Dissidia 012 [duodecim] Final Fantasy is more than just a sequel – Tetsuya Nomura knows this. In fact, he’s so concerned with making sure the game is received well, he has no problem suggesting changes to one of it’s core elements: the combat system.
Mitsunori Takahashi, Director of Dissidia 012, touched on various aspects of the game in a recent interview. One of which was the addition of the new “Assist” feature. Takahashi-san mentioned that Nomura-san had requested the combat system be more enjoyable.
The goals the team had to do this were the following: increase a players choice thereby deepening the experience, and to make the battles look more alive. To meet those goals, players will now be able to call for support from a player selected in advance, and upon depleting their “Assist Gauge”, — which is built up by performing Brave attacks – your support character can perform a Brave or HP attack in your behalf. This new system satisfied Nomura-san’s request.
Adjusting a core element of a game can be difficult; it seems in this case though all should be well. Dissidia 012 is shaping up to be yet another crown PSP jewel in the Square Enix family.
I can’t wait to play as The Warrior of Light with an assist by Cecil Harvey…nice.
Mr Nomura-san dissidia sounds good and all but why don’t you focus more and speed up VersusXIII?fans start to get frustrated
or work on KH which everyone is demanding
This is hilarious. I always want the things I do to come out better as well!
Moron.
@Nosferatu King
Heh..yeah I kind of thought the same thing. To be fair I take the news more as details on the new support system game play rather than just saying that he wants his next game to be better than the last.