
Announced in March 2009, the Move compatible, real-time strategy game for the PlayStation Network, Under Siege, was first set to release later in that year, but was then delayed to November 3rd 2010, and then given a late 2010 release date, which was once again broken. Developer Seed Studios has now spoken out about the title’s delay, explaining the difficulties behind releasing the game.
In a message posted on their Facebook, Seed Studios explained that the delay was due to Sony’s rigorous quality assurance process across four continents, and their own inexperience as a self-published developer:
Dear Friends and fans,
Under Siege ™ was created in 2007 by the hands of Bruno Ribeiro, the lead-programmer of Seed Studios. The starting point was to bring to consoles the RTS genre, but in a way that worked well with the main controllers, allowing a different approach to handle it, away from the mandatory concept of the use of mouse and keyboard. The platform chosen was the Playstation® 3 – the digital distribution model was very interesting for us, as also the technical capabilities and the universe in its brand. From the original idea, the concept was always evolving until we reach the current format, passing through several interface versions, game play, game design, sound, language, among many other disciplines that a video game at this level requires.
As a result, Under Siege ™ is a project that has been constantly growing over the 2 ½ years, ending up far more complete than we imagined when we began this adventure! Consequently, the workload of each team member has increased, as also the degree of complexity. So, 78,000 hours later we have something like 360,000 lines of code and about 10,000 files that make up the download will be available on PlayStation ® Store. As such, we would expect that closing a project of this magnitude wouldn’t be easy, but the truth is that we have it closed – we’re done!
However, as you have noticed, we were unable to make the release of Under Siege ™ on schedule, and we do not have, yet, a new date to announce. The Christmas time would have been fantastic to launch our game, and many gamers waited really for it. Unfortunately, despite all our efforts, this was not possible.
We think this is the right time for a detailed explanation, because your support has been unconditional, as we see on the weekly letters and emails we receive at Seed Studios, giving us kudos, even without having playing our video-game. It is this force that also makes us want to do better, so it would be very unfair not to give any explanation at this time.
First of all, it is important to say (and the risk of repeating myself) that the game is ready; both the national and international press has already begun to receive copies for review. The truth is that we were not at all expecting that a last step, which focuses solely on the final quality assurance, would be so time consuming. It is the first time that we produce and publish a project of our own and, as such, there was a whole learning process that eventually complicated our accounts in terms of calendar. The game has to come near perfection to your hands without ‘bugs’, but it is also important to be fully in accordance with the graphical environment and context that the PS3® universe you got used. Under Siege ™ will be sold in four continents (Europe, North America, Australia and South Africa) and in several dozen countries. The task of putting together the video game to work with Sony on all these countries is a demanding process, but it also has to be perfect.
The highly anticipated game will hopefully release soon, with it already being rated by the ESRB. We’ll be sure to keep you updated with the game’s release date – or any further delays – as soon as they happen.
They must be doing something in the game that Sony is not ready to release yet. Last spring the features were listed even in the fall of 2009 before move was out. I read that even if the Move controller was not released the game would be. I am looking at the user features of in-game video chat and voice chat and it might even have cross game chat in the game.
But that last feature would need a FW update, but with Home Core client we got a small look at the Cross-Game chat potential.
SONY IT IS TIME TO RELEASE THE HOUNDS !!!!!!
Delays are the main reason I lose interest in most games. I just seem to forget about them after they have been pushed back so much.
There was a handful of great looking [exclusive] PSN games dated for release late last year like PJ Shooter 2, explodemon, Under Siege, and not one of them came out. Even echochrome ii almost missed the calendar year. I was ready to get every one of them, and now they’re all going to be releasing in the middle of this onslaught that is known as Q1. Well what’re you gonna do.
I don´t mind to wait a little longer for this game. If is it to improve, that´s a great new… Under Siege fans, like myself, will wait as long as necessary until the “D-Day”… Best Wishes to everyone!
See this is what developers should do with there titles. Be honest to there consumers and give valid reasons as to why the game is delayed. It makes waiting for a title that little bit better. I ain’t gonna lie, I topped up my PSN account with 20 euros in anticipation for the title and as sad as I am that its still not released I feel a lot better knowing why its still not out.
Developers this generation always give us a release date and as gamers we take that on board and plan out our gaming for the year. When a title gets delayed not only does it destroy our hype for the game but it interupts with our plans.
Check it out. My gaming calander this year goes like this. Next week is DC universe online. I’ll play that for 2 weeks and then buy Dead Space 2 which I’ll play in between playing Dc Online. I’ll play DS2 until I platnum that game and then I’ll trade it in for ME2. By then my first free month of DC will be up so I’ll just play ME2 until KZ3 comes out. I’ll play KZ3 until Mortal Kombat comes out and then I’ll buy Motorstorm if it makes its possible May deadline.
If a title like DC Universe gets delayed again then that Fucks up my gaming until Dead Space 2 comes out meaning for the next 3 weeks I’ll be playing nothing other than games I’m bored of. Thats why delays suck and thats why knowing why the games delayed is better because you won’t be lft holding onto hope that it releases in a weeks time. Yas get me.
FYI, if you’re still debugging the game it’s not “done”
Peace,
VG
Yeah, geddesmon2, the delays aren´t a good thing and they know that, but i bet they are the firsts that want the game on Playstation Store as soon as possible… The Message of the Producer shows that they have strong concerns about the delays, and it was nice for me, as a gamer, to know their reasons… This attitude is not usual in the industry…
I would be disappointed about this, but holy crap, Christmas dumped a load of games on me, so I can wait. I still need to pick up RUSE too…