The Tale of Two Namco Vs. Capcoms

07/21/2010 Written by Corey Schwanz

Just last week PlayStation LifeStyle reported that Super Street Fighter IV Producer Yoshinori Ono had a “new game” in development. But a new rumor has come out that no one ever saw coming.

Last week at EVO 2010, the World Fighting Finals, Namco Bandai’s Katsuhiro Harada and Capcom’s Yoshinori Ono took the stage together for a speech. Although no concrete information was given, an announcement that a certain “fighting game debut trailer” will go live this Saturday at Comic-Con. What could it be?

Well, according to GameInformer, TWO separate games are coming: Namco Vs. Capcom and Capcom Vs. Namco. No you didn’t read that incorrectly. The two companies obviously collaborating, but will handle the development separately. Capcom will create a Street Fighter-eqsue experience, with 2.5D graphics and ultra combos, while Namco will create a fighting game with the Tekken 6 engine, with full arena movement and in-depth physical combos. This is not the developers first foray into cross promotion, with fans remembering the Japan-only tactical RPG, Namco × Capcom. Looks like we’ll find out later this week at Comic-Con, be sure to stay tuned!

[Source]






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19 Responses to “The Tale of Two Namco Vs. Capcoms”

  1. Ah deadly. I’ll be picking up the 3d version cause I hate 2d fighters

  2. namco x capcom was great but with all the dialog and text i dunno.

  3. Rynxie says:

    i dont know how they are gonna pull off street fighter characters using the tekken engine and in-depth combos to relate to the tekken fighters without scaring the street fighter fans away and vise-versa. im sorry but if this is real imma be the first to say “FAIL”.

  4. Rynxie says:

    P.S considering capcom loves sucking MS cock and namco recently bringing the tekken franchise multiplat the ps3 version better be superior or i know a lot of people who wont buy it for that reason alone.

  5. Rynxie says:

    P.S.S

    exclusive tekken characters from previous games (1-5 featuring tag tournament) for the ps3 version anyone??

    but i doubt

  6. strange. I posted a comment here earlier, about how this seems pretty sick. I see no comment. wtf mate?

  7. wtGp says:

    have they forgotten that failure of a game that capcom made when they created that street fighter 3d like tekken game. Street Fighter is solely a 2d game. The namco vs. street fighter version will just be a tacted on gimmick of SF characters however l will be check out street fighter vs namco for the better fighting engine

  8. Xael says:

    @wtGp

    Dude READ the article man. NAMCO is handling the 3D side, using the Tekken 6 engine. If you still doubt that it will look good, than that’s on you. This isn’t Arika that’s working on the game, it’s NAMCO. If you don’t like the Tekken series to begin with, than I can see your sceptism, but don’t go trying to confuse the Arika development team with NAMCO’s.

    I on the other hand love both fighters and I think that they are both the best fighters in the market in their respective realm. I know NAMCO will not dissapoint with how they will handle street fighter characters, Capcom on the other hand and with the way they handle DLC leaves my mouth a little sour, but overall I’m sure Capcom will handle tekken characters amazingly as well.

  9. KwietStorm says:

    @Xael

    I love both fighters too (though Tekken started to fall off after 4), but that doesn’t mean I should automatically be in love with this idea. It doesn’t matter that both companies will handle the two with their respective engines. If you do love both fighters, then you should immediately see many fundamental problems with the way they would work without many compromises. This is the reason Street Fighter vs Mortal Kombat never came to be. The dynamics are wildly different. If they turn out ok, then it will likely be because it works for the game that it is, but nobody should be surprised when you can’t pull off your favorite FADC into a Ultra in the Tekken version of Street Fighter or when you can’t pull off your favorite 7 hit wall juggle in the Street Fighter version of Tekken.

  10. Xael says:

    @KwietStorm

    That’s exactly the point man. I’m damn near a die hard fan of both franchises, but unlike many nay-sayers I won’t expect something that just isn’t going to work on something else.

    That’s why I will get both games. I am a fan of each for what they are, not for what they aren’t. So for example, if I’m playing the Capcom version, I’m not going to be expecting King to do his chain grab combos, nor am I going to be expecting Feng Wei to counter-attack only enemy punches.

    And if I’m playing the NAMCO version, I’m not going to be expecting a shoryken on the wakeup, or being able to FDAC any move.

    What I do expect from each version handling the other franchise is to handle it with respect to the franchise. In other words, I want King on the Capcom version to “feel” like King from the tekken universe with a Capcom taste. So his Chain combos, could be an Ultra, he could combo into a grab (Guy already does this in SSFIV). Shoot some characters can already Wall Bounce in SSFIV, so why not have Tekken Characters be able to do that, so that they can combo it in an extra move or an Ultra. Make their Wall Bounce move EX versions, so that way it doesn’t get spamed all the time.

    And bringing Street Fighter to the Tekken Universe isn’t going to be unimaginable. Raven can teleport already from certain moves, so that covers all your teleporter characters, Have Bison and Dalshim Teleport only from a move. Some Characters from the Tekken Universe already have their own version of the Shoryuken (Heihachi and Kuma to name a few) I wouldn’t mind if Ryu doesn’t have a Hadouken, but when you think about it Devil Jin has a projectile (Lazer Eye) as well as Yoshimitsu, Armor King (With their posion Gas), so all they have to do is modify the Projectile a little bit, to be able to use, but to use at their discretion, Because like Devil Jin, it leaves him vulnerable if he misses. And if you really want to include certain special moves from the Street Fighter characters, then why not make them grabs in Tekken. So for example you can have one of Guile’s grabs to be a flash kick, he would execute the grab command, and in the animation you would have his opponent trying to hook punch Guile and he ducks and clocks him with a flash kick right on his chin. Or you could make them counter commands. So you would input the counter for Ken to counter kicks, and if you catch an opponent kicking he would parry it and do his hurricane kick.

    It can work man, I just hope these developers don’t get scared to get creative, I would love to see a more complex move set for the Shotokan Karate martial art that Ken and Ryu uses. And when you think about it, move sets are covered for almost every martial art in Tekken, so you can have a Sagat VS Bruce match, Jin VS Ryu match, Steve Fox VS Balrog match. Combining the two universes is very very doable. It’s all about using your imagination, and already looking at the small similarities, and HOPE that the developers are on the same page

  11. KwietStorm says:

    That’s fine if you have no problem with it. What I’m saying is that I currently have no desire to play those games in ways they weren’t meant to be played, or in ways that or too foreign to me. I’m not the type who isn’t open to new experiences, but you couldn’t pay me to play something like Street Fighter Kinect. It wouldn’t be Street Fighter. There’s nothing wrong with being skeptical either. Just because we are fans of two different games, doesn’t mean that we should automatically be in love with the idea of them coming together. That’s all I’m saying. I would much rather wait and see what comes of it before saying I’m all for it.

  12. wtGp says:

    @KwietStorm

    exactly. Just because people like both companies doesn’t mean they should just throw them together to make a game. Having two fighting games that have different play styles is even worse

  13. wtGp

    namco is making the 3d one not capcom , so bringing up capcom’s attempt at 3d street figther makes no sense , when they’ll have nothing to do with it. basicly it will be namco characters using the street fighter iv engine in one game with the sf4 gameplay , and capcom characters in the other in the tekken engine and tekken gameplay. im guessing most people don’t even read the article and go strait to making a post.

  14. Rynxie says:

    you guys are missing my brothers point which i agree on as well. these games will attract those who play both tekken and street fighter as well as those who only like one or the other. yes it might scare some away but there really isnt a point. just stick to what youre good at and challenge the other company

  15. Max Murray says:

    This must be what we were looking for at E3:
    http://playstationlifestyle.net/2010/06/07/capcom-namco-team-up-for-the-fight-of-the-century/

    two titles with appropriate fighting styles and adaptations for the franchises’ styles sounds like an UNbelievable project. It’s really exciting to see teams working on something like this.

  16. NIxter17 says:

    This is so awesome! I mean Tekken fans and Street fighter fans have always been rivals ( I’m a tekken fan, my cuz is a Street fighter fan, I’m ashamed to call him family sigh). I would love to finally prove to my cuz that Christie Monteiro can gancho chibata Chun Li’s butt anytime, anywhere any platform!

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