Gran Turismo 5 Gets More Realistic

07/15/2010 Written by Adam Wolfe

Fans of the long running sim racer, Gran Turismo, have long been waiting for the series to offer damage. With Gran Turismo 5 on the horizon new details of the realistic damage system have been released.

The Gran Turismo official site has revealed information on three different damage types that we will see, as well as which models will be showing the damage.

Physics is damage. Damage to affect the physical simulation and alignment deviation. The damage may affect the operation, which stopped running straight, and is not stable in the corner to express a variety of symptoms depending on the amount of damage. On all models.

Scratch dent in the dirt and visually recognizable damage or scratches and dirt adhere to the body, then get depressed sometimes. On all models.

Deformation displacement of the panel body get depressed sometimes, but shifted to form a body panel, and other damage that warped. Only affect the premium car.

Even though there isn’t a ton of info there it is very nice to hear that damage will finally be included and its not just cosmetic, but also physical damage that will cause the cars to handle poorly.

Look for more info as the November 2nd release date gets closer.

[Source]






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13 Responses to “Gran Turismo 5 Gets More Realistic”

  1. Graey says:

    Hopefully you have the ability to turn it off. What can I say I like options. :)

  2. lemmy78 says:

    Here comes the spending hours building up cash just to spend it on repairs every 3 seconds… lol
    If i want to drive a dodgy handling wonky car i’ll go drive my Ford LOLOL
    I’ll second the OPTIONS notion!

  3. GAM3R_16 says:

    More realistic? …it already looks better than real life!

  4. Sweet, was looking for something like this would be implemented into GT5

  5. ah, and heres I was worried that the performance degrading damage would only effect the premium cars – would have made those premium cars more difficult to use. Glad it effects all of them.

  6. dbigfeet says:

    this is goign to be the most difficult game ever made

  7. SPD55 says:

    If the damage model applies to online MP then that would keep a check on the those that intentionally knock others into walls and off the track. That is why I stopped playing online with GT5 Prologue, the penalty system was used by others to knock you either into the wall on Daytona or off track on the road coarse to slow you down so that they could win and you could not do anything about it. With physical damage to cars maybe that would slow down that type of behavior.

    It certainly would make the game more realistic as a simulator…

  8. SolidCake_ says:

    what? no mention of the bane of every race care driver….fire
    a fiery deathtrap going 180 mph would be nice every 15 races or so,
    just like in real life.

  9. cfusionpm says:

    So they’re doing what DiRT did 3 years ago, but not for every car, and want us to think it’s revolutionary or something?

  10. Rynxie says:

    i 100% completed on gt1, gt2, gt3 and not gt4 because it was way too long wayyyyyyyyyyyy to long. 500 lap races? my ass. ill get this game but ill doubt ill even go past 30% which is 20% less then what i did for gt4.

  11. cfusionpm says:

    ^ You can always use b-spec mode for the longer races. Granted the driver is generally a moron, especially with a tuned, non-standard car, its better than nothing.

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