Bionic Commando Rearmed 2 Swinging into Action

01/07/2011 Written by Adam Wolfe

When Bionic Commando Rearmed released on PSN back in 2008, gamers got to not only relive all the nostalgia from the original NES game, but also got their hands on a very fun, yet difficult game. So it wasn’t a big surprise when Capcom announced a sequel. Finally, we got word on when we will be able to swing back into action.

Announced late last night, Bionic Commando Rearmed 2 will be hitting PSN on February 1st. Costing, what is now a pretty standard price, $14.99, gamers will be able to play the role once again as Nathan Spencer. Taking place a few years after the original, Nathan Spencer must take on a new dictator, and as always he is well equipped with his bionic arm. Those that may not know, one of the biggest new feature that has been added to the sequel, is the ability to jump. This has brought on not only joy for some frustrated gamers, but a major outcry from long time fans. There is no telling just how much this will affect the gameplay, but finally we know when we can try it out for ourselves.

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3 Responses to “Bionic Commando Rearmed 2 Swinging into Action”

  1. I’m a fan of the ability to jump. The core game mechanic is still retained, but you’ll be able to do much more complicated maneuvers, which should only serve to expand on possible level layouts, challenges, and just overall fun.

    Also, I remember when I was 10 years old ish, I could kick the crap out of Bionic Commando on NES. I don’t know what happened since then, cause now it kicks the crap out of me!

  2. Exovedate says:

    I’m also for jumping. Plus they mentioned how you can play through the whole game without jumping, and that you even have the option to disable jumping. All jumping is gonna do is make it so you don’t have to do stupid things like swinging over crates that are half your height.

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