
PhyreEngine for the PlayStation 3 is an advanced graphics rendering engine used by developers on a number of Blu-Ray disc based titles as well as downloadable games from the PlayStation Store. Now Sony is bringing PhyreEngine to the PSP to “make use of the strengths of the platform”.
Sony has just revealed PhyreEngine for the PSP today at GDC. Teiji Yutaka, Senior Vice President, Technology Platform of SCEI had this to say about this latest development:
“We’re very happy to see the continued popularity of PhyreEngine with the global game developer community,”
“PhyreEngine for PSP was developed in response to requests from the game developer community, and we hope that the release of the PSP version demonstrates our commitment and support for game developers on all our platforms.”
PhryeEngine for the PSP and a game demo “Tunnel Vision” will be on display all week at the SCE booth at GDC. We’ll keep you updated with any further information coming from GDC.
What games used the PhyreEnginge?
I was wondering that too, its the first i have heard of it.
http://en.wikipedia.org/wiki/PhyreEngine
the Internet to the rescue!
Big Ant Studios TBC TBC
Boolat Games topatoi 2 July, 2009
Capybara Games Critter Crunch[8] [9] November 2009
Codemasters DiRT using EGO Engine 2007
Codemasters Race Driver: Grid using EGO Engine 2008
Doublesix Games Burn Zombie Burn ! March 2009
FluffyLogic Savage Moon December 2008 (Europe), January 2009 (North America)
Game Republic Catan 2008
Gust Corporation Atelier Rorana [10] July, 2009
IREM PachiPara DL (DownLoad) Hyper Sea Story In Karibu July 2008
Ivent Games Strength of the Sword TBC
Lexis Numérique Brooklyn Stories (working title) TBC
Seed Studios Under Siege Spring 2010
Sidhe Interactive GripShift 2007
Sidhe Interactive Shatter[11][12] 23 July, 2009
Spiders[13] Mars September 2010
thatgamecompany flOw February 2007 (North America), March 2007 (Europe), May 2007 (Japan)
thatgamecompany[14] Flower February 2009
VectorCell The 7th Seal (working title) TBC
Ok so no AMAZING games, but note worthy.
hahaha
Well, flower and fl0w were pretty damn cool.
@shaper of form – way to use that google!
NO amazing games? Flower along was amazing. Not to mention Flow and Critter Crunch, now if my psp had some game played as fluidly and smooth I’d be happy. And hopfully help with the alias and choppy framerates on some PSP titles. Don’t get me wrong even with all this graphics that pretty much between PS1 and PS2, it’s still puts that crap sandwich dSi to bed.
I think the point is that Sony is offering a free dev kit to those who want to develop for the PSP,
hopefully that will spur some new development for the hardware.
[...] Continue Reading More OF This PSP News Here [...]
its more about the increased opportunities. Man all i need is a damn portable version of critter crunch to burn up even more of my life…
[...] PhyreEngine is an advanced cross-platform graphics rendering engine used by some game studios for PSN and PS3 games. Now Sony’s free-to-use engine will be available for PSP developers this spring. Sony will be demonstrating PhyreEngine for PSP at the Game Developers Conference in San Francisco this week. (Via PSP Updates and PlayStation LifeStyle.) [...]
[...] yourselves: PlayStation, Xbox 360, Wii PS3 to get lighter, slimming from 3.2kg to a mere 3.0! PSP to get PhyreEngine, a new advanced graphics rendering engine. Playstation Move gets a dev [...]
[...] PhryeEngine for the PSP and a game demo “Tunnel Vision” will be on display all week at the SCE booth at GDC. So for now all we can do is wait on it and see the end results as no other info has come out of this and whether it’s any good whatsoever. The main thing to remember though, is at least the PSP, which is sometimes overlooked despite the rather large userbase, is that steps are always being taken to improve it. Source [...]