
When Guerrilla Games’ PS3 exclusive Killzone 2 came out last year, it shattered the records with its dazzling vivid imagery. It’s now a little over a year later and Killzone 3 is announced and will contain improved visuals as well as 3D support. Killzone 2 is still at the top of its class, so how is this even possible? The development team has the answer.
Examiner recently interviewed Hermen Hulst, the director of Killzone 3, and asked Hulst about how the Guerrilla Games team has managed to produce such incredible visuals in 3D. Hulst responded with the following:
“With Killzone 2, we felt like we pretty much scraped the bottom of the barrel in terms of performance. Our technology team has actually found an additional 30-40% in performance — we’ve been trying to figure out how to best apply that into the scale of things.”
Although Killzone 2 seemed to push the PlayStation 3′s three-year-old hardware to it’s limit, the console seems to keep growing in potential. With roughly seven months to go until release, there is plenty of time for Guerilla Games to polish the game to an even smoother finish, and with around 40% more performance to utilize in the upcoming sequel, Killzone 3 should be fully capable of providing consistent surreal experiences while maintaining clean frame rates, all while supporting a 3D experience like we saw at E3 2010.
And the still have 7+ months more of development
they had more time with the 2nd time around. they were able to find out more with what they could do. it looks like they have improved it from the first to second ps3 try , like uncharted to uncharted 2 , or you can compare infamous and how the new infamous 2 looks. every year a game keeps rasiing the bar higher and higher , uncharted 2 , god of war 3 , gt5 , and next year killzone 3 and infamous 2.
uhhhh…. cool. seeing as how no one seems to know what the peak performance actually is, where are they coming up with these percentages?
I just hope they tighten up the controls. I don’t care how people argue it. The controls had LAG. I think it was due the buffer that they used to create the amazing visuals.
ray it wasn’t lag. it was weight from all the equipment you had but pc and arcade shooter folks hated it so they “patched” and messed that up.
the controls purposely had lag to mimic actual weight. so if you dont like it then “na na na na hey hey hey good-bye” we dont need you im loving kz2 and i hope they transit the controls of kz2 to kz3. i just hope guerillas supports kz3 more outside of dlc and fixes glitches and bans cheating laggy fucks
@Rynxie
Hahaha another ridiculous simulated weight defense, lmao, any game that does that is retarded, I mean you think inducing LAG is a technical achievement worth praise. I’m sorry you just made me laugh so hard I bout pissed myself, and Kz3 is confirmed has having much better controls(oh n if it wasn’t an issue then why did GG change it?) I guess us “cod players” will be watching you guys go bye bye.
^^^
sounds like someone never shot a weapon in real life
@Xael
Actually i’m a very proficient marksman, if that’s the only weak come back you have in defense of LAG induced controls in a video game the you really need to get out more. If I want realism when shooting a weapon i’ll go to the shooting range in the real, when I come back from that range I wanna sit and play games with controls that aren’t broken. Try again buddy!
^^^
Really? Its an animation used to simulate realistic weight, if you don’t want that go back to MW2, the controls aren’t “broken” but everything else is fucked.
@ENiGMATiC_HiTMAN
Nice choice of words. You could have simply said that you have handled weapons in real life, and that would have been a lot more plausible than “very proficient marksman”.
That’s the equivalent of me instead of saying “I’ve served in the Armed Forces” I chose to say “I was Navy SEAL”. Which sounds more believable?
Convincing someone of something over the internet isn’t easy, granted. But in how you deliver it makes the difference, and “very proficient marksman” doesn’t help your case.
So in fact you try again
@ENiGMATiC_HiTMAN
You would think for someone who fancies themselves a “very proficient marksman” they would appreciate realistic weight to the controls, than your typical arcade shooter.
@ENiGMATiC_HiTMAN
So you go to a firing range, hold your rifle or pistol, and stand stationary, taking your time to line up your shot before hitting the target?
How can you possibly take information from that scenario, and imply it to the situation of being in an all out battle, with heavy weaponry and full supplies on your person, whilst being fired upon yourself, as per the example of warfare given in KZ2? I’ve never fired a gun in my life (because they’re murderous, stupid things that have no place in anybodys posession except for a trained professional) and even i can see that your talking complete, total and utter shite!
Did you just want to feel big by being able to call yourself a “proficient marksman”? Because to be honest, i think it made you come accross as a proficient “hard-on”!
I just hope they get rid of the in-game load times. That was a major blemish on an otherwise outstanding game.
@ENiGMATiC_HiTMAN
no youre comment made me laugh LOL LOL LOL
this kid knows nothing about weight of clothing, gear,and gun that effects shooting accuracy and speed. sorry if guerilla wanted to try something different then your arcade cod and halo gay shit
oh and im not going anywhere. i owned using the original kz2 controls and ill own even using a more bitch cod control for kz3. trust me either way it wont hamper my skills. i just preferred the better more realistic control of kz2.
@Xael
Glad to see someone mellow who wants to have a respectable talk.
I don’t prefer arcade style shooters and I actually play kz2 more then I would cod(mw2 is a damn glitchfest)…i’m trying to get across the point that the weighty feel can be done through other means other than inducing lag. There will be a day when that stuff should be worried about by developers, like when we have the holodeck from star trek then they can release battle gear so you can play realistically. Until that day comes their concern should be how smoothly and accurately the aiming controls are with analog sticks on a controller. At some point developers gotta step back and distinguish what is practical to apply to their game to stimulate realism, and what isn’t. With motion control gaming becoming popular they could easily release a light gun peripheral for the game and there you have something practical that stimulates realism, right?
@xST-ANGERx
Never said I go to a gun range, I think you raged on your keyboard a little fast their don’t cha think?
lol, here’s what I clearly typed: “IF’ I want realism when shooting a weapon i’ll go to the shooting range in the real, when I come back from that range I wanna sit and play games with controls that aren’t broken.” I was also nice enough to capitalize it for you.
and @you n Xael: Where me does saying i’m a proficient marksman have anything to do with a gun range or the military? hmm? just curious how you guys jumped to that synonymy…If you must know I love playing paintball :p
But hey playing video games will make you jump to those conclusions I guess, lmao!
You know, now thinking about it…a killzone themed gun attachment for the move would be cool to have, wonder if they’ll do something like that, i’d buy it.
@Rynxie
Hey if that’s your opinion then so be it, but I wouldn’t kick things off by telling people who see a legit problem with the game with: ““na na na na hey hey hey good-bye””, GG even expressed themselves that they made a mistake with it, and believe me GG can come up with something that’s unique and not “arcadey” while still having better controls.
I know how someone can like something in a game and don’t wanna see it go, but the thing is there has to be an equilibrium to cater to everyone as best as possible, a good example is how I was a huge Gears of War 1 fan. I was in the top 100 in ranked execution in 2007, I became a beast with the shotty and could clutch most tight situations(off host too), in Gears of War 2 they took away the fast fire rate and lowered the damage of the shotty. I hated the move, but they did it because it was a problem and people complained about it, other weapons simply weren’t being used as much as they should have been. I honestly don’t wanna see GG turn on its hardcore fans and put out cod cloned controls, but I do wanna have controls that are smooth.
Jesus Christ, these guys are programming GODS. I can’t wait to see the final version of Killzone 3. I’ll probably crap my pants.
how about you just increase the sensitivity ENiGMATiC_HiTMAN??? It’s called “Options” and you have them…I increased the sensitivity a little in the game and then I thought the controls in KZ2 were just fine.
For everyone else, LAG is a poor term to describe the sensitivity of the controls. LAG is a negative term which would mean the game took a while to recognize what the controls were telling it to do, like when you have a poor internet connection. That wasn’t the issue with KZ2, it knew exactly when you wanted it to do something and started the movement right away, it was just slowed down to simulate the weight of weapons.
Anyway, BigWoop – it’s easy to come up with the percentages for increases in performance, the percentages that don’t mean anything are when they say they are using 100% of the PS3′s power. The percentage of the PS3′s power a game uses is relative to the time it is developed. So a game that uses 100% now, could very well be using 100% for as much as the developers know about using the PS3 right now. But someone is always going to find a new, better, more efficient way to program games, so the peek performance is always going to increase. Really it’s a completely false statement every time a dev says they are maxing it out because they know themselves someone is going to top it later.
For people complaining about the controls of KZ2: is there some rule that says every shooter has to share the same control layout and sensitivity? Shouldn’t you take your shooter knowledge and approach each new shooter differently, trying to see what it takes to succeed at the new game?
The question here is whether the gun controls were difficult because of the intention of the developers or through poor game design.
I personally had no problems with the controls (so much so that I’ve played the game 4 times, put in over 100 hours of multiplayer, and I have the platinum trophy). So no, I don’t think the game was poorly designed. It was meant to be realistic along with the rendering and the physics the game utilized.
When I picked up MW2 later the same year, I felt the game was too EASY. That lock on feature takes a LOT of skill out of that game. Having to actually line up your shots in KZ2 took much more precision in my opinion. (I have the MW2 platinum as well.) Some people just don’t like learning how to play a new shooter, I guess. Both games were good for what they were, but KZ2 is my favorite shooter this gen.
(Of course, by the end of KZ2 on elite, I’m just running from checkpoint to checkpoint knifing most of the guys anyway. When each guy takes a whole clip to kill, it’s not worth the aggravation and constant restarts.)
Killzone 3 is gonna look amazing
SOunds great, i just want to see what the jungle levels look like right now.