Headshots & Friendly Fire: E3 2010 Edition

06/28/2010 Written by Josh Fernandes

The gaming industry has gotten bigger and better with each passing year, but sometimes they just don’t do things right. Whether it’s game play, story, pricing, or business practice, sometimes the industry needs a little friendly fire from the gamers to keep it in line. Other times, developers look down their sight and fire off a well placed bullet right into our unexpected head.

It’s that time of year again. It’s time to dissect the massive amount of news out of E3 to find which news was a headshot and which was a tragic case of friendly fire. Be sure to check out page 2 for the views of other members of the PSLS staff.

A Bit of Friendly Fire

Killzone in 3D

Now, what I saw was the alpha build of Killzone 3 in 3D, so it could really improve by the time the game is released. With that said, I still didn’t like what I saw. During one of the sequences, you and some buddies are on one of those flying platforms with a couple of gun turrets. The turret next to you, is ejecting its bullets right in front of your face. In regular 2D, this wouldn’t be a problem, but because 3D makes everything so much more pronounced, it becomes near impossible to see whats on screen. Aiming with your gun also seemed to be a lot harder. Lining up your sights, and following moving targets was like trying to steer a car with your elbows….and the car is a model T.

My Eyes Can't Handle All The Dimensions!

Doors Not Properly Labeled

So, I go to the 2K booth at E3 to check out some Mafia II. I see a giant Mafia II sign, and a bunch of people milling into a door right next to it. I walk inside and see the room all decked out like a 50′s style kitchen. I though, “cool, this is the right place.” I sat there for 5 minutes, while a man with a very heavy Australian accent yelled at me, before I realized this was the room for a game called Xcom, which isn’t even coming to the PS3. I was going to leave, but they had shut the door and a large, intimidating man was standing in front of it, so I just stayed and watched the entire game. After It was over, I got up and walked out and saw the mafia II door on the adjacent wall. Of course, where else could they have possibly put it!

Boom! Headshot!!

Twisted Metal

OMG! I feel like Eric Cartman when he was waiting for the Wii to come out. Does anyone want to help me freeze myself in snow until this game comes out? The new Twisted Metal game isn’t just a new Twisted Metal, it’s a huge update to the franchise. This game didn’t feel like just another Twisted Metal game, it felt like an entirely new experience and game. David Jaffe has been twittering like a madman since the unveiling of Twisted Metal…Well, more than usual…and I have had my eyes glued to his page for days.

Let's play love, marry

3D (for PSN games)

Although I didn’t like Killzone’s presentation in 3D, everything else I saw was great. Super Stardust HD looked fantastic in 3D. The Sly Cooper Collection was like liquid sugar for my eyes. Everything looked so crisp and clear. As of now, I’m scouring through my things for stuff I can sell so that maybe I can afford a Sony 3D TV in the fall.

Continue Reading: PSLS Staff Joins the Friendly Fire >>






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6 Responses to “Headshots & Friendly Fire: E3 2010 Edition”

  1. TurKadir20 says:

    Twisted Metal’s graphics look good anyway.

  2. Believe me, a David Jaffe game could have OK graphics and it would STILL kick ass!!

  3. I’ll still play a game for the sheer fun of it, for sure (which is why every once in a while I turn on BreakQuest which looks weird on a 50″ screen, or Castlevania SOTN, which is dated but still awesome fun). However, when looking at a next gen game coming out, you automatically judge it by graphical quality. You haven’t played it yet, so what else can you go on? Thats why I look at the Twisted Metal trailer and go “ohh… cool. but the vehicles seem… flat?” It lacks detail, but its in the early stages too… so it should, hopefully, look better later. Either way, I’m sure I’ll buy it and have tons of fun.

    I’m glad that Sony isn’t pushing all their devs to use the Move. Jaffe flat out said that twisted metal and Move don’t work well together. Good, I wouldn’t have used it for that if he tried (motion control mario kart sucks!).

    As far as 3D for Killzone goes, maybe you just need to get used to it? I remember when I first got MW2 and saw that stupid jelly on the screen, I was pissed. I eventually got used to it. I’m still disappointed with what they did to that game, and would have preferred no jelly. Here you’ll have the option to turn off the 3D if you can’t get used to it, so it can’t hurt to have the option,,, right?

  4. jimdude99 says:

    Mafia story was pretty funny

  5. @bigwhoop

    I never got use to the jelly vision :(

    @jimdude
    I was there with cameron teague. Somehow, he ended up sitting on the other side of the room, so i spent most of my type trying to get his attention. The guy next to me I think got distracted by me whispering “hey! PSSST!”

  6. yea the rooms were a bit of a mess at the 2K area but it wasn’t too big of a deal cause X Com looked pretty cool

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