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MAG Update in Deployment

12/09/2010 Written by Tyler Minarik

MAG Patch 2.10 full patch notes:

Gameplay (General)

  • Implemented “Multiqueue” functionality to allow users to queue up for multiple game modes simultaneously
  • Added “Multiqueue” XP bonus modifier that increases as more modes are selected
  • Increased XP to CP-earned ratio to 1.5 CP for every 1 XP
  • Reduced price of Medical Kits to 500 CP from 800 CP
  • Teammates can no longer prevent you from repairing vehicles and objectives when in your line of sight
  • Shortened cooldown times between leadership FRAGOs to 2 seconds from 10 seconds
  • Added “friendly fire” modifier so that allies never receive more than 50% damage when hit by a friendly vehicle
  • Improved item-swap speed

Gameplay (Skills)

  • Decreased effectiveness of “Marksman Recoil Stability” and “Marksman Steady Aim” skills
  • Improved effectiveness of First Aid Kit and Medical Kit skills, “Self Heal Speed” and “Heal Recharge Rate”
  • Increased effectiveness of “Improved Smoke Screen Rate” skill

Weapons

  • Slightly widened knife-swing arc

Interface

  • Enemy vehicles now show damage bar when “attacking” them with a repair kit
  • Slight presentational modifications to the “Character B” and “Character C slots”
  • Correct text now displays in the Armory when viewing the SVER Hazard helmet

Audio/ Visual

  • Acquisition Escort vehicles now have unique models for each faction
  • Improved mine-laying animation

Miscellaneous

  • Removed “Directives” button from the “Deploy” menu
  • Added “Multiqueue” button to the “Deploy” menu and sidebar areas
  • Added feature that allows users to take in-game screenshots via XMB Photo menu (1280×720)
  • Reduced chances of being randomly dropped from a “Clan Deploy” game
  • Fixed an assortment of menu-related lock-ups
  • “Clan Deploy” performance updates
  • Minor server performance enhancements
  • Fixed typo in “Chest Candy” trophy
  • Various localization updates

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10 Responses to “MAG Update in Deployment”

  1. MAG is currently $15 at GameStop.

  2. LaZyTiMe says:

    I hope Zipper learns from MAG when making Socom 4 and they don’t put out half of a game and drive away everyone and then release the other half of the game 6-8 months later..

    • they told you what you get right on the box and its only online… cry moar please?

      • Bigsby says:

        The point he’s trying to make is that the “other half” which we all know is still geared towards online should have been there from the start. I liked the game but waiting 20 minutes to enter a match was absurd. No kidding nobody plays this except for die hard fans. In my opinion the game had potential for greatness but they dropped the ball. Attempting CPR 8 months later is a moot point.

      • This game was and is incredible. Who cares if it lacked in some areas at launch. Did you ever play Fallout New Vegas? I was forced to quit that game because of extreme framerate hiccups and multiple system freezes. A game THAT buggy should have never been released. MAG blew me away because they put 256 players in one match with no lag and divided the teams up extremely well. I would take a MAG sequel over SOCOM 4. Yes, they could have put more into it before launch, but they didn’t. MAG DLC: $10 comes with 3 maps, a new mode, and new weapons. For both DLCs. That’s bang for your buck. MW2 map packs. 3 new maps and two recycled maps from COD4. $15. I choose the people who care about their customers.

        (This comment isn’t directed towards anyone)

  3. At least they’re doing it all through patches. If Activision was in charge this announcement would probably be about MAG 3.

  4. LaZyTiMe says:

    dude, everyone left the game b/c of that.. not cool

  5. Meghterb says:

    This game is really underrated. Reading this article made me wanna play it.

    I might play it later today, but it’ll most likely take a long time to join a game ..

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