
After five years of development time, Final Fantasy XIII released as what even Square Enix calls a “disappointment”. The developer has since pledged to work on shortening the development cycle for upcoming games.
While speaking with Yoshinori Kitase at gamescom, he explained that the development team for Final Fantasy XIII took over five years because of the leap in technology. Thankfully, the team plans on being quicker with their next title in development.
“Final Fantasy XIII, for example, was the first ever numbered Final Fantasy for Xbox 360 and PS3, so we really wanted to make it absolutely perfect and it took a long time to make it perfect. But maybe next time around we need a much shorter time.”
He was then asked to elaborate on his statement about “much shorter time”, to which he replied:
“Yes, yes, hopefully.”
While “hopefully” isn’t exactly a commitment, the good thing is that Square Enix now has the Crystal Tools engine complete, which should spell a much shorter development cycle. While Final Fantasy XIV is nearly upon us, the PS3 exclusive Final Fantasy Versus XIII was recently given a dry 2012 release date. Although the development of Final Fantasy XV is yet to be announced, we can only hope that it doesn’t take half a decade to complete.
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so ff xiv in 2011 , ff xiiivs in 2012 , and maybe ff xv in 2013?
VS better come out a good month before December… I need time to finish it before the world ends…
(FFXV will obviously never happen)
“Absolutely perfect.”
Square is dead.
I think what they meant by “perfect” was “acceptable” graphically and gameplay wise. True it wasn’t as expansive or involving as previous versions, and it maybe have been a bit boring/lame, but there are a lot of games like that, and a lot of them can basically wear out your X button just as much. This set a certain bar graphically. They can never be worse than this. They have their act together it seems and will produce the FF that we all want, with the elements that they now realize was missing from 13. Some people like to over react, but they’ll do fine. They have competition, now more than ever. They need to do better. And if delaying VS, or coming out with a new game (15) makes sense (and they will know if it does) then I welcome it. But only because I expect them to learn from their mistakes and deliver.
Ironic they should say this just as they’ve announced that XIV will be delayed.
disappointment is an understatement. They should edit out the parts where I press x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x…. and then it’d just be a bad movie. I can’t even begin to fathom what they were going for when the word “perfect” is brought up, unless its “perfectly boring”
@BigWoopMagazine
You could do that with the older FFs too, you just add a bit more Up and Downs in the mix.
If you let the computer play for you, you deserve to be disappointed – in yourself. I hardly used the “auto-battle” system, and because of that, it felt very similar to the older systems.
@tazin – with the chain system in place, not using auto-battle turns the battles into gruelingly long pain in the ass no fun death scenarios, since it becomes near impossible to keep a good chain going. Along with that, I can’t strategize well beyond the auto-battle crap since I can only directly control one character. For at least the first 3 hours of the game, there’s really nothing else you can do anyway, unless you really want to specifically pick between “attack” and “blitz”, which is generally useless. I guess I could insert an L1, scroll to healing combo, x, switch back to attack, etc… but its not really strategy or fun thinking. Its waiting until your health is low, heal, and back to chaining again…. xxxxxxxxxx…. I could go into much more detail about how the character advancement system, ability selection, and enemies are all pretty lame as well, and how everything is so simplified that a four year old could make their way through this game… but if you haven’t figured that out by now, then this explanation is a lost cause.
But you’re missing my point. Of course your could play like that. But you can also NOT have your main character as a “commando” and have an array of magic attacks that you choose from. Or use some interesting paradigms. You basically put it on autopilot and went for a ride. Did you try to customize your weapons? Did you even finish the game? If you knew what to do, some battles would take LESS time NOT using auto-battle (which I consider strategy).
My biggest gripe was the linear character upgrades. There was a bit of decision making, but as in all things, you reach a point where the road is mapped out for you.
I think people were more interested in Versus than they were FFXIII (I would have easily taken FFXIII:V and waited for FFXIII) They better not scratch their butts over FFXIII:V or I’ll be pissed.