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New Dark Souls Gameplay

06/10/2011 Written by Josh Fernandes

Demon’s Souls was a brutal game. A player could spend an hour slowly working their way through a level, only to have their character burned to a crisp by a dragon. In Dark Souls, players will not only have to watch out for dragons, but pigs as well.

This new gameplay footage isn’t very long, but it shows some great footage of the player fighting a giant armored boar. The video also reveals how similar this game is to Demon’s Souls. Dark Souls will have slots for right-handed and left-handed weapons, and players will be able to wield weapons with two hands. The player will also have a health and stamina bar. The stamina bar is needed for blocking, and is depleted every time the character rolls, gets hit, swings his weapon, or sprints. It also looks like the health herbs have been switched out for health potions. It is hard to tell, but it seems like drinking a potion takes the same amount of time as eating a herb in Demon’s Souls. Check out the trailer below for all the demonic action.

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8 Responses to “New Dark Souls Gameplay”

  1. It looks exactly like Demon’s Souls. I love it!!! From software has also revamped the soul form mechanic. Now, when you die, you become a little more ghostly. The more you die, the more ghostly you become. So, now it isn’t just alive or dead, its a gradation. Also, if your really ghostly, its harder for people to detect you when you invade, so it is easier to sneak up on them!

  2. Blkant says:

    Should have stayed PS3 only… Those cretins wont know know what to do with it! :P

  3. andreios says:

    Looks great…my only concern is magic. I s it in this one, at first I thought that maybe this guy just isnt a spell user…but there isnt even a magic bar…perhaps this doesnt apear until you get a spell?

    • oh yea there is definitely magic. In fact they have greatly increased magic abilities. Now you can have different kinds of magic builds that get certain buffs (like being able to heal allies in multiplayer) That is weird that there isn’t a magic bar. I didn’t notice that. maybe the magic bar doesn’t show up if you don’t have any spells.

      • themule says:

        Nope, this time there isn’t a magic bar, instead a number shows how many uses of any given spell you have left. That system is kinda like pen-and-paper RPGs, it’s more precise than a bar since you don’t have to guess how many spells you could cast (if any) with the current amount of MP you have left (as you would with that system) . In many RPGs that use the MP bar (like Demon’s Souls), spells have a numerical cost and the bar is a graphical representation of a numeric total of your magic. Sometimes you may be in a pinch and thinking you have enough MP by looking at the bar, a miscalculation can cost you your life. As I said, numbers are more precise. I still wonder how “MP regen” would work with this system, but maybe it’s just different, and instead of “MP regeneration” , you just “prepare or memorize” new uses of a given spell, by reading a tome of magic or drinking a memory potion or something like that. Just my guess. Given the non-pause, unforgiving brutality of the Souls series, I think this new magic system is very welcome.

      • @themule

        thanks for the info! that sounds great. I wonder if they will use spices again to replenish the magic. Like taking a spice gives you two more uses or something like that.

  4. Randal says:

    I hope they change the health/stamina bars, they look like ass.

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