LittleBigPlanet 2 Officially Confirmed, Details Forthcoming

05/08/2010 Written by Mike Hartnett

Well, after tons of rumors, speculation and leaks, Media Molecule has officially confirmed what exactly it is they’ve been working on for nearly the past two years.

Yes folks, it’s all true. Media Molecule has officially confirmed that Sackboy is making a return and that LittleBigPlanet 2 is, indeed, in development. The news came via Media Molecule’s Twitter feed this morning.

It’s all true! We’re excited to say that we are making LittleBigPlanet 2 – Full mega details on Monday :)

This is certainly awesome news, with the first LittleBigPlanet receiving universal acclaim and Modnation Racers just around the corner, it looks like this is going to be a busy year for the Play.Create.Share brand. If you thought the customization options were amazing in the first LittleBigPlanet, one can only imagine just how refined they’ll be this time around, considering how much time Media Molecule has had to tweak and fine tune it.

Stay tuned to PlayStation LifeStyle, as we’ll be sure to bring you all the juicy details when they hit this Monday!






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19 Responses to “LittleBigPlanet 2 Officially Confirmed, Details Forthcoming”

  1. Graey says:

    Yes like I said before on the other article…they can make a second one as supposed to just having a mass amount of DLC for the first one. If they tweak it enough, and add things that were not possible in the first because of say programming or the world in general then yes I think this would in fact be a sequel. We’ll have to see what they have come up with next week.

  2. dbigfeet says:

    to justify a part 2, it will take more than just a few tweeks

  3. Yet another must own title from Sony. Great job

  4. cornerman8 says:

    @dbigfeet

    I got this from NeoGAF, its in the new subscription from GameInformer:

    Okay. Here we go:

    LittleBigPlanet 2 Game Informer June 2010 Issue Information

    Context about the first LittleBigPlanet

    - The first LBP was never intended to be a simple platforming game
    - Over 2 million levels available online
    - About 56,000 new levels per week on average

    LittleBigPlanet 2 Information Starts Here:

    - LBP 2 has less of a focus on platforming altogether and it’s more of a platform to actually create games with
    - There is an all-new level creator and it is not just a tool to create platform games.
    - As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
    - A player can even customize a HUD. The example given is a health bar for a fighting game.
    - A Media Molecule developer has created a fully-functioning Command & Conquer Clone
    - Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won’t need to be “hidden behind the curtain” when you make games with LBP2.
    - There is a new super-important creator tool called “direct control seats”
    - (from previous point) In LBP1, lots of people made rudimentary “hold R1 to accelerate” vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
    - Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
    - You are no longer limited to the game’s stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
    - Direct control seat’s control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
    - Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
    - Example of the previous was Yoshi’s Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
    - There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he’s mentioned by name)
    - Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
    - Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
    - Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
    - A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
    - There are now movie editing options as well.
    - Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
    - There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
    - If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
    - For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
    - Sackbots can be drastically increased or decreased in physical size.
    - Sackbots can be controlled by direct control seats as well.
    - There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
    - Media Molecule says explicitly there are multiple more gadgets coming.
    - All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
    - There is a major overhaul to the story level as well. There’s the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
    - Storyline is not country-based like last time, but is based in periods of time
    - Here is a list of levels and summaries so far:

    - Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level

    - Steam & Cake: Steampunk-style level based on a fucked-up tea and cake party

    - Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.

    - Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures

    - Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as “art noveau”. The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.

    - Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.

    - Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
    - Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you’re watching or playing the level.

    Also,

    Originally Posted by Crisis:
    Sure. Quality-wise is is very, very close to the first game. However this is not even close to true of all the screenshots of the levels. Things look far less rudimentary in the levels this time around. One thing that I am genuinely liking and I hope is transferring to all the other user-creation tools is how the game shows you what commands are assigned to what microchips. Best way to explain it is to have you think of what happens when you press on a link on the iPhone. It blows up the microchip’s commands with a little transparent, green comic-book style speech bubble part at the bottom pointing to the microchip it represents.

    Sackbot templates start as a square-ish version of Sackboy with no faces. They resemble a wooden puppet very much. There are all kinds of various lighting effects on display. My favorite one (because it’s so unique) is the 8-bit pixel Apple II-style lighting. You’ll see what I mean by that when your issue gets in.

  5. cornerman8 says:

    Just going by that (which is not everything)…that’s been newly added…its more than a couple tweeks.

  6. Iyashii says:

    Would be nice to jump back into the LBP world.
    Seem to be missing out lately.

    Though I really hope I can import my original LBP profile.
    The amount of DLC that I have, would be unbearable if I couldn’t.

  7. Robotron says:

    So wait for the GotY edition to get all their DLC for free on this one as well?

  8. skypeonps3 says:

    lets just hope that it isn’t as lame as spore galactic adventures

  9. Meghterb says:

    I hope they keep the good work. It’s always hard for a sequel to be better.

  10. Graey says:

    Exactly…enough for a sequel. I knew they would have to almost completely redo how the game works in order to classify it as a sequel. From the information above I think they made their point. I never really even tried to make a level from the first one. But with this coming later in the year and mod nation racers later this month I am indeed going to test my creativity.

    Lol hopefully I can make a zombie level…

  11. TheHater says:

    LBP2 sound just too good to be true. But I still can’t wait.

  12. dbigfeet says:

    yeah that might be more that a few tweeks.

  13. Brent says:

    This is looking to be even better than the first one just based on the list. It’s like they took everything they left out, did wrong, or could have made better and crammed it into a Play.Create.Share. title that will not be beat in the coming years. This is going to be a day one buy for anyone that owns a PS3. (Hopefully I can get it a few days before the release like I did for LBP1)

  14. CoGeO- says:

    Damn I still need to Plat LBP 1 ahahaha! ..can some1 pss help out by playing/hearting my only level! :)

  15. Hongo says:

    Here’s to hoping online create is ready to go right out of gate. Sony needs to market that aspect of the game more than anything IMO because I myself find that to be the most enjoyable aspect of the game. Other than that, cannot wait.

  16. SolidCake_ says:

    looks great to me, thanks for link to pics

  17. wtGp says:

    yup can’t wait to play LBP2

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