Yoshida: The Last Guardian Development Has Been “Difficult”

08/17/2011 Written by Josh Lewis

The Last Guardian, one of PlayStation 3′s most anticipated games, has flown under the radar for quite some time. The development cycle clearly hasn’t been progressing as fast as Sony had originally hoped for, with several delays pushing the game into next year.

Speaking about the delay at gamescom, Sony Worldwide Studios boss Shuhei Yoshida told VG247:

The Last Guardian team has been making progress. It’s been very difficult in terms of seeing the progress: not as fast as we’d been hoping for, and the team has been under big pressure. But we’re still making progress, so I’d like to continue to support and keep waiting for great news sometime in the future.

When asked if fans could expect a TGS appearance, Yoshida replied:

I’d say it could be a little bit longer.

The game is being developed by Sony Computer Entertainment Japan’s Team Ico subsidiary, who are responsible for the PS2 classics Ico and Shadow of the Colossus, which will be re-released next month.






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4 Responses to “Yoshida: The Last Guardian Development Has Been “Difficult””

  1. xtigerz says:

    If there are having difficulties then they should be consulting Sony’s other studios cause I want this game already!

  2. DJ says:

    of course it’s been difficult. this game should’ve been released years ago. the japanese can’t seem to grasp this new hardware. i fear what’ll happen when the next generation comes out.

  3. milo128 says:

    The comment above me angers me. It has nothing to do with getting used to the hardware, its about making a perfect game. This generation of gamers want games to come out quickly but complain when they do because of the glitches that come with a rushed game, you can’t have a perfect game that releases quickly. Ico was for PS1 but eventually got pushed to PS2 because they wanted to make their game perfect, I’ll be fine if this comes out for PS4 if it means we get a game as good as Ico. Also gotta love how every other comment talks down on the Japanese as if one company represents all of the japanese devs for no reason.

    • I think you may have read his comment wrong. When he talks about the japanese he means like how Square Enix said it’s hard to program buildings in HD. This generation has been the rise of the western developers and it does seem every japanese developer is having problems, look at Capcom the only reason they are having any kind of success is because they are releasing fighting game after fighting game and you got to admit programing a fighting game is much different to programming a shooter or open world. Even when you look at Sony which studios are releasing Uncharted, InFamous, God of War, not japanese studios

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