Dead Island Swarmed by Bugs, Receives Huge Day One Patch

09/05/2011 Written by Jonathan Leack

Techland’s Dead Island – this year’s most anticipated zombie game – will be on store shelves within the next few hours, and a major bug-fixing patch is already lined up for its release.

Below is the full change log for what will become Dead Island‘s first patch, and an extremely large one at that:

  • Fixed map synchronization when player joins during map load.
  • Fixed saving player re-spawn position when playing in co-op mode.
  • Fixed occasional inability to complete sidequests in Laboratory.
  • Improved enemy awareness (zombies).
  • Fixed occasional bug with NPC’s hands bend (IK)
  • Fixed spawning enemies in some quests after joining co-op game.
  • Fixed showing locations on invisible NPCs.
  • Fixed potential path blocker when quest “Knockin’ on heaven’s door” was completed before talking to Dominik during the “On the air” quest.
  • Fixed displaying gather rings near some doors.
  • Fixed enemy reaction to fire.
  • Fixed enemies’ health and stamina bars in co-op.
  • Fixed filtering of games in lobby.
  • Volume of pickup’s engine has been increased.
  • Fixed a number of issues causing game instability.
  • Fixed the switching of maps upon player death.
  • Fixed enemies unable to reach the player on some arenas.
  • Thrown items cannot be picked up by co-op players for five minutes.
  • Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
  • Fixed animation glitch when trading with team members.
  • More than one player can use a ladder at the same time.
  • Fixed stomping execution animation when target’s attacked by a second player.
  • Fixed the infinite respawning of shooting enemies.
  • Fixed not hiding menu if players die inside a vehicle.
  • Fixed item level calculation when playing New Game Plus.
  • Added information about players requesting pause in co-op.
  • Fixed A.I. animation glitch after fast-traveling or using a map portal.
  • Added distinction between quest checkpoints and other types of saves.
  • Fixed bug causing all inventory to disappear.
  • Fixed reloading and kicking. After the clip goes in, the reload is a success.
  • Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”.
  • Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree.
  • Health regeneration is disabled during grabs.
  • Focus on items in shops not changing after selling or buying.
  • More HP for NPCs in escort missions.
  • Butcher enemies won’t spawn at all during escort missions.
  • Fixed tracking after loading checkpoint.
  • Increased minimum vertical distance to count a waypoint as passed for NPCs.

Based on the size of the the list, it appears that Dead Island has been stricken with a a gamer’s worst nightmare: bugs. They can ruin an experience in a heartbeat, and it’s a good thing Techland has managed to fix several of them before the game is released upon the masses.






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8 Responses to “Dead Island Swarmed by Bugs, Receives Huge Day One Patch”

  1. TSFRJ says:

    Not the 1st game to ever have bugs and hudge patch on day 1. But if game is more fun than the neat PShome version i may have to pick game up

  2. Andrew says:

    At least they didn’t wait a year like Fallout New Vegas.

  3. giese095 says:

    it’s amazing to me how publishers/developers allow a game to go gold knowing all these bugs exist…I guess that’s the advantage of our digital age though, you can still meet your deadline to release the game on time and just work on a patch until it hits store shelves. The main drawback for a huge patch like this is that those who don’t have their consoles connected to the internet, though that is only a minority, will be stuck with the glitchy disc version of the game. I guess a lot of the bugs seem to be related only to the co-op portion of the game but at least some of them seem as though they could apply to the single player as well.

  4. wtGp says:

    at least they made a patch on release as opposed to others

  5. xDUMPWEEDx says:

    Having a big patch on release day is fine with me.

  6. lemmy78 says:

    Thats a big list! But i plan to buy this late so 1) cheaper 2) all the shiz fixed :) carnt risk 40 notes any other way!

  7. shameful! they clearly did not do much testing with this! this is sooo wrong! there are thousands of ppl out there that do not have their ps3 hooked up to the internet. what about those customers? publishers should NEVER be allowed to follow this business model. Finish your games before you sell them. release a demo of your product and take notes as to what may need adjusting, then patch before release. plain and simple. this is wrong anyway you look at it. at least they fixed it though

  8. Timewarp says:

    It’s like someone is setting up my worst case scenerio here, bad internet meets annoyingly large patch. Hilarity ensures!

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