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PlayStation Move Hands-On Impressions

03/27/2010 Written by Anthony Severino

When the PlayStation Move was first revealed during E3 2009, its precise 1:1 tracking won over fans and critics alike. With a Fall release date looming, Sony is set to deliver over 20 games at launch with over 36 publishers supporting the device. This is no accessory or peripheral, this is the “de-facto” PS3 controller along side the Dualshock 3. After getting some time with Move it seems to be taking shape as a platform, rather than just a controller.

During the PlayStation Blog’s PAX East Meet-up in Boston, MA, was my chance to get hands-on time with the highly anticipated PS3 motion controller, the PlayStation Move. Demand was high for the device and there was over 300 in attendance, regardless, I managed to spend an ample amount of time with the upcoming controller. I sampled the available software offerings, as well as a tech demos prepared to show off the Move’s capabilities and unique features.

Introducing, The PlayStation Move

The first thing I noticed about the PlayStation Move was how light weight it was (it’s just under a third of a pound). Which is not as light as the original SIXAXIS controller, but, not much heavier. Thinner than the Wii-mote, the Move is rounded which allows for a better grip and comfort. The bottom of the device has a port for attaching forthcoming accessories that may be released.

PlayStation Move’s signature element is the color changing, glowing orb on top of the wand.  This feature makes it instantly recognizable and when paired with the PlayStation Eye allows for 1:1 tracking.  Surprisingly the orb has a rubbery texture; you could squish it and squeeze it in your fingers. Definitely a plus in the event the controller went flying toward your precious HDTVs. The color range helps provide additional feedback as well as the built-in rumble. The orb would indicate attacks or damage with a red flash. Another example was provided via a “painting” tech demo. You could “dip” the PlayStation Move into an on-screen color palette. The orb would change to the corresponding color and you could “draw” with it. Taking that one step further, you could “dip” and “drag” the PlayStation Move across the color palette, and the orb would change color right along with the color spectrum available in the palette.

The controller features the PlayStation standard face buttons: X, circle, square, triangle as well as the PS (home) button. In addition the controller integrates an eponymous “Move” button with an analog “T”, or trigger button on the backside. Most of the game commands seem to be based around the “Move” and the “T” buttons. Including the face buttons found on a normal PlayStation 3 controller allows the PlayStation Move to work with games that weren’t initially designed for it. The added functionality, allowing for more inputs, commands or menus will certainly serve the core players.

PlayStation Move’s accuracy can not be overstated. Swinging, swaying, tossing, spinning, etc. all produced very impressive results. Every movement or action attempted translated on the screen with great precision and speed. Controller latency has been a concern and Sony R & D’s Anton Mikhailov assured me that it is something they are constantly working on. Recently he revealed latency had been reduced to just one frame and that it had been improved upon since the last showing of the PlayStation Move, just 2 days earlier.

The Games

The available catalog of software to sample was in the alpha stages, very early in the development cycle. Despite this, most things played smoothly with a few minor hiccups. Of the few issues I witnessed most were user error as not everyone was calibrating the controllers when needed. Among the software showcased were Move Party, Sliders, Sports Champions and a bunch of technical demos. Everything available was there to focused on showing off the motion controllers capabilities.

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19 Responses to “PlayStation Move Hands-On Impressions”

  1. Dan Massi says:

    “Surprisingly the orb has a rubbery texture; you could squish it and squeeze it in your fingers.”

    That does surprise me. From the images, it looked plastic.

    Overall, very good read. I cannot wait for the Move!

  2. I have one of those wands (a light wand toy) for my kids and knew it would be “squishy”.

    Peace,
    VG

  3. That gladiatorial combat demo is giving me nightmares of trying to fend off Demon’s Souls 2 with this motion controller…

  4. Xael says:

    Excellent read. I love the way you finished off with…

    “The PlayStation Move is the paintbrush to the PS3 canvas. The artists and developers ultimately are tasked with creating the masterpieces, not the device itself”

    I know certain other websites that won’t say things like that and instead blame the MOVE, if crappy games come out for it *cough…IGN…*cough

    I’m really psyched for this. More so Slyder and Motion Fighters, because they look like more engaging games and put MOVE on the map if it does everything it needs to do flawlessly, but this is SONY we’re talking about so you know those games will deliver.

  5. TurKadir20 says:

    Imagine Demon’s Souls with Move

  6. Great article. I’m really looking forward to trying this thing out. I kind of feel like that Slider game would work better with a regular controller though. From what I’ve read here and elsewhere, it sounds like there will be too much waggling going on.

  7. Sev, could you clarify? You said that Sports Champions is like Wii Sports but in “full HD”. Is it really in 1080p or were you just emphasizing the Wii using SD? Thanks

  8. I like using a dualshock3 but more than likely will pick this up. I played the wii but I usually get bored and bowl sitting down. so let’s see if its more thrilling to play

  9. JackC8 says:

    Good article. Glad to see they’re working hard on getting any lag taken out of it. If they can get everything working perfectly, this should be quite a neat little device.

    Hopefully we can look forward to some great mature games for it.

  10. draegen says:

    Here’s hoping all those Wii titles that showed initiative and promise get a Move remake: MadWorld, No More Heroes 1 & 2. Red Steel 1 / 2, Wii fit…(just kidding). Or just new titles under those franchises would be cool. ATTN all developers: Mature/hardcore oriented wii title = Move game.

  11. SPD55 says:

    Looks like Visa/Master Card will be happy when this releases this fall. Considering that some game-play needs at least 2 Move controllers to play the games and at the rumoured $99 price tag with camera and no information on other SKU packages it would make it cost prohibitive at that price point to have two controllers on release. Especially for those parents that are not working.

    Sony needs to at least price the different packages before release far enough out so that those that need to save can do so effectively.

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  13. haha, used to play sliders in real life while I was in college… sort of. We couldn’t grind the chair exactly… and really it was a chair with skateboards attached to the bottom – and we called it “death chair”. Can you guess why? I’ll give a hint – you couldn’t steer. Oh wait, thats the reason.

    Anyway, I’ve showed this and described it to people who aren’t gaming enthusiasts but have tried the Wii – and they still don’t understand the difference. I think its going to be hard to get those types of gamers in on it until it can actually be in their hands.

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