Horror’ path, like the Resident Evil series has since RE4?” Say something like this again Thomas and I may have to track you down and kill you. Resident evil 4 is the beginning of the worst choice in the history of gaming second only to Bobby Kotick and he’s choice of saying “I want to work in a climax of fear” which is easy for him the reincarnation of lucifur himself.

    Resident evil 4 was bad. Why? NO ZOMBIES! It took Resident evil 5 to show how bad it was as in both these games, the enemies had guns! I’m almost certain Dramatic Wikipedia are right in saying it used to be called N***** Attack.

    No, Dead Space 2 needs to remain a horror, as it’s A HORROR! Not run around killing the insect gun weilding maniacs.

  3. bond2e2 Says:

    i did not think the first one was scary at all

  4. Bandicoot96 Says:

    ‘too scary’ don’t make me laugh. first one was not that scary to begin with. I kind of figured the next one would go along the more action packed path. Would’ve been nice if they focused on fine tuning the survival horror elements, but as long as it’s fun then really everyone wins.

  5. Thomas Williams Says:

    Oh man, all the hate! lol. Seriously though, Visceral Games has been saying that gamers thought it was too scary. I’m a huge fan of the first game..beat it twice :D

    @ Timewarp..please don’t hunt me down! I have a Wife and Kid!

  6. capt.fodder Says:

    What gamers thought this was scary? Anyone over the age of twelve?

    The first Dead Space was, dare I say it, AWESOME. I hoped they wouldn’t ruin it, but fine art has no place where the almighty buck is concerned. You want to make it like Uncharted and MW2? We have those games already; make something we DON’T have, dammit. This is (part of) what made the first one so great.

  7. Delta_Canuckian Says:

    Visceral thinks people found it too scary? Dead Space is the only game I’ve played though more than twice. I’VE PLAYED THROUGH IT 10 TIMES. I WANT TO BE SCARED. :(

  8. jockhotty Says:

    you have got be kidding me, Visceral needs to ignore those pansies. What will they do in the real world when something thats really scary happens,, hopefully not breed. Dead space is an awesome well planned game.Besides, werent they complaing about blah games they made and really wanted to branch out with the horror. I hope a bunch of crying babies do not persuade them to deviate from the first

  9. lemmy78 Says:

    Why O Why…. Keep it survival Horror 100% i say!!! & Why would anyone claim to wanna be like a MW game? mw2 is 1 of the worst games iv played EVER! Yes Uncharted is awesome but like others have said.. if its like something else ‘KEEP IT we’v got it already’ LOL
    Give us the brown pants awesome style of dead space 1 please Thank You & goodnight……….

  10. joinsideke Says:

    Good grief. I thoroughly enjoyed Dead Space, and the scary parts were terrifying at times. I loved it, and got my first platinum ever in it. The problems with DS weren’t the scary parts, they were the laughably easy final boss, and the fact that Isaac was everyone’s b****-noone else lifted a damn finger to save themselves.

    “Isaac, I spilled my potato chips everywhere, can you come here and sweep them into my mouth?”

    Changing a grade-A style game to a different style that is also selling well is not a great idea.

  11. lemmy78 Says:

    Everyones b**** LOLOL ^^^ spot-on

  12. MadDamage Says:

    I loved the first one, and I say keep it Survivor Horror. Fukc Action Horror!

  13. BigWoopMagazine Says:

    @joinsideke – I wholeheartedly agree… don’t think there’s anything I can add to that. I guess if anything it can’t be “too scary”, you can only be too much of a wuss. Suck it up.

  14. SolidCake_ Says:

    the game was called dead space, and there was a chopped off hand floating in space.
    What the hell did they expect?, frickin’ Peter Pan? Keep it survival horror.

  15. Robotron Says:

    Maybe I’ve seen too many horror flicks but I never found Dead Space scary. Actually at times the writing was so bad I laughed at it. I absolutely loved the engine and environment, but I think the writers should be fired. They really think they’re the s***. They act like all their ideas are original, force everyone to sit through the in game monologues (god make it stop) and then brag about how scary it is. Zero of it is original and I’ve seen too much of it before.

    The game was a cheap ripoff of Event Horizon which is 100% better story wise and yet not that great of a movie. The only horror games I have found “scary” are the Fatal Frame series. Turn off the lights and play late at night….great fun.

    Also I find it a weak sign when a developer points at another popular game and says “we’re gonna be like that”. It’s never a good sign. They try to hard to be like “that” instead of being original.

  16. Hayseboi Says:

    DAMMIT VISCERAL!

    I was expecting headlines of Dead Space 2 articles to say:

    “Visceral To Take Horror To The Next Level With Dead Space 2.”

    “Dead Space 2 So Scary, Might Cause Legal Ramifications.”

    “Dead Space 2 = Twice The Horror.”

    But then again it’s the players fault, not Visceral Games’, think about it.

    “One of the few complaints about the original Dead Space was that for all it was worth, the game was just too scary to some players.” And now we’re complaining about them changing it to action horror. If no one had complained about it being too scary two years ago, we would’ve seen the headlines I had described above. But still, if I was working their, I would’ve said “F*ck it, all these so called gamers saying they thought it was too scary, I’m making it scarier!” So now Visceral is targeting the small amount of people who thought it was too scary, and by making it not scary enough, they are going to lose the bigger amount of people who wanted it scarier.

  17. HavenXL Says:

    Personally, I don’t think it was too scary. It was full of those Holy s*** moments. you know what I mean, like the old school horror movies, with the high tense music then the sudden jolt or loud noise. I think my only problem with the game is the paceing. I think it is really slow. the ‘action’ aspect might fix the paceing for me. Maybe instead of an engineer, your like a guard or something. Not saying make it like RE though. But that is my opinion.

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