Gran Turismo 5 Creator Criticizes Competition

02/16/2010 Written by Zak Islam

The creator behind the Gran Turismo franchise, Kazunori Yamauchi, has spoken about the caliber of racing games since Gran Turismo 4′s arrival.

Yamauchi spoke in an interview in an interview with Eurogamer.dk, and he was asked whether he may implement features from different games the Gran Turismo series and also speaks about competition:

In fact, I find it hard to play the other games in more than five minutes at a time. Previews low level of quality really shines through in the other games and I can not keep [hold] them out!

But there are a lot of things we still think is imperfect compared to GT5.

The racer’s online interface screens were recently exposed. An online retailer listed the exclusive as a November, 2010 release.






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10 Responses to “Gran Turismo 5 Creator Criticizes Competition”

  1. JackC8 says:

    At least people can play the other games.

  2. lemmy78 says:

    AWFUL SHINES THRU HE SAYS! Well it did on that time trial taster!!!!

  3. orbus says:

    wouldn’t any game be more “playable” if the company took 8 years to make it? next week the announcement will be that GT5 will be released on PS4 and they’ll need a couple years to make it perfect for that system.

  4. Xael says:

    ooooh I heard about this article. Funny stuff, there’s socking it to the competition!

  5. What a pimp, thats the way you sell games tell the world the other games SUCK ASS!

    “and I can not keep [hold] them out!” do you think he said and I can not keep shitting them out?

  6. He’s an idiot. Midnight Club series, Burnout series have both been tremendously more fun to play than GT. Perhaps if he actually released the game instead of continuing to talk ****, we would have something a bit more recently to compare those games to.

    Idiot.

  7. Xael says:

    @Nosferatu King

    you just mentioned arcade racing games. The “competition” would be other racing SIMULATORS! Get it right before you start shooting off yourself.

    Midnight Club and Burnout would be in competition with each other not with GT

  8. @Xael – not necessarily. While a different style of racer, they’re still racers. Its quite possible that the dissent expressed here is with regards to racers that are not simulators – they might not be fun for people who are serious about racing. I’m on the other end of that, I like the GT series but I have more fun with the arcade style racers, where I don’t feel like I need to achieve perfection just to take one freakin’ corner. It seems to me they would be in direct competition with each other, since they’re aiming at the crowd of people who like racing games, and obviously would be trying to draw people away from the arcade experience by giving them a deeper and more detailed game.

    @Nosferatu – I think he’s just a perfectionist, not an idiot. This game is still going to sell like hotcakes, and yea it might have taken a while but we can already clearly see how that extra effort has paid off. I agree that Burnout is more fun though – but thats my preference in racers. I’ll take the ridiculous in depth detail of stats in my RPGs and strategy games, thank you.

  9. Xael says:

    @BigWoopMagazine

    Well for some reason there’s a bigger audience for racing simulators. You’ve seen the articles, the GT franchise has sold over 55mil. The only article I’ve seen for arcade racing that came close was the Need for Speed series. I did play burnout 3 I believe and yes it is fun, as well as Midnight Club 2 (which is a classic) and I agree with you for the most part, but still there’s just something odd to me to say that Arcade Racing and Racing Sims are in direct competition, that’s like saying RPG’s and Tactical RPG’s are in direct competition, there’s a fine line between being in the same category and being it’s own genre’s.

    Like fighting games for example, you have your 2D and 3D fighters, while a 3D fighter like Tekken will always get compared and contrasted by the likes of Soul Calibur and Dead or Alive, it can’t be compared to Street Fighter and Blazblue and dare I say King of Fighters XII. The similarities end at fighting, while the differences in depth each 2D and 3D offer are enough to classify them separately.

    The only similarity these games have is racing, but while Arcade racers are more friendly to the casual gamer, Racing Sims are more catored to the core and car enthusiasts.

    Seperating racing games aren’t as easy as say, shooters, because you can’t say 1st person and 3rd person shooters are in direct competition with each other since they both share one fundemental thing, and that’s shooting guns. While the differences in depth and controls are apparent between 1st Person and 3rd Person shooters, they still share the foundation of what makes it a shooting game. Shooting. The point is there’s a difference, and while it’s really obvious in Shooting games and not so obvious in Racing games, that doesn’t mean that the differences aren’t big enough to warrant it as a different type of game, therefor with different competitors.

  10. @Xael – I get what you’re saying, and respect that. I guess what I mean is that while you could say they’re different genres, I don’t believe that means they are not in direct competition. If I could off the top of my head name a good game that comes out in Nov 2010, I could argue that they are in direct competition – hypothetically, lets say Dead Space 2. A gamer still looks at those games and weighs which one he would rather play, and which one he is going to shell out $60 for. Of course they are much harder to compare since they are totally different genres, and this is an extreme example. Comparing GT to Burnout Paradise would be much more relevant, and of course within that comparison you have to note that they are totally different styles of racers, and that will be a large factor. Of course they’re different, or what would be the point of a comparison? But they differ in style, not genre. Clearly GT does cater to the car enthusiast crowd – but that doesn’t mean they just ignore the arcade racer crowd. The original GT games had an arcade mode set up specifically for such players. If that isn’t an indication that they want to draw in the more casual player as well as the enthusiasts, I don’t know what is. To me its like comparing Bioshock 2 with Modern Warfare 2. Sure they’re both FPS games, but they are completely different styles of games in every nameable way – yet they’re both still competing to get the same crowd of people to buy them.

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