
EA has certainly been bragging about how robust Battlefield: Bad Company 2′s multiplayer is and how DICE’s latest is going to take the shooter genre by storm when it finally joins the battle on March 2. With games like Modern Warfare 2 and MAG having such devout following, is there really room for another tactical shooter in the market? EA puts it bluntly: “no competition”…
EA product manager Will Graham told MCV:
DICE is at the forefront of defining the multiplayer and online vehicle warfare space and has substantial pedigree in this area following many years of success. We genuinely believe there isn’t a developer out there that competes with DICE in this space, and Battlefield: Bad Company 2 is going cement that.
The use of vehicles in Battlefield: Bad Company 2 sets it apart from the competition and no one else in the industry does this better.
This is also something the core are very excited about: DICE’s history of delivering a multiplayer experience utilising vehicles is something that sets it apart from anything else in the market. It’s also an element that fits with the increasing emphasis on multiplayer for gamers in general.
EA definitely seems quite proud of the effort they’re putting in to Bad Company 2‘s multiplayer feature, so expect even more EA smack-talking before the game releases from March 2nd and we find out if the game is a success, or if EA will be eating these brave words..
I hope its as good as they say it is. I tried the Demo and wasn’t that impressed.
I don’t see the gameplay being that much better than MAG…I feel like if MAG was able to be as graphically “pretty” as MW2 and BC2 then it would be the game to beat…the only thing I feel like BC2 might be able to hold over MAG’s head is the ability to spawn next to a teammate or within your squad. The ability to do that in MAG would eliminate a lot of frustration I think a lot of gamers feel when they die and have to run all the way across a massive battlefield to rejoin their squad. I definitely think they need to be working on this as a patch over at Zipper.
I’ll take destructible environments and tactical team work over a run and gun arcade shooter any day. Been on BFBC2 since the beta, and I must say, I’m more excited for this game than any other game this year. I played MW2 and thought it was a lackluster experience, nothing about it kept me for very long. I’ve yet to play MAG, but as it stands, Battlefield is where its at in terms of FPS games.
@ Aristoleami
If it’s tactical you seek, then it’s Rainbow Six of which you speak.
People constantly confuse these shooters as being “Tactical” , but the reality is, they all fall under the “Run And Gun” category. No matter how tactical you try to be, your still running head strong into a barrage of bullets like a sacrificial lamb.
Team Work ; if it isn’t non existent, is at a bear minimum, or simply accidental – I just so happen to kill the guy who shot you, whilst heading in that direction, “Hey , I got your revenge” …”Thanks man”
OR
Hey, “My Helicopter!” , “No, mine!”
The Only game that I can recall, that actually “allowed” for a more official Team Work/Tactical gaming experience was “Rainbow Six Vegas”
Simply by giving a “Wall peek” not only did they introduce something new & intervative, they changed the aspect of how one would usually perform in a first person shooter.
Now to take a look at what the “Wall Peek” actually did.
!) It allowed people to actually take a look at their character, so if they spent the time changing alternating configuring an outfit, they could have the opportunity to see it. Before and even after death.
2)It struck fear into the normal “Run and Gunner” . Not knowing if someone is waiting behind the wall or waiting for you to reach the X( read part 3)
3) X marks the spot C4, It’s a constant torch-er trying to use C4 in games, that lack motion sensors or a way to grasp a visual on a target without putting one’s self in immediate danger. Being able to watch your Target approach made it so much easier.
(You can imagine the countless possibilities available for tactical means of approach)
4) Teams were actually able to communicate , steadily advancing to their position.
Now compare that to the “Dime a dozen” (want ‘ na ‘ be – tactical) Shooters. Your first step, is Run & Gun
I didn’t make reference to Rainbow Six 2, simply because the game changed. Although it’s still tacktical. When they introduced the “RUN” and “Wall piercing bullets” it became almost as bad as the next run and gun.
When you run around the corner to take shelter from fire, and get shot anyway, it’s quite frustrating. We are all aware that lag regardless of how “epic” your connection is ,the slightest lag has a major effect on game-play. So there are constant moments when you get around a wall that bullets shouldn’t penetrate the most often still do.
But to wrap this up, good game, but not tactical.
sick of shooters. Fall is probable when I play another shooter.
i just wish bc2 had a co-op story eliment & more than 6 maps but apart from that it seems gr8! Spent 5-6 hrs on mw2 & about 20mins on MAG! 30+ hrs ‘so far’ on bc2 demo! That says it all for me……….
theres only 6 maps? ouch. thats a big hurt. The vehicles do definitely set this apart, along with the destructive buildings. The only reason I won’t pick this up is because I’m sick of military shooters all together, I’m just gonna stick with Bioshock 2.
@lemmy & Bigwoop
Just so you know there is nothing to indicate there is only 6 maps. The lowest rumoured is 8, but it was said on a dice programmer’s twitter there is going to be 16 new maps. Plus theres signs theres gonna be dlc maps.
Yep my 6 maps comment was false sorry LOL early info reads….
Even tho 6 woulda been gr8 more will be awesome…..! 100% buy!