
Capcom are known for several high-caliber titles ranging from the survival horror series known as Resident Evil and Biohazard to arguably the most popular fighting game series known to man, Street Fighter. What many people don’t know is that Capcom has also made another series over the years called Darkstalkers, which premiered in the arcades and was even seen on Sega’s Dreamcast. However, Street Fighter IV’s producer hasn’t forgotten about the series, and has been looking to create a new Darkstalkers title for quite some time.
During an interview between videogamesdaily and Yoshinori Ono, Producer of Street Fighter IV, Yoshinori showed strong interest in bringing back the Darkstalkers fighting series made by Capcom in the 90′s. During the interview Yoshinori stated the following:
“Yes I always try and talk about Vampire (Darkstalkers) during interviews because I want to show Capcom that there is a demand for a new game. I am desperate to make this game!”
It’s hard to tell why Capcom hasn’t listened to Yoshinori’s call for a new Darkstalkers title, but it’s safe to guess that Capcom doesn’t believe there is a strong enough demand for the series to warrant a next-generation title. If fans vocalize their interest in a new Darkstalkers title, there is a chance that Capcom will listen. Hopefully fans are able to drive Capcom to bring the vampiric Darkstalkers series to Sony’s PlayStation 3 platform.
[Source]
you know i think fighters have kind of been lacking as of late. I just can’t get into a fighting game with no depth to it. Im sorry but after playing Virtua Fighter other fighters just don’t do it for me. The only reason I even remotely play Mar. vs Cap is because of the marvel characters…wolverine in particular…i dont know just think fighers need a bit more depth, a real story, some kind of progression because lets face it all fighters are not equal, a skill system, an actual practice mode that when your done practicing you feel as if your actually better..again VF.
Just note however I don’t play many fighters to begin with.
@Graey – well the Soul Calibur series has always been pretty sweet, and practice definitely makes you better. I’ve always enjoyed the fluidity of the controls in the game, and the countering/blocking system. I picked up Tekken 6 when it was on sale, but find I still prefer the controls of Soul Cal. Between those two, thats enough fighters to last until I get whatever the next system is in a couple years – and I think its because of that lack of depth you speak of. There just really isn’t much that sets one apart from the other – certainly nothing that makes me go “Wow! thats an amazing game!”… I just kinda go “ehhh… another fighter… been there done that.”
@Graey
Apparantely not. Fighting games lacking depth?
Virtual Fighter 4, and while the game is good, it’s almost impossible to make a fighting game with no depth. You just need to get out there and watch the pros’ do it. Fighting games ranging from Tekken, Soul Calibur, Blazblue to Street Fighter each has a many more layers of depth that someone who has broken the line of beginner and advanced to intermediate knows. Back during the PS1 days I was still at beginner level and I too didn’t really see how much more depth the same game you’ve been playing for a while would have. as yes when I was playing virtua fighter 4 I was getting the feeling of advancement in skill, but that’s solely because the game is extremely technical, that didn’t mean that I was actually getting good. I always thought of myself to be good, but then Tekken 5 came around and I played that at a Rec Center, it wasn’t until then when I was getting my ass beat by someone who was playing on an arcade stick, that I realized there’s still much more to the game. Same goes for when I was getting my ass beat in Street Fighter the Anniversary Collection (With 3rd strike in it) also in the Rec Center. I was good at my beginner level, it was time to advance to intermediate, and there I sucked. With games like Tekken 6 and Super Street Fighter 4 I’m more aware of the depth in fighting games now than I have before when I was a beginner. For you see there is a depth, and with each skill level you actually reach, that depth will be presented to you, because you will need that extra layer to survive against the stiff competition.
To put this all in a nutshell. If you ever get put in a situation where you thought you were good and all of a sudden you get challengers that you just can’t beat. Well that’s the depth in the fighting game your playing that you didn’t know existed. Because if you did, then you would have been able to keep up.
@xael
Cool story, but difficulty isn’t the same as depth. If you have can only say that the depth of a game comes from how good other people are at it and nothing involving the gameplay at all you’re really reaching to make a point. Not everyone is going to be content with doing the same thing over and over again, with the only change being how your opponent presses buttons.
Look at UFC, that is basically a fighting game, but along with basic modes they have a career mode, they have classic fights you can play, and you can customize your fighter. Career modes in other fighting games are fight everyone in a row then the mysterious boss. UFC you get to practice, learn new moves, get better stats etc.
@JohnnyTruant5
UFC is a terrible example bro. That game is not a true fighting game, that game falls in the category of a wrestling game. And a Wrestling game is that, a wrestling game, not a true fighting game.
Your use of the word depth is different than my use. You think stats to your character and a career mode adds depth to a fighting game? Then you got it all wrong, I can tell who plays fighting games seriously and who doesn’t by the content of the comments.
Casual players can play fighting games but not see any depth to the gameplay mechanics. It is impossible for you to try to convince any pro player that you are among the best in a particular fighting game and then follow with “but it lacks any real depth” and have that pro player agree with you.
There’s really not much else for me to say to you. You obviously don’t know much about depth in fighting games, if you A) use UFC as an example and B) Phrase your words to make your point by saying “With the only change being how your opponent presses buttons”. If you don’t know about the fighting games, then don’t try to debunk my point. You’re entitled to your opinion, but trying to prove me wrong (an obvious hardcore fighting game fan) without having any knowing what depth in a fighting game means, it’s rather ridiculous.
Just think of it as this. If UFC is such a in depth “fighting” game, then why isn’t in showcased in EVO?
Time and time again in any good fighting game review, you always read something along the following;
“The games mechanics are easy enough for anyone to pick up and play, but it’s in depth enough to where even the pros can get into fierce competition”
Look them up yourself, you will see something like this on every review article on all the current fighting games. Tekken 6, SC4, Blazblue, SF4.
In the end man, you don’t play fighting games, like anyone at an intermediate level does. Like I mentioned before, a beginner might see himself as good, but you don’t know fighting games until someone beats you time and time again using the same moves you do, and you’re left wondering how did he do it. That’s depth in fighting game mechanics. Anything you say from here on out on this subject is futile. You just don’t know…
If anyone of you play SF4 or SSF4 and can’t even FADC -> Ultra from a Wake-up or doesn’t even know what that means. Then you don’t know jack about fighting game depth.
@johnnytruant5
didn’t you tell me 2 months ago that you dont know much about fighting games? when we spoke about Tekken 6 being broken with the bound system and lag online? UFC is not even remotely the same type of game as SC1-4, BB, T1-6, SF 1-4, SFA, KOTF 1-12,VF series, Fatal fury series, samurai showdown series etc
UFC you get to practice, learn new moves, get better stats etc
all of the above game i mentioned had a training mode, practice mode, combo trainer , some even came with DVD to show you what can be done. like buffing moves, layering moves etc.. its to complicated to explain in an article, its one of the things that if your truly interested in mastering you research it and hit training mode.
Last time we spoke i said i wanted to buy UFC just to try something different.. UFC at first glances looks nothing more than 2 guys hugging each other for inordinate amounts of time on the ground. Im not ignorant, i know theres more to it….. its same as all the other fighting games i mentioned.
For example some that play SC4 cant play SF4 simply because the techniques and strategy’s are different. I cant play DOA professionally because it reminds me of virtual fighter. (which i disliked). Even DBZ budakai and tenkai ichi have depth .. In fighting games you have to read your enemy, fake them out and mind game them into doing mistakes. its not just about rushing in there and pulling off the first few hits.
the problem i had with T6 was the rebound system. i felt it was unnecessary to allow a rebound from a bound .. bound, dragged to a wall, than bounce off that and get stuck in another bound than rebound.. anyone that plays fighting games knows what a ‘bound’ is in T6 or heard of it. Its strange to hear people say that in fighting games it comes down to a persons move or who hits first.. thats like saying first person shooter requires NO SKILL .. WHEN IT DOES.
@Xael
i still get chills watching this intro from the original Playstation Soul blade aka Soul caliber.
Hephaestus the blacksmith of the gods rising from the water to give sofitia a holy mission from the gods.
http://www.youtube.com/watch?v=ApsSVNP3wIc&feature=related
Sc2 look at the impression on Cassandra the gods have forsaken my sister!
http://www.youtube.com/watch?v=UPSQVOr4oX0
it means something if you truly enjoy fighting games
@Xael
If that’s the case then your use of the word depth was different than Graeys, and your argument is also irrelevant. You misunderstood his meaning of depth, and I was giving you points about HIS meaning of depth(the one you should have been commenting on but chose your own definition).
But lets start from the top shall we?
“That game is not a true fighting game, that game falls in the category of a wrestling game”
I did say “basically a fighting game” didn’t I? That means it only loosely fits in the genre, which it does. I don’t know what makes it a wrestling game though, are rugby games basically american football? No, they are different sports so lets not lump them together to make a point shall we. Or do we call all fighting games wrestling games cause you can grab your opponent? The wrestling part of MMA is as optional as any move in a fighting game, there are certainly fighters that focus more on their standup and don’t want to go to the ground at all.
The fact that you think UFC is such a bad example goes to show you were misunderstanding the whole thing to begin with. Also, It’s like you’re forgetting ufc is still fighting just because it’s a sport which is baffling. You’re acting like strategy isn’t a part of it because they are bound to real world physics. There’s also the different weight classes, which don’t change styles drastically, but there are about the same amount of fighters in a weight class as there are in some fighting games. So if you want to be able to counter all kinds of sizes and skills it won’t take any practice cause theres no depth to it. You’re hilarious.
“If anyone of you play SF4 or SSF4 and can’t even FADC -> Ultra from a Wake-up or doesn’t even know what that means. Then you don’t know jack about fighting game depth.”
Wow that sounded ignorant, a game doesn’t have depth unless you know how to do a move in some other game.
@shadowjin
“all of the above game i mentioned had a training mode, practice mode, combo trainer , some even came with DVD to show you what can be done”
Thats true, but I meant those things in the career really, how you get to shape your character in how you train and what area of mma you want to specialize in, and how theres more to it than just beating the characters in order. Theres also the customization in UFC that I know some fighters have, but I don’t see why that can’t be a more popular feature. I was never trying to argue the depth of the gameplay in a fighter,(though I did simplify it but thats just how I roll when making a point sometimes) but im getting arguements back against ufc gameplay that are based on “it’s wrestling so theres no strategy” .Though I don’t know much about fighting games, I have played(and do still own) some fighting games, so I know for certain i’m not basing my arguments on what I think of something similar to fighters(more directed at xael), i’m going by games I have put down because I’m not a huge fan of 2d fighting regardless of depth.
@Johhnytruant5
customizations are also part of most fighting games but not many..
UFC is real life made into a game… everything i mentioned like SF3 etc isn’t.. its story based.
for example Taki from SC series sword rekkirimaru and mekkimaru are twins, 1 was infected with evil and is now binded down and rarely used …unless its a special.. in every SC game the story changes and it effects not only the story but even the weapons. Originally Taki could use both swords. While this might not mean anything to you.. its very important because Soul Caliber doesn’t have anyone in real life to follow..ie Brock Lesnar ,Frank Mir ,Antonio Rodrigo Nogueira ,Cheick Kongo .. instead we have Taki and mitsuruigi “classic battles”, ken vs Ryu, Sagat vs Ryu all these are classic battles.
The real problem is that developers this gen are so focused on MP that fighting games SP modes are suffering. They give no background history, no detail etc. Every SC game you found a weaopn and it was displayed with a background story and when equipped your stats changed.. it wasnt just a visual change.
@JohnnyTruant5
dude give it up, you don’t know anything about fighting games. No one who plays fighting games competitively would put UFC in the same category. You happen to be a casual fighting game player who owns UFC and likes it’s career mode. You have no say in this topic. You dont know anything about the genre.
I know precisely what Graey was talking about because he mentioned Virtual Fighter and I know what he means. You obviously haven’t played that game. For one it doesn’t have a career mode, so in no way is he reffering to depth as “content” which you ignorantly did since you have no idea what is being talked about to begin with.
But you keep playing UFC and you keep thinking you have a say in fighting games. No one said anything about wrestling games having no strategy but it can’t be played competitively, and since you don’t have a statement for my EVO comment, then you obviously don’t know what that means either.
hahahaha, go back to what you know. Figthing games isn’t one of them
you even told Shadowjin you don’t know much about fighting games, but here you are commenting on a topic just because you enjoy playing UFC. hahahahahaha GOOD ONE hahaha
The Depth you’re reffering too is content. and NO ONE was talking about content, career mode, stats on how hard you can hurt someone if you hit them, all that shit are in wrestling games, and as you mentioned UFC has that, that’s what I put it in that same category. Fighting games only custumization is outfits that’s it. not exactly the same thing now is it? The only thing that came close to a “career” mode was Alpha 3′s World Tour Mode, but I bet you didn’t know that either.
Hey Graey, ill switch it around to put it in a better perspective..
you know i think fifa games have kind of been lacking as of late. I just can’t get into a soccer game with no depth to it. Im sorry but after playing fifa 2007 other soccer games just don’t do it for me.
@Xael
Now we’re playing the assumption game are we? Alright i’ll point out the places where you flat out made something up.
“dude give it up, you don’t know anything about fighting games. No one who plays fighting games competitively would put UFC in the same category. You happen to be a casual fighting game player who owns UFC and likes it’s career mode. You have no say in this topic. You dont know anything about the genre. ”
I never put ufc in the same category, but i said it is similar, which you can’t argue without being totally ignorant. I borrowed UFC from a friend about a month after it came out(lets compare this to the 2 fighting games I own for ps3) and haven’t played it since, me using features it has to make a point has nothing to do with the quality/my opinion of any game whatsoever.
“I know precisely what Graey was talking about because he mentioned Virtual Fighter and I know what he means. You obviously haven’t played that game. For one it doesn’t have a career mode, so in no way is he reffering to depth as “content” which you ignorantly did since you have no idea what is being talked about to begin with. ”
It’s called virtua fighter actually, and i’ve played more than one of them. For one, it does. You fight all the characters in a row, it isn’t called career mode but it’s the same thing, not my fault you don’t understand that. There is no progression there besides “fight the next guy”. I am also truly shocked that you would point to the lack of a mode being an argument for why he isn’t talking about lack of modes. Doesn’t make sense.
“But you keep playing UFC and you keep thinking you have a say in fighting games. No one said anything about wrestling games having no strategy but it can’t be played competitively, and since you don’t have a statement for my EVO comment, then you obviously don’t know what that means either. ”
I don’t have to explain to you how real life fighting is competitive do I? And I REALLY don’t have to explain why a game that is only loosely in a genre isn’t in tournaments that are 100% about the genre. You know why UFC isn’t there, I know why it isn’t there, but you have chosen to ignore that I said its only sort of in the genre.
Being played competitively also has what to do with features? You can play halo competitively, is it a fighter game!?!?
Seriously, why would I give up common sense when I get these baselss assumptions to laugh at in return
@Xael
Oh, so you mean the things I was saying could add depth to fighting games aren’t in fighting games? Well the fact that I mentioned them implies I knew that already but thanks for the tip!
A new fighting game can only strengthen the catalog, I’m looking forward to this idea becoming reality.
You don’t know fighting games, I never said you don’t make sense, you are using common terms to explain yourself, but what you don’t understand is that You have no say in this matter because you don’t know fighting games. I like how when I first made my comment you try to refute me on a completely different topic. My very first comment, was on fighting games mechanics and you try to argue with me about fighting game content. Then when I make my point clear, you try to re focus on content and somehow someway you try to still make it seem like the sense that you make is worthy enough to combat the sense I’m making.
anything can be played competitively, but the day I see UFC on any kind of fighting game tournament is the day that your arguement has any relavancy. So it has content, so what? hahahahaha. UFC doesn’t belong in the topic of fighting games. It’s just sooo pathetic how that is your best example. You know nothing. Scrub.
@shadowjin
“The real problem is that developers this gen are so focused on MP that fighting games SP modes are suffering. They give no background history, no detail etc. Every SC game you found a weaopn and it was displayed with a background story and when equipped your stats changed.. it wasnt just a visual change.”
Thats pretty much what i’m saying, i’m not discounting the gameplay of fighters, just that in general they lack features that would add replayability to those that aren’t hardcore fans. Somehow using UFC to explain this got xael thinking I was comparing gameplay directly.
@xael
lol. I am really learning a lot about myself from you. Tell me, what I else do I know NOTHING about. lmao I think I am gonna make some popcorn this could be good.
Oh hey you made a typo also, on your first comment I was explaining to you that you misunderstood graeys comment. I’ll let that slide though.
@JohnnyTruant5
If you are agreeing with shadowjin and ultimately saying that you are not discounting the gameplay “depth” of fighting games, then why were you trying to disprove my point when I was entirely talking about that in specific, the gameplay “depth”. If I was on a completely different term of gameplay “depth”, my question to you is how is it sensical to disagree with me when your on a different topic. You were using a different topic to disagree with me. What sense does that make?
I wasn’t aware that you were on a different topic to begin with altogether. I gave you the benefit of the doubt that since you are disagreeing with me, I’m sure you’re points are on the same aspect. But they weren’t. This whole time I was talking about gameplay depth, and your talking about content depth.
Yet somehow you kept on and kept on trying to combine both topics, to prove me wrong. You haven’t been exactly on the aspect of the point I was trying to make since you first disagreed with me. Although that is the new angle you’re trying to take.
All of a sudden you are trying to change your angle, once shadowjin came in and blew your spot with your own words stating that you didn’t know much about fighting games, you wanted to then emphasize that your point was made on content depth.
When (since we’re quoting here) your first comment towards me was in direct dissagreement as you can see.
“Cool story, but difficulty isn’t the same as depth. If you have can only say that the depth of a game comes from how good other people are at it and nothing involving the gameplay at all you’re really reaching to make a point. Not everyone is going to be content with doing the same thing over and over again, with the only change being how your opponent presses buttons.”
The only reason why I gave you the time of day, was solely because you were in disagreement with me. Then you provided an example. Yet your example, was content “depth” wise, while disagreeing with me on my point which was about gameplay “depth”
Now let’s say I did misunderstood Graeys comment. Still my point was was clear and direct, I was talking about gameplay “depth”. In the end bro, you’re the one who messed up. Because even though you were talking about content “depth” you decided to debate me anyway.
You can keep trying to do whatever it is you’re trying to do. But like I mentioned before, in the end you’re just a casual fighting game player who owns UFC and somehow feels like you have a valued opinion on a 2D fighting game article (yet you mentioned your dislike for 2D fighting games to begin with). Whatever “ideas” and “wish list” you may have for fighting games, keep them to yourself, they hold no value in the core fighting game community.
“Whatever “ideas” and “wish list” you may have for fighting games, keep them to yourself, they hold no value in the core fighting game community.”
Oh no, i’m the devil for suggesting features be added so the games appeal to more than these hardcore elitist dicks you’re making fighter fans look like, and the example I used was absolutely retarded because the gameplay isn’t 100% similar! Doesn’t matter that you were the only one talking about core gameplay though.
You really didn’t get much of what I was saying and thats ok, you thinking im wrong doesn’t make me wrong so we can leave it at that.
What did I say you were wrong on?
You know I’ve noticed you’ve been just making things up left and right.
When you first stated that I said that “wrestling games aren’t stratigical” when I didn’t say that.
Now you’re trying to say that I said you’re wrong? The only time I stated that you were wrong, was when you tried to disagree with me using a terrible example to tie in content “depth” with my point of gameplay “depth”. All I said is that you’re talking about a different topic in which you pathetically tried to use to disagree with me on a another topic.
Shadowjin quickly got into the content “wise” topic, but he never did agree with you about UFC being in the same category and then you gave in and mentioned that you werent here to disagree on the gameplay “depth”. So what the hell where you exactly “disagreeing” with me about, when you first responded to my comment?
If it wasn’t for the core fighting game community Aksys games wouldn’t have continued on with Blazblue, if it wasn’t for the core community Street Fighter wouldn’t have came back the way it did.
Don’t be mad at me because I didn’t see your examples of UFC to be a brilliant thing to bring up on an article about a traditional 2D fighting game. But like you said “and the example I used was absolutely retarded because the gameplay isn’t 100% similar! ”
You’re just at the point where you’re saying nothing of substance to what you’re whole point was. But like I keep saying. You keep on trying to sound relevant on a fighting game article in which you are still “casual”…
@ JohnnyTruant5
but you are wrong johnny.. no matter how many times you flip that story you got modded by the PSL moderator a.k.a shadow and pawned by Xael. Instead of admitting you tried to crack a funny joke on Xael, you choose the wrong topic. Cool story tho. In space, no one can hear your scream…