
Media Molecule and Sony’s LittleBigPlanet created a whole new genre, with Play. Create. Share., allowing users to not only enjoy LBP, but also give user the ability and tools to create detailed levels of their own, many of which rival those created by Media Molecule.
Not so long ago, the embargo for LittleBigPlanet 2 was lifted, and now, the sequels’ art director explains how the game could have only existed on Sony’s black behemoth.
In an interview with VideoGamer.com, LittleBigPlanet 2′s art director Kareem Ettouney goes on to talk about how LittleBigPlanet 2 could only have existed on Sony’s console.
Especially LBP, the way it’s written, yeah. To be honest, I’m an art guy so I don’t really know. But hearing the conversations that we have, a lot of the time we go, why can’t we do this? And we go, it’s full. The memory is full. We have that conversation every day about some feature. It’s just really using the full range of the beast.
LittleBigPlanet 2 is currently scheduled for a winter release.
Haha, it makes sense to me. Media Molecule crammed so much into the first LBP, wasn’t it around 40GB total? No way that would fly on the 360. I guess you could install it…
i love it when they are useing the full range of the beast
IT LIVES!!
I prefer my beasts to be underutilized and unappreciated
Sony should make a PS2 send-off version.
@TurKadir20
Yeah, then MM can actually port it to the Xbox. LOL
…am I the only person who wasn’t completely impressed with LBP. I think the level overheating shows that even the PS3 can’t completely run it, and wtf is up with having too many fan created items… seriously.