Early Reports of Audio Issues for Enslaved Surfacing

10/04/2010 Written by Allen Tyson

Enslaved: Odyssey to the West has received a warm welcome by fans. Early reviewers, and those who played the demo, have lauded the game for its cinematic experience and gameplay. It appears that all may not be well in the West–if early reports by users are to be believed.

According to posts by users on the Ninja Theory Forums, there appears to be an audio issue with Enslaved: it won’t consistently playback in 5.1 surround. Users have also reported that this applies to  both the retail copy of the game as well as the demo. Despite troubleshooting and adjusting numerous settings with the audio section of the XMB, the issue still persists.

One of the developers — who goes by the forum handle of Peonic — is asking for more data so that it can be tabulated and investigated. He has assured forum members that “…we will get this investigated!” It’s unknown at this point what  the extent of the issue — or if there truly is one — but at least Ninja Theory is looking into it.






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14 Responses to “Early Reports of Audio Issues for Enslaved Surfacing”

  1. Bugs are natural and hard as hell to avoid. Especially when you have people who shut their systems off while the hard drive is being accessed, and then complain that the game bricked their system.

    SONY should have an XMB link to report bugs/glitches for games. They could separate it by genre and developer, which may lead to more intelligent responses by the masses. They could also have a light tutorial on how to report a bug. That way people wouldn’t just complain “my sound is dropping out”, as they could possibly add that they were in a certain portion of a level, doing a particular action eg like the old problem with the grenades in Socom that would sometimes deafen your player for the entire map.

    They have millions of lines of code they have to sort through, and if they don’t know exactly where to look it makes it even harder for them to replicate it.

    Again though, SONY has to step up and make life easier for us to report these things. Some developers do not even try and make themselves available to receive a comment on their product.

    This game looks to be a good rental…possible buy after it drops down in price.

  2. Not surprised that there are issues, especially since they admitted that they were not working as hard on the PS3 version. I played the demo and was not impressed, it reminded me of a knock off of inFamous, but without any of the attention to detail or care. Wait until tomorrow and we here how bad the screen tearing and sound issues.

  3. lemmy78 says:

    Demo up there with the worst ever demos! Screen tearing galor… Just awful looking / playing game.. & i bet it aint like that on the eggbox!?! FAIL.. Not even a rental for me!

  4. How could they have done such a terrible job having been previously a PS3 exclusive dev?

    They really dropped the ball.

  5. I don’t get these guys i mean I’m no programmer but these guys started off as a Sony exclusive company you think they could at least get the game playable i mean it doesn’t have to be the prettiest thing ever or without some few minor bugs people can ignore but they just seem to have no luck with it

  6. themule says:

    Here’s the thing: Ninja Theory, however successful was Heavenly Sword, built a name for themselves with the PS3. They alleged they didn’t make a dime out of the game and went multiplatform. Now that’s alright and I don’t blame them, perfectly justifiable. However, their decision to go take the short route with the Unreal Engine AND develop MAINLY for the X360 is unforgivable. It’s been proven time and time again X360 owners only DON’T BUY games without shooting/multiplayer in them. Much-hyped games like Alan Wake FAIL miserably even if the developer ruins the game making it a moronic shooting fest like the fans of that console want, just because is doesn’t have multiplayer and it just doesn’t work. There are 2 types of X360 gamers: those who play shooters, and those who play Shooters AND WRPGs (Fable, Mass Effect, Dragon Age, Fallout). Ninja Theory may believe they will sell much more of Enslaved than they did of Heavenly Sword. Double the install-base (even the PS3′s is more than double what it was back in 2007). But is not a question of install-base alone. Is the target audience on the 360? Is the target audience on the PS3 for a game that looks sub-par just as Bayonetta did compared to the “main” version? No, and hell NO. Expect Enslaved to sell miserably on the X360 and do just decently on the PS3. I bet right here the game won’t crack much above the 1.5 million (NT said) Heavenly Sword made.

  7. Kaminari says:

    76% on Metacritic. Nuff said.

  8. ashik82 says:

    Heavenly sword had 7.1 surround in 2007 .and Enslaved’s 5.1 output is glitchy !

    I think Ninja theory successfully unlocked a Bronze trophy :

    ‘ U have degraded your games perfectly’ …ding

  9. :::sigh::: this is why I hate when people go from exclusive to multiplatform. Xbox holds us back. Sorry, not fanboyism, just fact. Its that whole weakest link thing…

  10. Ray Conley says:

    Just wanted to chime in on this. During my review of Enslaved, I haven’t encountered any sound glitches/bugs. I’ve been getting 5.1 surround on my setup during play.
    My guess is it has something to with the HDCP on the HDTV.

  11. Jawknee1 says:

    Sigh….who cares, this game sucks anyway.

  12. weapon178 says:

    Feels like everyone here just wants NT to fail for no good reason….

  13. It’s not that we want them to fail for no good reason it’s the BS line that they couldn’t program this game properly for the PS3 despite having worked exclusively on the PS3 hardware before. They just got lazy and did the game design for the 360 and will give us a crappy port because they were to lazy to do the work, so in esscence if they fail it is by their own design.

  14. weapon178 says:

    Why does everyone assume just because something didn’t work or there is a bug in a game that the developers are automatically lazy? Issues fall through the cracks all the time and we’re lucky enough that we have such things as online updates in this generation of gaming.

    Perhaps I’m just more tolerable than most people when it comes to shit like this. Specially if it’s not exactly a game breaking issue like this one. Also, making an exclusive game for one system doesn’t automatically make you an expert on that console. How many developers found new and better ways of taking advantage of the PS2 over the years?

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