
Need for Speed: Hot Pursuit is on tour and we recently attended one of the events being held in San Francisco. Check out our live coverage of the event, our thoughts about the game, and even some Q & A with the game’s marketing team.

The last time we met up with the Need for Speed team, it was for some pre-launch publicity and hands on with Need for Speed Shift. With the release of Hot Pursuit coming at us at high speed (November 16th to be exact) EA partnered up with Sony and put on an awesome event in San Francisco, with the press being allowed in 2 hours early complete with open bar (until 9) and a live DJ. The Seacrest County PD was also on hand, to make sure things didn’t get out of hand.
They didn’t arrive in the Crown Vics that you would usually see normal police departments drive, but how could you ever refuse their budget requests?
Before the party took off, EA had members of their product marketing team available to walk the press through the game itself, with a dozen HD TV’s with PS3′s and pre-release copies of the game ready to go.
We sat down with a PS3 controller and Andrew Meakin, a Product Marketing rep from EA,who was not only a rep but a pretty serious gamer as well. He walked us through the different aspects of the game (while demonstrating some serious driving skills) and answered all of the questions we had, even if all he could say was “no comment”.
A. EA wants to make sure the NFS series touches on more than just one genre of racing. While Shift was based on track racing and kept to the “Simulation Racing” genre (Shift 2 will continue this when it releases next year), Hot Pursuit wants to stay true to the series with a social game that leans more to the “Arcade Racing” genre.
A. Autolog is a living, breathing, dynamic social experience that is the very heartbeat of the game itself. It is how every aspect of the game is accessed and controlled. You can see what all of your friends are doing and that is updated in real time automatically. You can compete against them head to head, or just try to beat their times. Every time one of your friends sets a new record, you will be notified and you can jump right in and try to top them.
Autolog takes the social aspect of the game and makes it easier then ever to connect to your friends that are currently playing the game, and allows you to top the ones that aren’t.
A. The same emphasis is put on both aspects of the game. The Cop’s cars are equal to the Racer’s cars, and the only advantage the Cops will have is the helicopter they can unlock once they rank up.
A. You can play as either a Cop or a Racer (or take turns as both), and each type has their own ranking system that will earn you cash and unlock better cars. Ranking up as a Cop will unlock cars that only the Cop can use, and the Racer can unlock cars only they can use. There are two separate online experiences that can be had with the game, and it’s up to you to choose which one you want to drive into at any time.
A. It will be four times bigger than Burnout Paradise, and that includes all of the DLC that came out with Burnout paradise.
Q. Will the game be open world like Burnout?
A. Only in interceptor mode.
A. If you are playing as a racer, you will be dropped into a spot on the map. It is your job to not get busted by any Cops that are driving around. If you are playing as a Cop, it is your job to bust that racer. The Cop will have a certain radius around them that if the Racer is within that circle, the Cop will be able to locate him on the map. If the Cop has unlocked the helicopter, then the helicopter has its own radius that aids the cop as well.
This mode is completely open world and both the Cop and the Racer can go anywhere within Seacrest County.
A. You’ll just have to stay tuned and see.
A. Motion gaming has its advantages for some genres of gaming, but it won’t be incorporated into the NFS series at this time, but we never know what the future may bring down the road.
Big thanks to all of the EA reps that were on hand to answer all of our questions, and for providing us with early access to the event. Two hours of uninterrupted gaming allowed us to put the game through its paces, and really get a feel for where they are taking this genre. Need for Speed went back to its roots, and it sure was nice to see the flashing lights chasing us again.
Check out page 2 for some gameplay video and a gallery of images from the event, including Paul Pierce of the Boston Celtics.
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This has officially amp’d me up. My pre-order couldn’t get here faster! (I’m loving the free Shift promo, too)
to me it is pointless to bring up motion controls for a racing game. For me motion controls should ONLY be about adding realism to gaming, and a few fun party games are fine, but if the motion controls are just used as a gimmick I am against it. They already have steering wheels and pedals for racing games, I don’t know how it would be possible for motion controls to make the experience any more realistic than that so I don’t see the point in adding it to a racing game.
@Giese – its good they brought it up – now we know they’re not wasting their time with it, yay!
What I’m wondering is if its open world in single player mode. I don’t mind so much that theres only one mode online where it is, but I feel like if I’m offline its pretty fun to cruise open world. I haven’t played a Need for Speed since the original on PSOne though, so I’m not really sure what to expect from this… except uhh… speed.
Just awesome!
Damn, I thought they were just talking about online modes there. Thanks for the confirmation Louis.
so I’m guessing the races are gonna be closed tracks..? it would have been a great thing if it was open just like paradise. Actually, I remember the backlash Criterion got for going that route when Paradise released. I thought it worked awesome and to this day is my favorite racing game of all time.