David Cage on Heavy Rain’s Commercial Success

04/10/2010 Written by Zak Islam

Before its release, Heavy Rain’s commercial success was a storm cloud of uncertainty. Developer Quantic Dream aimed to deliver a unique, deeply emotional experience like never before, leaving reluctant gamers unsure if the genre defining game would suit them. Heavy Rain went on to sell more than 200,000 copies on launch day. Now, the game’s director, David Cage, has officially revealed how many units the PS3 exclusive has sold since its February 23rd release date and what he expects regarding the future of the Origami killer.

During an interview with German website, Play3, the man behind the ambitious title reveals the game has surpassed many expectations in terms of sales and reveals his expectations for future sales.

We have sold more than 1 million copies of Heavy Rain worldwide. That was a surprise to many, since estimated sales were between 200,000 to 300,000 units. We estimate that by the end of the year, we will have sold 1.5 million copies and are very pleased with the reception.

Our game isn’t an action game, it’s not a role-playing game, [and] it’s not an adventure. It isn’t in any one genre. When you create a new, convention-busting game to the market, it’s always a risk, both for the developer and the publisher.

[Via]






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9 Responses to “David Cage on Heavy Rain’s Commercial Success”

  1. I’m halfway through the game and loving it.

  2. Crueltea says:

    Truely excellent. I played this game so much, it’s how I got my first platinum!
    If a sequel is made, though, they’d have to change alot, considering the story. The Origami Killer wouldn’t be drowning anyone, so there’s no reason to call it Heavy Rain 2, they’d have to call it “Clouded Smoke” (inhalation) or “Burning Acid” or “Shocking Ground”.
    Unless, of course, the sequel follows the Perfect Crime route, then by all means make a Heavy Rain 2, except all the mystery and twist ending will be gone considering you know who it is already.

  3. @Crueltea
    I can’t tell if the stuff about the sequel was serious, but a) you can’t do a sequel to a game with multiple endings unless you pick one ending ruining the first game for anyone that hasn’t played it, and b) sequels aren’t their style, cause they aren’t in it for money. They are in it to tell a story, and the heavy rain story has been told(except for the dlc I guess)

  4. Meghterb says:

    I’m happy to see the game/interactive drama succeeds as well. It’s my number 1 for this year so far.

  5. Richy2k9 says:

    hello …

    this is a well deserved success!

    cheers!

  6. Natiej85 says:

    I think I might have to pick this one up so those sales numbers got up.

  7. TheHater says:

    I wouldn’t be surprise if it hits 2+ million by the end of this year. Sales might get a little boost if the rumor are true about MOVE support.

  8. Caphead says:

    found this game extremely boring to play….. just my opinion. played it through once and got rid of it. I didn’t even bother to check out the “taxidermist” that i got free for pre ordering lol. dindnt even want to trophy whore this game..

  9. LOVE this game, the DLC was a little lack-luster, but still just fantastic.

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